Keiji Inafune User Blog

Mighty No. 9 And Why It's Not About Greed

36d ago ... There is a lot of negativity that gets flung toward Keiji Inafune's latest big game and I want to throw down some counterparts for it all. Fans are upset because the Kickstarter page suggested the team could have full voice acting for an additional $100k through Paypal donations. This has riled up fans who now seem to think that the campaign is based upon greed and that the game has enough mone...

Take Notes Capcom: Mighty No. 9 Hits it Big

324d ago ... I'm sure many of you know as per zerocrossing's blog that Keiji Inafune has had a successful Kickstarter campaign. Since that post, the campaign has managed to raise a little over four million dollars. Mighty No. 9 will be having it's time in the spotlight across multiple platforms in the near future. Through this success, I believe that gamers have told the industry something. That something i...

Mighty No.9: The rebirth of a classic.

325d ago ... Mighty No.9 (touted as the spiritual successor to Megaman) is the first project currently in development by indie videogame company "Comcept" founded by the legendary and highly influential videogame developer "Keiji Inafune" best known for having created such popular titles as Megaman, Megaman X, Onimusha, Dead Rising and has also had his hand in many other popular games to come out of Capcom....

Mighty No.9: The Spiritual Successor of MegaMan

355d ago ... As you may or may not know, Keiji Inafune, formally of Capcom, and his company Comcept has launched a Kickstarter for his new Project: Mighty No.9. The goal is $900,000 and it's being made for the PC via Steam and will release in Spring 2015. However, if it reaches it's stretch goal of $1,350,000 it will come to Linux and Mac and if it reaches $2.5 million, it will come to the 360, PS3 and Wii...

Soul Sacrifice demo is the worst demo I've played in years

492d ago ... I'm a big fan of the Vita. I have Soul Sacrifice fully-paid on pre-order. I was so excited to play the game, I even converted a spare memory card into one that could be used to download the demo from the Japanese PSN store. I played the first three levels of that demo, loved it, and like many of you I was eager to download the English demo when it came out on the PSN store. And it's a really...
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