Jake Solomon News  
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Julian Gollop: “XCOM is like a phoenix rising from the ashes”

725d ago - The original creator of X-COM: Enemy Unknown seems quite taken with Firaxis’ reboot, and credits... | PC
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Interview: XCOM Lead Designer on the response to Slingshot DLC, death and loss in games

807d ago - PC Gamer - While Firaxis’ Jake Solomon and I were talking about the addition of The Second Wave t... | PC
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Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
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“It just became the thing that defined me”: Jake Solomon on making XCOM: Enemy Unknown

808d ago - Things haven’t been the same for Jake Solomon since XCOM: Enemy Unknown was released last year, t... | PC
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“Accessibility is kind of a dirty word”: Firaxis on difficulty levels, multiculturalism, and more

927d ago - XCOM: Enemy Unknown, a re-imagining of the 1993 PC classic XCOM: UFO Defence (or UFO: Enemy Unkno... | PC
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XCOM: Enemy Unknown designer Jake Solomon on the importance of PC

932d ago - Joystiq: X-COM has quite a history on PC. In fact, apart from a pair of PlayStation ports (and... | PC
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The Average Gamer: XCOM's Jake Solomon On Consequences

955d ago - Debbie Timmins from The Average Gamer talked with Lead Designer Jake Solomon about looting, inter... | PC
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Jake Solomon