Industry User Blog

What I've learned about corporate culture while at Runic Games

3d ago ... [b]by Wonder Russell[/b] I fell into the gaming industry almost by accident, serendipity. Prior to being hired by Flagship Seattle, I held jobs as diverse as a production manager for the film industry and working at a daycare. Now that I find myself with the supreme luck of working at Runic Games, I tell anyone that asks that I have the best job in the world.  I started thinking, how does...

At a Glance: Double Fine

4d ago ... [b]Double Fine Productions[/b] is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun. Since releasing our first title, Psychonauts, in 2005, Double Fine has created more th...

Some Words for Broken Age

4d ago ... [b]From Fogknight22[/b] Double Fine is one of the most influential independent gaming studios in the industry. They created memorable games like Psychonauts, Costume Quest, The Cave, and Brütal Legend. Some stepped around the perimeter of “indie”, but they all demonstrated Double Fine’s creativity. On March 12, 2012, Double Fine succeeded at one of the most successful crowdfunding endeavors...

At a Glance: 17-BIT

6d ago ... [b]17-BIT[/b] is a boutique independent developer with a gift for revitalizing classic genres with a next-gen twist. 17-BIT games are the descendants of classic 2D games, with the luxury of modern horsepower, cutting-edge AI, and juicy scoops of RAM. Founded in 2009 by game industry veteran Jake Kazdal, 17-BIT aims to deliver iconoclastic games that take the very best memories of the 16-bit...

A Game Designer’s Approach

10d ago ... [b]By Erik.B.Skjoldhaug, Co-Founder at Lumi Games AS.[/b] I can only speak for myself, but for me game design and being in the game industry is about creating what you dream about. Be creative and actually shape and mold your dreams into stories and gameplay. For me it’s not worth making a game if you don’t have a personal attachment to it. There are a lot of people or companies that blat...

Why Indie Games Matter

11d ago ... [b]By Tadej Kupčič, Project Director, Programmer[/b] A couple of days ago, I was getting so hyped up and excited for this year's E3, I couldn't even sleep. It's the first E3 after all three major consoles were released and I was hoping for some new IPs (intellectual properties) since now is the best time to announce those. New consoles are more powerful, meaning you can implement mechanics y...

A Gamer/Game Dev's Opinion of the Game Industry in 2014

17d ago ... [b]By Chris Chung, [i]Catlateral Damage[/i][/b] I’ve been a gamer for the majority of my life. I grew up with Super Mario World, Sonic the Hedgehog 2, and Pokémon Blue and have been playing games ever since. I’ve been immersed in gaming culture for the past 15 years, have been working in the industry for the last 2 years, and I’m now beginning my career as an indie game developer creating my...

We Like Gameplay and That Fits us Fine

18d ago ... [b]By Mikael Haveri, @mbace[/b] The question of corporate values is usually the tricky one, especially if it needs to be defined in a single word. I would say for Housemarque that word is "Arcade", but there is of course so much more.  Even though we are such a diverse crowd, it stills seems that the average gaming time per employee is at about industry standard. Still, our accountant lov...

The Stick of Truth Has Risen the Bar for Licensed Games

30d ago ... Diverting away from the ongoing topics from E3, I want to focus this blog on a game that I feel does its source material justice. Obviously, I am talking about South Park: The Stick of Truth. It has been a few months since the game released, but its impact with how licensed games have been produced has been felt across the industry. Considering that the game was heralded by Matt Stone and Trey...
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E3 2014 has Revealed Something Startling about the Gaming Industry

31d ago ... It’s been about two weeks from since E3 2014 concluded. Wow; 2 whole weeks already? It honestly feels longer than that. Even so – the hype has now subsided, and we have a much clearer picture of what’s going on in the gaming world. There were a lot of amazing moments, and a lot of “what on earth?” moments. Yes, it was much fun. But today, I’m not here to give my review of the show. No, in...

E3: The Problem with Post-Show Fanboyism and Critiques

41d ago ... The Electronic Entertainment Expo has come to a close. Conferences were streamed, games were played, and technology was shown off. The who's who of the video game industry made their appearances known. We have multiple new games coming out this year and many still waiting to see distribution in the future. In light of everything shown at E3, there is still the ever lingering problem seen from b...

The Eternal Debate of the Relevance of Story.

51d ago ... Ah, story. A major topic of debate in the continuously evolving videogame industry. As videogames continue to change through the advancement of technology, it seems that more and more games emphasize story as a key element. Of course, even now, many maintain that story isn't important, while others are adamant that it's the most important aspect of a game. I'm not here to put an end to...

Why do gamers hate games?

57d ago ... Yes, I am being facetious in the title, but this is a trend I'm seeing more and more of with every new game reveal. People come out in full force to just totally tear these games apart, even if all they show is a little snippet of gameplay or literally just a picture of box art. At least wait until they actually show something significant or even better until people actually get their hands on...

Fettered by Fun

62d ago ... The word ‘fun’ is attached with gaming culture to a rather excessive degree. For roughly thirty years, the simple feeling of amusement or the quality of being enjoyable has been the key, oftentimes only, focus on the creative side of developing video games; even development books have been crafted into understanding and harnessing fun. Think about that: for as long as most of you, the audienc...

How to Avoid Annoying Your Gamer

63d ago ... Having to deal with customer support representatives is somewhere at the top of everyone's 'I'd rather lick the inside of a city bus than' list, so it is never truly a surprise when someone's experience with these seemingly mindless drones is worth penning. Whether it be a communication over the telephone, a live chat service or through e-mail, more often than not, a consumer is always either f...

Rant: Why Gamers Are Killing Progress

76d ago ... I'm not even going to try to come up with some kind of fitting opening sentence for this. I am going to write a disclaimer though. Disclaimer: The opinions expressed in this blog are OPINIONS! They are NOT demands on anyone, and whatever you want to spend your own money on is completely up to you, so don't try to come in here and tell me that I'm telling you how to spend your money because I...

What Happened to Videogame Journalism?

77d ago ... It's no secret that videogame journalism has been thought of as a joke, for quite some time now. Low quality opinion pieces, off base rumors, and poorly written reviews, complete with spelling and grammar errors, have been commonplace in our industry for as long as I remember. Apparently, videogame "journalism" doesn't require the credentials one would have to have, in order to break into the...

Broken And Unfinished Games Are BAD Games

79d ago ... Some trends in the industry are good ones. Sometimes we see fair DLC practices, or we see a lot of indie games on the rise or even HD remasters on new consoles. None of those things can be deemed "objectively bad," because their value is subjective to the gamers considering them for purchase. It's safe to say that in this day and age, there are few 'bad' games that come out. There are games tha...

Kickstarters to Look Out For

90d ago ... A few Kickstarter projects have recently come to my attention. Now, I know that some people approach Kickstarter with caution; however, some of these projects look promising and have some funding. The intent behind Kickstarter is to help out and I think that these are some worthy ideas to get behind. After all, Mighty No. 9 wouldn't be where it is now without support from the community. There i...

Was There A Video Game Renaissance?

100d ago ... I am constantly thinking about the history of the video game industry. It seems like many articles on N4G are written by "journalists" that either ignore history completely for the sake of hits or simply aren't old enough to remember it. However, I was there for its humble beginnings. I can recall fondly when I told my mother that I wanted an Atari 2600. Being a single mother, and a teacher wit...
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