Metal Gear Rising: Revengeance review (Xbox 360)
Well, this is my 1st user review so what better way to start than with a review of the latest title in the expanding universe that is one of my all time favourite game franchises, Metal Gear!
Silly name aside "Metal Gear Rising: Revengeance" is officially cannon now, I know that's bound to upset some die hard MG fans who may feel the original cannon will suffer for it, but honestly the story in MGR: Revengeance is so far removed from that of the original cannon I honestly don't think it does any disservice to the franchise at all.
I finished the game just a couple of nights ago, the whole play through clocked in at around 6-7 hours but you could probably knock 2 of those hours off since I was faffing about with the VR missions for a good bit, there is a bit of replay value mind but mostly only in regards to the aforementioned VR missions.
Rising does hold it's own pretty well when compared to other games of the hack n' slash genre, although that's not too suspiring considering Platinum games "Hideki Kamiya" is also responsible for the critically acclaimed DMC3 & Beyonetta, Platinum honestly did a good job with the fight mechanics, incorporating the Zandatsu (Cut & take) ability into the game was by no means an easy task (one even Konami themselves struggled with) but I think they managed to pull it off quite well.
There are a few sections where stealth can used to get through areas undetected, but I honestly never even tried not to get noticed and often dove head first into every potential fight, so the option to avoid some enemies is there but I don't think I ever had any reason to, also there are lots of items scattered about almost ever level, ranging from stat upgrades to sub weapons and even hidden VR missions, there are collectibles in the form of "left arms" the idea here is you cut off the left arm of a humanoid type cyborg enemy and that contains all of their personal information, it's not integral to the game at all and is mostly just like collecting dog tags in MGS-2.
The free cutting mechanic as well as being really fun to pull off, is used a lot during boss fights, I won't go into detail but the final boss really does put your skills to the test, so if your like me and you haven't completely mastered the free cutting mechanics before reaching the end boss you will have by the time you actually manage to beat the bloody boss.
All in all I feel MGR: Revengeance is actually a very good game, could it be better? Yeah probably but I feel it brings jut enough new game mechanics to the mix to let some of it's short comings pass. I didn't honestly get to grips with the combat mechanics as quickly as I probably should have, now that may just be my personal skill or lack there off, but Im generally pretty good at action hack n' slash games so I feel inclined to attribute my difficulty in familiarising my self with the fight mechanics to a lack of explanation and in depth tutorial, that being said there really isn't a whole lot of depth to the fight mechanics beyond understanding how to best take down certain opponents, once you have finally gotten to grips with the fight mechanics though a lot more fun can be had, speaking of fun I really enjoyed the cutscenes, some of the voice acting seemed a bit hammy at times (but hey, video games) the music is always going to depend on your personal taste but I enjoyed it and some of the boss themes just added to the overall enjoymemt.
Rising, being a Metal Gear game is also plagued with a lot of cutscenes and dialogue, not as many as previous MG games though but enough to sometimes break the emersion aspect, many times I had a NPC chatting away to me and I could do nothing but walk around with the camera glued to my back much like in Gears of war and RE-6, it's not a huge gripe but I think they could have had the some of the chatter going on in the background while I was busy cutting up cyborg fodder.
Im going to recommend Rising to anyone who is a MetaL Gear fan and/or a fan of hack n' slash games, if you're a Metal Gear purist and already have reservations about rising for being too different to previous metal gear games then it mite be better to give it a pass especially if you don't care for hack n' slash games either.
Thanks for reading my user review and please feel free to post a comment, thanks again.
Silly name aside "Metal Gear Rising: Revengeance" is officially cannon now, I know that's bound to upset some die hard MG fans who may feel the original cannon will suffer for it, but honestly the story in MGR: Revengeance is so far removed from that of the original cannon I honestly don't think it does any disservice to the franchise at all.
I finished the game just a couple of nights ago, the whole play through clocked in at around 6-7 hours but you could probably knock 2 of those hours off since I was faffing about with the VR missions for a good bit, there is a bit of replay value mind but mostly only in regards to the aforementioned VR missions.
Rising does hold it's own pretty well when compared to other games of the hack n' slash genre, although that's not too suspiring considering Platinum games "Hideki Kamiya" is also responsible for the critically acclaimed DMC3 & Beyonetta, Platinum honestly did a good job with the fight mechanics, incorporating the Zandatsu (Cut & take) ability into the game was by no means an easy task (one even Konami themselves struggled with) but I think they managed to pull it off quite well.
There are a few sections where stealth can used to get through areas undetected, but I honestly never even tried not to get noticed and often dove head first into every potential fight, so the option to avoid some enemies is there but I don't think I ever had any reason to, also there are lots of items scattered about almost ever level, ranging from stat upgrades to sub weapons and even hidden VR missions, there are collectibles in the form of "left arms" the idea here is you cut off the left arm of a humanoid type cyborg enemy and that contains all of their personal information, it's not integral to the game at all and is mostly just like collecting dog tags in MGS-2.
The free cutting mechanic as well as being really fun to pull off, is used a lot during boss fights, I won't go into detail but the final boss really does put your skills to the test, so if your like me and you haven't completely mastered the free cutting mechanics before reaching the end boss you will have by the time you actually manage to beat the bloody boss.
All in all I feel MGR: Revengeance is actually a very good game, could it be better? Yeah probably but I feel it brings jut enough new game mechanics to the mix to let some of it's short comings pass. I didn't honestly get to grips with the combat mechanics as quickly as I probably should have, now that may just be my personal skill or lack there off, but Im generally pretty good at action hack n' slash games so I feel inclined to attribute my difficulty in familiarising my self with the fight mechanics to a lack of explanation and in depth tutorial, that being said there really isn't a whole lot of depth to the fight mechanics beyond understanding how to best take down certain opponents, once you have finally gotten to grips with the fight mechanics though a lot more fun can be had, speaking of fun I really enjoyed the cutscenes, some of the voice acting seemed a bit hammy at times (but hey, video games) the music is always going to depend on your personal taste but I enjoyed it and some of the boss themes just added to the overall enjoymemt.
Rising, being a Metal Gear game is also plagued with a lot of cutscenes and dialogue, not as many as previous MG games though but enough to sometimes break the emersion aspect, many times I had a NPC chatting away to me and I could do nothing but walk around with the camera glued to my back much like in Gears of war and RE-6, it's not a huge gripe but I think they could have had the some of the chatter going on in the background while I was busy cutting up cyborg fodder.
Im going to recommend Rising to anyone who is a MetaL Gear fan and/or a fan of hack n' slash games, if you're a Metal Gear purist and already have reservations about rising for being too different to previous metal gear games then it mite be better to give it a pass especially if you don't care for hack n' slash games either.
Thanks for reading my user review and please feel free to post a comment, thanks again.
Ups
Free cutting adds a fun and interesting extra layer to combat
Unique and enjoyable boss fights
Great and over the top cutscenes
Downs
Sub weapons are pretty useless
Forced in game chatter gets in the way of fast paced combat
Score
8.5
Graphics
Not the best looking game out there but the graphics are by no means run of the mill.
8.9
Sound
I thoroughly enjoyed the music/soundtrack and felt the boss themes added an extra layer of enjoyment to the boss fights.
7.5
Gameplay
The gameplay isn't perfect, there's no lock on function, dedicated block button or moves list and pulling off a counter can be incredibly tricky.
The combat mechanics are good, if not a little lacking in depth beyond Free cutting.
8.5
Fun factor
I genuinely enjoyed the game over all, it was mostly the final boss fight that won me over but there's plenty to enjoy and if you can look past some minor issues MGS: Rising is a genuinely fun game
0.0
Online
No online.
8.5
Overall
(out of 10 / not an average)



I finished the whole game on normal mode and yeah it was kind of challenging for a while it didn't take too long for me to work out how to defeat most enemies easily, I will definitely admit that the final boss was very challenging though.
Anyway thanks for reading my user review.
There is slight depth in it in the sense Blade Mode cancels just about out of any animation along with the Defensive Offensive moveset; though like you said no where near in depth as in DMC3 or Bayonetta which is what I was expecting from a Platinum game of this caliber.
Like you said there is no lock on button since they opted for an automatic lock on choice (a poor choice I believe on their part) what they seemed to incorporate a little bit more was a camera focus lock on which if I was to describe any other instance of this control would be in the Kingdom Hearts series.
I've made my own comparison video of the issues with the targeting system in Rising here:
http://www.youtube.com/watc...
There is a movelist in the game however it is very well hidden (same with the chapter select), when you pause the game go to the "HELP" menu which will list your movelist.
Wow, they did hide that move list very well didn't they.
Like you said there is more depth to the combat mechanics than there first appears to be, but if you're going in expecting a similar depth to DMC3 or Bayonetta you'll probably be disappointed.