Industry User Blog

The Better Quality Control

8d ago ... The games industry seems to have a knack at ‘asterisking’ certain old sayings. “Any publicity is good publicity*. *This doesn’t always apply for the video games industry.” Another ideal like “less is more” is another one that’s seemed to be slowly eroding in truthfulness (only for the games industry) when I began considering it as an old-guard mentality for content curation. Thanks to digit...

How the PS Vita Changed My Gaming Life

9d ago ... Introduced me to the Indie Ecosystem The PlayStation Vita has a handful of AAA games, but as you probably know, the system is overflowing with indie titles. Before I owned my Vita, I had never been too heavy on indie games. But thanks to the massive amount of 'free' titles I received via PlayStation Plus, that changed quickly. I would soon be in the mists of spectacular games like Guacamelee...

3 Platform Future: Sony + Conlusion

44d ago ... Sony has made all the right moves with the PlayStation 4 thus far, and the PlayStation brand is the strongest of the big 3 when considering all time console sales. There’s little for me to comment on regarding Sony’s future in the gaming industry. Their $380 million dollar purchase of Gaikai, and upcoming features such as SharePlay on PS4 shows their future in the gaming industry is in the...

An Open Letter to Microsoft and Square Enix

46d ago ... To: Microsoft Cc: Square Enix/Crystal Dynamics Dear Microsoft, Square Enix and Crystal Dynamics, Considering that this is in fact an open letter, and will be ready by many others, allow me to take a moment to preface this and state for the record that I hold no single platform or console at a higher regard than any other on the market today. I am indeed a neutral party and this is a neut...

3 Platform Future: Xbox + PC + Steam = WIN

52d ago ... http://static.digit.in/fckeditor/uploads/xbox360-laptop(1).jpg Welcome to part two of the 3 platform future series. This is a 3 part blog, on what I personally hope will happen to the current game industry removing the need for to purchase 6 different platforms to have access to all games, and instead have a simple 3 platform medium. If you missed the first part, it covered Nintendo and mo...

3 Platform Future: Nintendo N-Fusion!!!!!!!!

54d ago ... Nintendo will always be remembered as a pioneer in the gaming industry by standardizing the consoles, and creating some of the most well-known, successful, and established franchises in gaming. However, Nintendo's fortunes has taken a turn for the worse with the home console once again in risk of being a commercial failure. Nintendo's home console sales have been on the decline each console g...

Interview with Size Five Games' Dan Marshall

64d ago ... [i]Dan Marshall of Size Five Games talks to us about what it means to be an indie developer, the deeper meaning behind Gun Monkeys and refuses to share even the slightest morsel on his next project. [/i] [b]Herobyclicking[/b] What does being an independent game developer mean to you? [b]Dan[/b] I guess it means freedom to do whatever I want, not having to answer to anyone. Really, the mos...

My Idea For A New Ape Escape

65d ago ... While my first gaming console was an NES, the console that really made me into a gamer was my Playstation. The original Playstation, to me, is the cornerstone of gaming and part of a turning point in the industry that has provided us with so many new experiences over the past decade or so. I really liked Nintendo games almost as much as I am liking them now, but at the end of the day in my hone...

Interview with Bifrost's Erlend Grefsrud, Co-Founder (Part Two)

68d ago ... [i]Erlend Grefsrud, Co-Founder of Bifrost Entertainment, chatted with Cat about the semi-mystical founding of Bifrost, why he thinks the Xbox One is “ill-conceived”, why you have to be crazy to start a game company in Norway, and games art. Read Part One here: http://n4g.com/user/blogpost/indiemonth/529416 [/i] [b]CAT:[/b] Why are you indie, and what does being an independent dev...

What I've learned about corporate culture while at Runic Games

74d ago ... [b]by Wonder Russell[/b] I fell into the gaming industry almost by accident, serendipity. Prior to being hired by Flagship Seattle, I held jobs as diverse as a production manager for the film industry and working at a daycare. Now that I find myself with the supreme luck of working at Runic Games, I tell anyone that asks that I have the best job in the world.  I started thinking, how does...

At a Glance: Double Fine

75d ago ... [b]Double Fine Productions[/b] is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun. Since releasing our first title, Psychonauts, in 2005, Double Fine has created more th...

Some Words for Broken Age

75d ago ... [b]From Fogknight22[/b] Double Fine is one of the most influential independent gaming studios in the industry. They created memorable games like Psychonauts, Costume Quest, The Cave, and Brütal Legend. Some stepped around the perimeter of “indie”, but they all demonstrated Double Fine’s creativity. On March 12, 2012, Double Fine succeeded at one of the most successful crowdfunding endeavors...

At a Glance: 17-BIT

76d ago ... [b]17-BIT[/b] is a boutique independent developer with a gift for revitalizing classic genres with a next-gen twist. 17-BIT games are the descendants of classic 2D games, with the luxury of modern horsepower, cutting-edge AI, and juicy scoops of RAM. Founded in 2009 by game industry veteran Jake Kazdal, 17-BIT aims to deliver iconoclastic games that take the very best memories of the 16-bit...

A Game Designer’s Approach

81d ago ... [b]By Erik.B.Skjoldhaug, Co-Founder at Lumi Games AS.[/b] I can only speak for myself, but for me game design and being in the game industry is about creating what you dream about. Be creative and actually shape and mold your dreams into stories and gameplay. For me it’s not worth making a game if you don’t have a personal attachment to it. There are a lot of people or companies that blat...

Why Indie Games Matter

81d ago ... [b]By Tadej Kupčič, Project Director, Programmer[/b] A couple of days ago, I was getting so hyped up and excited for this year's E3, I couldn't even sleep. It's the first E3 after all three major consoles were released and I was hoping for some new IPs (intellectual properties) since now is the best time to announce those. New consoles are more powerful, meaning you can implement mechanics y...

A Gamer/Game Dev's Opinion of the Game Industry in 2014

88d ago ... [b]By Chris Chung, [i]Catlateral Damage[/i][/b] I’ve been a gamer for the majority of my life. I grew up with Super Mario World, Sonic the Hedgehog 2, and Pokémon Blue and have been playing games ever since. I’ve been immersed in gaming culture for the past 15 years, have been working in the industry for the last 2 years, and I’m now beginning my career as an indie game developer creating my...

We Like Gameplay and That Fits us Fine

89d ago ... [b]By Mikael Haveri, @mbace[/b] The question of corporate values is usually the tricky one, especially if it needs to be defined in a single word. I would say for Housemarque that word is "Arcade", but there is of course so much more.  Even though we are such a diverse crowd, it stills seems that the average gaming time per employee is at about industry standard. Still, our accountant lov...

The Stick of Truth Has Risen the Bar for Licensed Games

101d ago ... Diverting away from the ongoing topics from E3, I want to focus this blog on a game that I feel does its source material justice. Obviously, I am talking about South Park: The Stick of Truth. It has been a few months since the game released, but its impact with how licensed games have been produced has been felt across the industry. Considering that the game was heralded by Matt Stone and Trey...
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E3 2014 has Revealed Something Startling about the Gaming Industry

102d ago ... It’s been about two weeks from since E3 2014 concluded. Wow; 2 whole weeks already? It honestly feels longer than that. Even so – the hype has now subsided, and we have a much clearer picture of what’s going on in the gaming world. There were a lot of amazing moments, and a lot of “what on earth?” moments. Yes, it was much fun. But today, I’m not here to give my review of the show. No, in...

E3: The Problem with Post-Show Fanboyism and Critiques

112d ago ... The Electronic Entertainment Expo has come to a close. Conferences were streamed, games were played, and technology was shown off. The who's who of the video game industry made their appearances known. We have multiple new games coming out this year and many still waiting to see distribution in the future. In light of everything shown at E3, there is still the ever lingering problem seen from b...
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