PlayStation All-Stars has always from the time is was announced was always labeled as the Super Smash Brothers rip-off and at first glance it is. But as far this review goes, that is as far as the comparisons of the two goes. While played on the Vita, the game is great and plays the same on the PS3. A lot of my online play was with cross play between both consoles.
PlayStation All Stars is a mash up of 20 characters spanning almost 20 years of the PlayStation's life span with beloved characters like; Parappa the rapper and Sir Daniel to new characters like; Cole and Nathan Drake. With 14 different stages that are mashed together from 2 different games. The mash up work well together and really show the nature of the where and how far some of Sony characters have come. I might be alone, but playing on certain stages make me want to try out that stages game. Make the presentation of the game one of the best aspects.
The game can be play two ways; As a fighter and as a brawler. There are up to 4 characters on the screen, while the matches can be played as 1v1, 2v2, 1v3 or 1v1v1v1. Playing one on one is best played, if you are going for the fighter aspect of the game while it can be done with 1v1v1v1, and gain a great amount of AP (Will get into this in a bit) faster is how most of the online and story mode matches will play out.
The only way to win at this game is to gain AP. You gain AP by hitting your Opponent(s) to build up and perform a super. A super has 3 levels with the first one being the short and can only get you a quick kill of 2 if performed at the right time. While your level one super and for some level 2 supers can be dodged and or canceled by an attacking opponent. The third support is the strongest and has an epic opening to let your foes know that it's coming.
From the start of the game, you will get introduced to a great opening cinematic with a great song. Each level has an amazing song attached to it that comes from it's respected game. They are remixed to blend the two songs/themes together, my favorite theme and stage is Inversion; A killzone inspired stage. The characters have some great voice work done and you can hear when they meet their rivals, do a Super or just when you pick them in the character select screen. While all that is great and everything, it will get old and you just worry about the gameplay and that is the most important part of the game.
The visual presentation of this game is amazing, but some of the stage visuals don't match some of the others. The characters models and looks are great and look like they sound. Another nod to Superbot, but the loading screen where you see the characters you are about to fight can be a downer. You can see that some work needed to be done there. It's a good thing you don't see it as often.
The story is this game feels rush. There I said it. What you want more? You want to know I say such a thing? Okay, here it goes.
The games story (Arcade Mode) is based off of the "rivalry System." While it sounds great, there is not much to it. There is no real build up for some of the characters and they seem to only fight because of something someone said to the other. The boss battle is a joke. There is no epic boss battle nor an epic kill in placed for the character. I hoped for so much more. While that doesn't stop you from playing the game and learning why each character sets out on their quest. While the Rivalry meet ups is not the best, the reason the character sets out on it's quest is better and the end result is worth getting and beating the boss.