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Journey User Blog

A look back at the "Game of the Year" Winners (Part 2 of 2) 2000-2014

55d ago ... (this is Part 2 of my blog. Here is a link to Part 1: http://n4g.com/blogs/details/536978) 2000 Game of the Year: Deus Ex on PC and Mac 2000 was another year where many publications declared many different winners. But a slim majority sided with Deus Ex and I think it was a fine choice. After all, We'd never seen such an open ended FPS/RPG hybrid that allowed for such customization....

A look back at the "Game of the Year" Winners (Part 1 of 2) 1985-1999

56d ago ... (Due to the length of this blog I've decided to separate it into 2 parts) It's the end of the year and amid the holiday festivities we gamers also have something else to think on - the all important best game of the year winner. What game do we call the defining experience of the last 12 months? Which game moved the medium forward and redefined what a game could be? There's so much to consid...

Portable gaming & Travelling

145d ago ... I thought I would start my first ever post as a blog entry. currently touring the wonderful world of Athens,Greece and surrounding islands i've had a tremendous amount of fun and excitement. and my poor Playstation 4 is at home collecting dust, and hopefully not being tortured by my little sister and cat. Anyway, i just thought it would be nice to kind of hit base and tell you how it might...

At a Glance: Acid Nerve

212d ago ... [b]Acid Nerve[/b] is a small team of developers from the UK who came together to make a game for a jam and ended up carrying it through all the way after seeing that they had a worthy concept on their hands. Titan Souls is their first and only game to date. http://acidnerve.com/ [b]Titan Souls[/b] is an action-adventure game that takes cues from Shadow of the Colossus and Dark Souls. Com...

At a Glance: PixelNAUTS

216d ago ... [b]PixelNAUTS[/b] is an independent developer out of Canada that focuses on building fun, unique, and beautiful games. Comprised of veterans in the gaming industry, their goal is to make amazing games, nothing less. [b]Lost Orbit[/b] puts you in control of Harrison, an astronaut who is working his way home. As he journeys home, he'll face peril across four solar systems and will come to re...

At a Glance: Bishop Games

219d ago ... [b]Bishop Games[/b] is a small studio out of Quebec City, Canada. The three-person studio began work on their first game, Light Fall, last year and since then were Greenlit on Steam by the community and completed a successful Kickstarter campaign just last month. [b]Light Fall[/b] is a 2D platformer set in the world of Numbra. Using an artifact known as the Shadow Core, you will embark on a...

Is Project Cars the best racer out?

273d ago ... So recently the long awaited and repeatedly delayed racing sim from Slightly Mad Studios was released…among a fanfare to those who have been following the game for…well quite a while. So what has the game brought to the table, aside from over 60 cars, over 100 tracks and a simulation experience? Not much, but is that a bad thing? Definitely Not! The basis of the game is in 4 different are...

Great Lessons From The Order:1886

353d ago ... By now, you've all seen the reviews and personal accounts of experiences with The Order: 1886. Very mixed, depending on who you are which isn't a bad thing. Variety is good and opens the doors for more varied games in the future. At the time of me writing this, the game has a 65 average on Metacritic based on 56 documented reviews. Normally, I'm not an advocate of Metacritic, but it serves a pu...

FF7 style JRPGs for PlayStation 4 probably incoming from Square Enix

426d ago ... Final Fantasy 7 for Playstation 4 announced at 2014 Playstion Experience, probably a good indicator that Square Enix is making/going to release/planned JRPGs that looks, plays similar to Final Fantasy 7. Final Fantasy 7 for Playstation 4 is just the game that sets the journey. "So, as for the AAA titles we’re currently developing for series, we basically want to go back to their roots and...

2014 is the year of disappointment in gaming...

462d ago ... It started with so much promise... New consoles, new generation, new year. It was all looking up 11 months ago. We were about to see what these new bad boys could do. Just imagining the amazing graphical fidelity and new styles of gameplay was enough to make many of us open our pocketbooks to be a part of 8th generation of gaming. And lets not forget our old consoles were likewise enterin...

A Complete Kingdom Hearts Retrospective - Part 2

488d ago ... Continued from - http://n4g.com/blogs/details/530779 Kingdom Hearts 2 (2005) - PlayStation 2 / PS3 2.5 HD Remaster / 4.33 Million ----------------------------- ------------------------------- -------------------- So, straight after the events from the previous game Sora and his friends wake up and have to learn about Organization XIII again, fresh starts and memory wipes, tough times! Th...

Growing Apart - Critics and their Audience

502d ago ... In almost every artform, there are times when critics and their audiences diverge, where their opinions and tastes seem worlds apart. Transformers 4 continues to make billions while I recover from the brain damage I sustained while watching it. I consider that movie to be so bad that it should be considered a crime against movie making itself. The critics generally agree with me. But that is ju...

Game of the Year

533d ago ... In terms of Game of the Year, the last generation started off pretty predictably. The large AAA games were the ones to take the centre stage. Games like Mass Effect, Bioshock, Oblivion and GTA 4 were the names thrown around in most of the conversations and most of those conversations were centered on a handful of games. However, as things progressed, we began to see smaller titles like Braid an...

Polar-Opposite Worlds: Inside and Ori Revamp the 2D Platform

546d ago ... How will two projects revamp a classic genre to fit the modern taste? For starters, Play Dead Studios's "Inside" focuses more on a straight-forward story-telling plot as a young boy journeys from the fields into the city's factory. On the other hand, "Ori and the Blind Forest" developed by Moon Studios set their priorities on the game's mechanical features. To read more details with the videos...

Interview with Robin Arnott, Part One

561d ago ... [i]Robin Arnott, sound designer and lead developer, takes us through a very educated and radical journey about SoundSelf and its far-out origins and even more complex goals as a medium for self-discovery.[/i] [b]Kyle:[/b] Now, SoundSelf is a “game” unlike any other, one directed entirely by your voice, or voices, as it were.  What sort of places did you draw inspiration to even conceive Soun...

Interview with Robin Arnott, Part Two

561d ago ... [i]Robin Arnott, sound designer and lead developer, takes us through a very educated and radical journey about SoundSelf and its far-out origins and even more complex goals as a medium for self-discovery. Read Part One of the interview here: http://n4g.com/user/blogpost/indiemonth/529433 [/i] [b]Kyle:[/b] In general, what sort of “higher plane” forces influence your creative potential...

Some Words for SoundSelf

561d ago ... [b]From Kyle[/b] Traveling to the astral plane by opening your third eye and leaving your pathetic meat and fiber sack behind is not something you consider doing often, but developer and sound designer Robin Arnott may have just the conduit to allow you to explore this possibility without the need for decade-long escapes to the furthest reaches of the Himalayas among spiritually altruistic m...

The Funomena: When All You Can Make Are Games

562d ago ... It is difficult to predict what exactly Funomena has in store. They’re a team of developers with backgrounds creating games like [i]The Sims[/i], [i]Journey[/i], [i]Noby Noby Boy[/i], [i]Katamari Damacy[/i], [i]Flower[/i], and [i]The Walking Dead[/i] - just to name a few. Things like "kittens", "monkeys", "Origami", and "sunshine" top the team's list of Favorites. They have a logo made of block...

Interview with Don’t Starve: Reign of Giants’ Seth Rosen, Part One

574d ago ... [i]Don't Starve reigns as one of the most interesting titles in recent years, offering more in the ways of the experience and focusing on the journey rather than being a means to an end. Klei Entertainment's Seth Rosen (Designer/Programmer) elucidates some of the finer points of Don't Starve, communities on both PC and console, and what's next for our morbid little dudes and dudettes in the va...

Interview with Don’t Starve: Reign of Giants’ Seth Rosen, Part Two

574d ago ... [i]Don't Starve reigns as one of the most interesting titles in recent years, offering more in the ways of the experience and focusing on the journey rather than being a means to an end. Klei Entertainment's Seth Rosen (Designer/Programmer) elucidates some of the finer points of Don't Starve, communities on both PC and console, and what's next for our morbid little dudes and dudettes in the va...
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Journey

Average Score 9.4 Reviews(249)
Journey Release Dates
PlayStation 4 Release Dates
us July 21, 2015 6 Months Ago
uk July 21, 2015 6 Months Ago
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