I played Killzone 3 over the span of 2 days. This isn't because the game is short, but it's because I was gripped from start to finish and a human bodily function known as sleep stopped me from finishing it in the first day I bought it.
Not many games grip me the way Killzone 3 did. For starters I'm nototriously stubborn when it comes to ANY sci-fi script. Not a huge fan of the genre mostly because it can get so convoluted and immediately makes me uninterested. This goes for films as well as games.
Killzone 3 starts off in the Helghan facility prison. You go through what is a point-to-point tutorial, similar to other games. Ending with protangist "Sev" pointing a gun at "Stahl".
The game goes through a fairly simple narrative, there are two characters in on the Helghast side which are deemed important: Orlock and Stahl. They're essentially tearing apart the government and people of Helghan. Orlock is the genuine ruler, but Stahl wants more. He developed the weapons and technology to let the Helghast get where they are. Orlock actually gives some passion and motive to the "people" of Helghan, they're evil, but have purpose.
Meanwhile the ISA consists of 3 important characters and essentially one squad. I won't spoil anything that happens on the ISA side because it gripped me and intrerested me most, and there are certain plotpoints that are very interesting towards the war going on.
This is the thing I enjoyed most about Killzone 3. It feels like war. I've played my share of Sci-Fi FPS games taking place in a war, and NONE feel as genuine as Killzone 3's. It feels like this COULD take place. The general art style shows war-torn areas of Helghan and as the ISA we make it even more war-torn.
Weapons feel brilliantly powerful, unique, and you are treated by ARMORED opponents. Headshots will take them down usually, but body shots you can empty an entire clip before you take down your VERY formidable opponents -- the AI, very clever.
Let me give you a short gameplay story of HOW clever : I was stuck at one point in the game where I kept repeatedly dying, because I was being a bit sh*t. There was this one helghan BEHIND me at the point the game autosaved me where I was dying : every time I died, this clever AI did something different. It wasn't following a script. It was reacting to where I went and to what I did. If I got close he could take me down very quickly with a few shots, he would also hide on occasion, and in circumstances where I ignored him and tried to get behind cover he would throw a grenade and move closer to me. NO other game, and I mean NO other, felt this unique per-scenario. What Guerilla have essentially done with their AI is what Valve did on Left 4 Dead -- every single circumstance feels unique.
Talking about the campaign overall, with no spoilers, you get to do a LOT. You explore a vast area of Helghan, and some of those areas are extrmeely unique. There are also moments where you pilot, or are shooting in a piloted vehicle, and these moments are incredibly fun (a moment where you're in a mech and mowing down the helghan just is a bit TOO satisfying).
Graphically and artistically, it's amazing. Guerilla, I feel, have the BEST artists in this industry, and the tech to go along with that. Lighting is stunning, there is a LOT going on the screen at once, and the game never stutters. It's a huge, really HUGE improvement over Killzone 2. The level variety and backdrops are beyond stunning. I found myself just absorbing every inch of every environment because there is something going on every SECOND of that 360 degree world (there are points where you should probably be looking forward, but Guerilla have bothered to add stuff to the sky). It's because of this I feel Helghan, this future, basically everything -- COULD be real. Every other sci-fi thing, including films, never really gives me this feeling.
Sound design is the best. Seriously, the BEST. The element of this feeling like a war is largely down to the graphics but a huge portion of it is down to the sound. Everything has a mechanical sound, the guns sound BRUTAL, the voice acting is magnificent especially on the Helghan side (Malcolm McDowell and Ray Winstone give truly believable performances) and this is all topped off with a great sci-fi score that perfectly reflects the mood.
I haven't yet played multiplayer. I did play the beta and enjoyed it but I think that Killzone's single player is epic enough to recommend to everyone who is looking for a dark, realistic sci-fi world.
Overall, I whole-heartedly recommend everyone to play this game, and I really hope everyone who does get it finishes the game, they will know what I'm talking about with this review. Oh, and without spoiling -- Killzone 4 COULD be twice as good.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."
PC almost always ends up the best place to play games, even if it takes a while.
What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?
If you insist on the former, it's really only for the sake of nostalgia.
The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.
While Xbox has committed to backwards compatibility spanning four generations, PlayStation has continued their stance that the feature isn't important. Well, it is! I'm hoping these PlayStation 3 classics that skipped the PS4 entirely show up again on the PS5 for everyone to enjoy.
Resistance, Dead Space franchise, Splatterhouse, Lollipop Chainsaw, Brutal Legends, Alice Madness Returns, Enslaved Journey to the West, Mass Effect franchise. Also wouldn't mind seeing a new Wild Arms game remake or HD remaster, the Xenosaga trilogy, a new Parasite Eve, a new Dino Crisis just too many games to list that are forgotten and left in the dark now adays.
The PS3 is difficult to emulate. PS3 backwards compatibility on PS5 would require translation from PowerPC to x86. Additionally the PS5 likely would have to mimic the PS3’s GPU and CPU.
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This is what pops up on my web browser. So I can't even read the site. So, forget that. They don't need my data.
But let's get something straight. OG Xbox had around 1,001 games. How many are BC on Series X? **39** THIRTY NINE. Come on! That's wack BC. You can't tell me that's a complete list. Talking about commitment. Game preservation. Ridiculous. Covers nothing.
How many games released on Xbox 360? Around 2085. How many are BC?
568. That's it. Around 1,517 are **MISSING** Stop playing. Tired of that nonsense.
Anyway, the only games I really want from PS3 that would be awesome are Motorstorm and MGS4. I'll take BC. I'll take a remaster. I'll take a remake. If not those, then Killzone 2. And in VR, maybe Sports Champions, House of the Dead Overkill and the Time Crisis games.
That's all I need. But we've gone over BC again and again in every possible way. It wasn't that important because Sony sold 115 million consoles without it. That's proof enough with no outcry. And PS5 has damn near all 4,000+ PS4 games BC. It's not PS1,PS2 and PS3. But that's plenty. I'll take more but you get what you get.
I wholeheartedly agree, if you had reviewed the multiplayer portion your score would be a 20.0