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CRank: 5Score: 0

User Review : Rage

  • Graphics
  • Shooting
  • Gameplay
  • Story
  • RPG elements
  • Questions

ID finally gives birth to its long awaited baby..

It’s been four long years since Rage has been in development, the graphics looked amazing and continued to improve throughout the years. They improved so much, in fact, I almost thought it was going to become a PC exclusive. After all the delays ID took to release the game, I started to lose interest thinking the game was doomed to vaporware. Luckily, the game re-surfaced back on the map and ID proved that their long awaited baby was destined for birth. It should come as no surprise that people know ID as pure innovation as they are the fathers of FPS games. Rage feels like ID formula: it has the amazing shooting mechanics, it is graphically one of the best looking games I’ve ever seen, but unlike today’s standards ID is stuck in 1993.

First, I want to note the game’s graphics and how fantastic they look on my 65” TV. This is honestly the best looking game I have ever experienced, the moment you start a new game is when ID has you by the ball sack and tells you to hold on tight. From the lush environments to the beautiful site of the devastated wasteland, it looks to be an electrifying playground full of curiosities. The environments are filled with clutter, it reveals the game’s attention to detail while making the player feel claustrophobic. The game runs at 60 Hz, the amount of detail is incredible and the lighting in the game are fucking fantastic to run a game at such a smooth frame rate. Rage created mega textures to add the best visuals you will ever see on a console and PC. Each area of the game seems fresh and original, the desolate canyons never duplicate, even if some may consider it to be a Fall Out 3 ripoff on steroids.

The game starts off with promise and wonderment (for at least the first 30 seconds), then it’s all stripped away. You wake up from a cryostasis chamber and hear a message from the President about being Earth’s last hope of survival. However, the message fails to tell you why. Stepping outside you are introduced to the beautiful mess that is Rage. This game is like dating a very attractive woman; you get to know her, she seems awesome, and then all of the sudden you start taking off her clothes to find out she’s been wearing a push up bra and jeans with butt implants. There is barely any dialog, people talk to you but you say nothing back. You are the wasteland’s bitch and you have to take it. I feel like ID purposely kept it this way. They weren’t concerned about a story or progression, they just wanted you to kill things and race. They pulled this off quite well, but the game can only look so good until you crave more and realize that you’re never going to get it. ID simply just wanted to show you what their engine could do and they didn’t really care if you wanted a story or not. They wanted you to kill everything that was considered an enemy in very different ways and they pull that off. You really start to have hope later on in the game but you end up with blue balls as the game teases you with bits of possible reasons to why everything is happening. However, it leaves you unsatisfied and angry that there was never a climactic conclusion.

Let’s talk about game play, which in my opinion is one of the best feeling first person shooters I have had the privilege of playing. ID shines with their E-P33N, they have the backing of being one of the first to make a FPS and they shove it all up in your face and never let up. Aiming is spot on, the enemies vary from area to area, and ID does a good job at keeping the quests fresh making them unique in their own right. Even if the game doesn’t give you any desire to keep going, the gameplay does wow you enough to make you want to see what else ID has up their sleeve. The racing in the game is equally as fined tuned for a game focused on the shooting aspect. It’s amazing that playing the racing in this made me feel like I was playing a racing game comparable to Motorstorm Apocalypse, although the tracks are not as big.

Take the graphics as the main focus of this game, as I’ve stated previously that is what grabs your attention. Carmack did some crazy voodoo gypsy magic shit when it came to pulling this game off but it isn’t without flaws. For starters, the game has really delayed and often noticeable texture pop-in, which is very distracting at the start of the game. You do eventually get use to it but what you do you expect with “mega-texture pack” loads. This game wasn’t designed to be on a console so they had to cut corners and do some hat tricks to make it so attractive. There is literally no AA on the console versions so a lot of things have noticeable jaggies. NOTHING in the environment is destructible except beer bottles (collectibles) and crates (which contain collectibles). This is disappointing because when you play games like Battlefield and Kill Zone 3 (which have destructible environments) it makes you feel like you need to have better strategy other than hiding behind an indestructible cardboard box in hopes that the bullets can’t shoot through it. It sucks when a game is this appealing yet so static, I don’t go to strip clubs for this reason. Why go if I can only see it and can’t interact with it. The collectibles are scattered throughout the wasteland which help keep you encouraged to explore until you realize if you missed particular items you cannot go back to get them. I really hope they address this with an update in the future. For example, I was in need of one more schematic in a side quest. I went to the area only to find that the people abandoned the towns, I could no longer complete the quest because there was no way to retrieve the last schematic. This aggravated me so much that it made me not want to get all the other collectibles in the game because if I wanted to get all the trophies, I would be off by one schematic and that would require a new play through. This is very fixable if enough people complain, because then they will release a fix in order to access missed collectibles making exploring the wasteland desirable for trophy/achievements.

Other than the graphics and shooting mechanics, this game really has nothing else going for it. The story is about 8 percent of the entire game, and I mean that, but is that a bad thing? Is ID wrong from making a 60 dollar shooter which is in fact just that a shooter? Are they wrong for giving you a silent protagonist which is everyone’s bitch and for little rhyme or reason is doing everything they tell him to do? However you put it, ID got away with it because they are ID and this would be a lackluster shooter if any other company had done it. For me, I would have liked some type of explanation, I felt like I was an asshole killing every living thing in the wasteland. I would invade their home and kill all of them because I was told to. That didn’t always feel right and often left me with a slight feeling of remorse as I repeatedly used wingsticks to behead all those innocent mutants defending their homes, watching their blood, and hearing their screams. Even though I was smiling the entire time, I felt a little bad inside and that’s what counts. The racing is an afterthought but it still takes a break from all the killing which is a relief. You race to get racing certificates (money) to use only for upgrading your vehicles which will help make traveling the wasteland easier. This formula was fine for the racing mechanic and never really felt forced as upgrading rockets and machine guns were ideal to stay alive traveling to quests. The online competitive component is also racing which is odd considering ID makes shooters. I would have loved to see a team deathmatch mechanic with some type of ranking system which unlocked schematics. I can’t blame ID for making a relatively safe shooter because it works and I feel like only ID would be able to get away with what they did. They put so much effort and art into the game that maybe they knew the beauty would keep people playing.

To conclude this review, I had to ask myself “Was I satisfied?” After all the teasing and blue balling, was I happy with the outcome? The truth is, I wasn’t. The game had enough variation to keep me going but left me frustrated and distraught, I went to bed trying to think of metaphors to explain what the game is comparable to. Right after I beat the game I asked, “Why is the Ark program so important?”, “Who am I and why do I do all the bitch work?”, and “Why am I killing mass amounts of what seem to be innocent people and mutants just defending their homes?”. This game left me with so many unanswered questions. I didn’t want to play 15 plus hours of a game only to leave me frustrated and confused. Why would you leave me waiting and unfinished? You are an evil type of beast ID. You got away with it because you made the game so gorgeous, however, I was blinded by her beauty and in the end she left me robbed and wanting more.

Overall Score: 6.5/10 – While this game was visually amazing, the shortcuts and trickery are soon noticed more and more. Without a story and not being able to go back and find the remaining collectibles, it makes you feel like the RPG element of this game really didn’t matter. Exploration also should have been key to a game in which ID put so much time into making it look amazing. This ends up being a generic shooter at best just a lot better looking then most. Thank you Rage, you raped me of 65 dollars and didn’t even leave a note.

While this may be the best looking game ever made on a console, the sacrifices do not warrant it a perfect 10. Static maps with no interaction, lighting was also static, and texture pop in was horrid at times.
The game has great sound it is atmospheric and helps you feel the immersion in the game. The guns sound spot on and powerful, explosions sound fantastic as well.
This is a shooter, and a shooter was birthed to perfection. Aiming was amazing, the wobble of the character felt real, upgrades had an advantage, and driving was fantastic. You came out of a coma and killed shit…lots of different types of shit.
Fun Factor
Sure shooting is fun and racing is also tuned great, but there is really not much else going for it. The game leaves you with a nasty taste of “what happened last night?” in your mouth.
Not much to do there, I don't understand why ID would not have any type of deathmatch, But have a car type of deathmatch. I would've liked to see some of those shooting mechanics go online.
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Kalowest2596d ago

If you added up all the scores, wouldn't the Overall be 7.5?

ElDorado2596d ago

It's not an average. I think RAGE deserves more though, great game.

coolbeans2596d ago

Read the parentheses in the "Overall" score column.

lex-10202596d ago

The overall category says (out of 10/not an average)

svoulis2596d ago

Honestly i had more to say about components of the game, I thought this was a great shooter but ID was strutting more than that, they were adding RPG elements to the game and tried to put some type of story in it but came up short. So my expectations weren't met when i played through the game.

smashcrashbash2596d ago

From the several lower then average scores I have seen, I would say your review is spot on. It seems to me that ID tried to make an FPS with some sort of depth but didn't know how so they just winged it. It seems to function as a FPS perfectly but fails to live up to the level of games like Fallout or Bioshock's characters or storyline . Even worse they seemed to try to cover up the linearity of the game with a sense of open worldness but never actually giving it to you. In my opinion they should either stick to the FPS genre and not try to follow in Fallout's footsteps or if they are going to do this then reference to or at least copy the ideas of someone who knows what they are doing before attempting it again.

SizzlingChaz2596d ago

I'm sorry but there is no way in hell this game deserves a 6.5.

svoulis2596d ago (Edited 2596d ago )

So it doesn't deserve a 6.5? Than what does it deserve? Let me guess a 9.5 right? Is it because its pretty to look at and has good shooting mechanics? Is that all you need to give a game an amazing score? I am sorry but i wont brown nose a company that MADE great games. id needs to realize they aren't in the 90's anymore. Gamers have expectations now.

lex-10202596d ago

Well said. To many people play a game once and decide to give it a score while they are still on the "adrenaline" of the game. They play the game, get caught up in the action, and than decide they game is awesome while overlooking it's faults.

SizzlingChaz2595d ago

Don't be so bloody condescending. Who gives a crap about brown nosing companies, what would be the point of that anyway in a user review? Gamers still love and play basic arcade games, and they sure haven't changed much in 30 years, so your logic is illogical. Gamers will like what is given to them and there will be others that moan and complain. Your issues with the game may be valid but there is no way it deserves 6.5. Graphics and gameplay being a fundamental part of the game, which you score at 8.5 and 9, should surely outweigh the other of them concerning the 'fun factor' which scored a measly 5.5. Don't know what setting you've been playing on but I totally disagree with that score, but I guess that's going to be apparent in user reviews. Just don't go assuming 'Gamers' are all the same, and I urge you to ditch the God complex.

SilentNegotiator2595d ago (Edited 2595d ago )

I'm so sick of the "I think this game deserves at least a _____" sort of comments.

A good review justifies its score/content.
There is no 'score floor'

bwazy2595d ago

I was going to buy Rage.... But then Steam had Metro 2033 on sale for 5 dollars.... Guess which I picked.

svoulis2595d ago

I myself am considering Metro 2033, i haven't played it yet because i heard it was sort of short for a single player game but for that price i have to get it ha.

lex-10202594d ago

I had alot of fun playing the game. Sure the shooter mechanics arn't COD or Battlefield standers (They're not terrible but not the best) and it's short but it's more than worth it. The set pieces in the game were amazing and the atmosphere the game created was fantastic

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