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Pid User Blog

Has Sony Hired EA To Market Features Or Something?

67d ago ... Hey how's it going everyone? Been awhile since I posted a blog and my foray back into it is to call Sony out on their B.S. along with all the blind, moronic people fainting at what ISN'T backwards compatibility. What the hell is wrong with all of you? This isn't backwards compatibility, it's an extension of the "sell you back games you already own" mentality that was born from remasters, PSN...

The 10 Best Narrators in Gaming

127d ago ... It’s a special feeling when a videogame’s story speaks to us – especially when it really does. Literally. Narration is everything when you want a story to jump off the screen and into your head. A good narrator can make all the difference in making a world feel more alive and realer than it is. They are there to remind us why where we are, where we’re going and maybe even where they’ve been...

Shadow walking your way through Leap of Fate

195d ago ... [b]From Mattieu Bégin, Co-Founder of Clever-Plays[/b] When we started designing Leap of Fate, we thought real hard about how to define our gameplay. What would set the game apart in the eye of the player? The answer lies in our tagline; "the hack-and-slash rogue-like". It's a mouthful, but it does reflect very well what the game is: a mix between the room-based, intense burst of combat fr...

The Little Engine That Could

197d ago ... Folks, something glorious is happening right now and it's very hard to describe without coming across as a raving lunatic but here goes - Are you ready for this? The Japanese gaming scene is on the resurgence. I know, it's crazy, right? But there it is, right in front of our eyes we're seeing rapid announcements of Japanese IPs (both old and new) being revealed right before our eyes. B...

Review: Chroma Squad: Chromatize Me, Captain!

199d ago ... [b]From Kyle Gaddo[/b] Behold Studios are best known for their pixel art, tongue-in-cheek RPG Knights of Pen & Paper, the meta-RPG that has you overseeing an actual pen-and-paper RPG as your intrepid nerds delve deep into their fantasies to overcome imaginary creations. Dozens of nominations and 1.5 million downloads later, Behold were happy to bring its successor to the front. The Brazilian...

Halo 3 ODST: A Retrospective

201d ago ... “The year is 2552. Humanity is at war with an alien race known as the Covenant. We are losing.” // It’s raining. The Rookie sticks to the shadows, his movements deliberate, measured carefully against the delicate downpour of a windless rain. Around him, the veins of a sleepless city continue to glow, the luminous tendrils weaving between decadent plazas and beyond towering high-rises. Yet...

Preview: Keep Yourself A-RIVE

202d ago ... [b]From Kyle Gaddo[/b] RIVE is the latest in 2D side-scrolling platforming technology, as you intrepidly make your way through a series of mechanically-themed areas, pumping bullet after bullet into machined foes from your quadruped murder robot. Taking elements from shoot-'em-ups (aka “shmups”; also not starring Clive Owen, Paul Giamatti, or Monica Bellucci) and traditional side-scrollin...

So much, and so little...

225d ago ... I have begun to notice that I have a rapidly expanding problem, and I really don't know what to do about it. I have too many games. I collect games from various platforms, not just current generation and last generation titles. I have games from the Atari 2600, NES, SNES, Genesis, TurboGrafx 16, Neo Geo, Sega Master System, Sega Saturn, Dreamcast, N64, Gamecube, PS1, PS2, PS3, PS4, Xbox,...

"It Meets Our Quality Standards" - General Rant About PR Nonsense

279d ago ... I saw some articles over the past couple of days talking about things like the new Assassin's Creed game coming out this year, Sony's DS4 controller issues, etc.. and a common phrase keeps popping up in my head. Whenever consumers voice complaints about the overall quality of a product, doesn't matter what the industry is, 90% of the time the PR response will be something along the lines of "We...

Why Video Game Development Is Hard (With A Sidenote On Why It's Easy)

331d ago ... With GDC (Game Developer's Conference) over, it's a good time to step back a look at what awesome things have happened... but that's not my job anymore! Instead, I get to bring you something even more interesting! Thoughts! Feelings! Opinions! Even better yet, they're thoughts, feelings and opinons on something that I have experience in myself! Game Development. An Art that has existed ever...

The "No N3DS charger" debacle: My theory behind Nintendo's mistake.

392d ago ... UPDATE: Apparently, Nintendo has seen fit to prove my assertions correct: They have done it to cut down on the price, under the assumption that people would keep the charger from their old system, which shows their ignorance of trade-in policies. http://attackofthefanboy.com/news/new-nintendo-3ds-xl-will-come-no-ac-adapter-nintendo-explains/ So, yeah, original post follows, but I now fee...

Managing that Holiday Debt

454d ago ... The holidays are a wondrous celebration of the birth of capitalism - at least that’s what my accountant tells me. Each year we are compelled to undo all the hard of the past year as part of some social obligation that surprisingly has its own propaganda piece entitled “A Christmas Carol”. Everybody hates a scrooge, even the Scrooges hate each other. Don’t surrender to the herd just yet though,...

The Video Game Crash of Today.

455d ago ... The video games crash of 1983, or know in Japan as the Atari shock did not make the future of the video games industry look promising. I’m sure the majority of us know about this of some sort. The industry was rising at a rapid rate and it was easy for anybody and everybody with some knowledge and know how to make video games for many consoles that where on the market at the time. At the top wa...

Does Pixel Count Really Matter?

492d ago ... Smell that? Yep, it's that magical time of year for games to come out. A show of the games having the latest tech, the evolution of gameplay, and of course the endless bickering between people over trivial things. Tis the season I suppose, but a rather interesting piece has come out over the latest iteration of the Assassin's Creed series, Assassin's Creed Unity, coming only to current-gen and...

Destiny's Skirmish: An Unbalanced Waste of Time or an Unforgiving Masterpiece?

499d ago ... I was at the Tower looking for some easy Crucible bounties when I saw it. The mission was simple: complete five Skirmish matches. It sounded easy enough, so I grabbed the innocent little bounty and blasted off to orbit, my cousin Zach joining my fireteam before I started the first match. “Work together, and you might survive!” The Speaker warned as Zach, another player and I spawned in. Zach...
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Round 2! Win a Titan One from N4G and ConsoleTuner!

521d ago ... Hey, guys! The last Titan One giveaway was so popular ConsoleTuner opted for Round 2! So we're giving away three more Titan Ones from ConsoleTuner (original inventors of the Cronus and CronusMAX)! The Titan One device makes modded controllers obsolete for gamers looking for a competitive edge and game controller customization. What's a Titan One? ConsoleTuner is proud to introduce the next...
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Win a Titan One from N4G and ConsoleTuner!

542d ago ... Hey, guys! We're giving away three Titan Ones from ConsoleTuner (original inventors of the Cronus and CronusMAX)! The Titan One device makes modded controllers obsolete for gamers looking for a competitive edge and game controller customization. What's a Titan One? ConsoleTuner is proud to introduce the next generation of game controller adapter with a user customizable device designed to p...

The Sims 4 Demo Impressions

547d ago ... Since its announcement in May of last year, I've been avidly looking forward to the launch of The Sims 4. As some may know, my history with The Sims dates back to the launch of the first game and my relationship with the franchise has been quite the rollercoaster of emotions. Between the greed of Electronic Arts and the crumbling of Maxis, which seems to have been rebuilt, for a while, I wasn't...

At a Glance: Size Five Games

562d ago ... [b]Size Five Games[/b] was rather inventively set up at the very peak of the Global Economic Meltdown by part-time Indie developer and full-time against-the-grain specialist Dan Marshall. It started out life as Zombie Cow Studios, before the crashing realisation that that is a [i]horrible[/i] name, and they changed it for something much less stupid. They make comedy games and have won a BAFTA....

At a Glance: Robin Arnott & SoundSelf

563d ago ... [b]Robin Arnott[/b] is an audio designer and interactive artist best know for "that creepy gas mask game", Deep Sea and "that chanting game," SoundSelf. He loves play. He loves learning. He loves the future, and how you and he will help create it. He wants you to prove that everything he thinks is wrong. He thinks that the way it's always been done is stupid. He thinks the way it's always been...
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