Industry User Blog

The Video Game Crash of Today.

10d ago ... The video games crash of 1983, or know in Japan as the Atari shock did not make the future of the video games industry look promising. I’m sure the majority of us know about this of some sort. The industry was rising at a rapid rate and it was easy for anybody and everybody with some knowledge and know how to make video games for many consoles that where on the market at the time. At the top wa...

Cloudy Days and the Silver Lining of the 8th Console Generation

27d ago ... With the 8th console generation about a year into all consoles being out in the wild, many of us are excited about the future these machines hold for our entertainment. There's a lot going on and a lot that's happened recently, so let's talk about some disappointments that have upsides. Every cloud has a silver lining and I love being optimistic about the state of the industry, so here are some...

Phil Fish Was Never Cut Out for the Gaming Industry

32d ago ... You can't really go on any given video game website without hearing the name Phil Fish. That's right everyone, I'm going there. For today I will be tackling one of the most outspoken and downright despicable figures to ever show up in the gaming industry. To be honest, I have been quietly seething with much anticipated fury to be able to finally write out my impression of Phil Fish. With all th...

The Better Quality Control

60d ago ... The games industry seems to have a knack at ‘asterisking’ certain old sayings. “Any publicity is good publicity*. *This doesn’t always apply for the video games industry.” Another ideal like “less is more” is another one that’s seemed to be slowly eroding in truthfulness (only for the games industry) when I began considering it as an old-guard mentality for content curation. Thanks to digit...

How the PS Vita Changed My Gaming Life

61d ago ... Introduced me to the Indie Ecosystem The PlayStation Vita has a handful of AAA games, but as you probably know, the system is overflowing with indie titles. Before I owned my Vita, I had never been too heavy on indie games. But thanks to the massive amount of 'free' titles I received via PlayStation Plus, that changed quickly. I would soon be in the mists of spectacular games like Guacamelee...

3 Platform Future: Sony + Conlusion

96d ago ... Sony has made all the right moves with the PlayStation 4 thus far, and the PlayStation brand is the strongest of the big 3 when considering all time console sales. There’s little for me to comment on regarding Sony’s future in the gaming industry. Their $380 million dollar purchase of Gaikai, and upcoming features such as SharePlay on PS4 shows their future in the gaming industry is in the...

An Open Letter to Microsoft and Square Enix

98d ago ... To: Microsoft Cc: Square Enix/Crystal Dynamics Dear Microsoft, Square Enix and Crystal Dynamics, Considering that this is in fact an open letter, and will be ready by many others, allow me to take a moment to preface this and state for the record that I hold no single platform or console at a higher regard than any other on the market today. I am indeed a neutral party and this is a neut...

3 Platform Future: Xbox + PC + Steam = WIN

105d ago ... http://static.digit.in/fckeditor/uploads/xbox360-laptop(1).jpg Welcome to part two of the 3 platform future series. This is a 3 part blog, on what I personally hope will happen to the current game industry removing the need for to purchase 6 different platforms to have access to all games, and instead have a simple 3 platform medium. If you missed the first part, it covered Nintendo and mo...

3 Platform Future: Nintendo N-Fusion!!!!!!!!

106d ago ... Nintendo will always be remembered as a pioneer in the gaming industry by standardizing the consoles, and creating some of the most well-known, successful, and established franchises in gaming. However, Nintendo's fortunes has taken a turn for the worse with the home console once again in risk of being a commercial failure. Nintendo's home console sales have been on the decline each console g...

Interview with Size Five Games' Dan Marshall

117d ago ... [i]Dan Marshall of Size Five Games talks to us about what it means to be an indie developer, the deeper meaning behind Gun Monkeys and refuses to share even the slightest morsel on his next project. [/i] [b]Herobyclicking[/b] What does being an independent game developer mean to you? [b]Dan[/b] I guess it means freedom to do whatever I want, not having to answer to anyone. Really, the mos...

My Idea For A New Ape Escape

117d ago ... While my first gaming console was an NES, the console that really made me into a gamer was my Playstation. The original Playstation, to me, is the cornerstone of gaming and part of a turning point in the industry that has provided us with so many new experiences over the past decade or so. I really liked Nintendo games almost as much as I am liking them now, but at the end of the day in my hone...

Interview with Bifrost's Erlend Grefsrud, Co-Founder (Part Two)

120d ago ... [i]Erlend Grefsrud, Co-Founder of Bifrost Entertainment, chatted with Cat about the semi-mystical founding of Bifrost, why he thinks the Xbox One is “ill-conceived”, why you have to be crazy to start a game company in Norway, and games art. Read Part One here: http://n4g.com/user/blogpost/indiemonth/529416 [/i] [b]CAT:[/b] Why are you indie, and what does being an independent dev...

What I've learned about corporate culture while at Runic Games

126d ago ... [b]by Wonder Russell[/b] I fell into the gaming industry almost by accident, serendipity. Prior to being hired by Flagship Seattle, I held jobs as diverse as a production manager for the film industry and working at a daycare. Now that I find myself with the supreme luck of working at Runic Games, I tell anyone that asks that I have the best job in the world.  I started thinking, how does...

At a Glance: Double Fine

127d ago ... [b]Double Fine Productions[/b] is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun. Since releasing our first title, Psychonauts, in 2005, Double Fine has created more th...

Some Words for Broken Age

127d ago ... [b]From Fogknight22[/b] Double Fine is one of the most influential independent gaming studios in the industry. They created memorable games like Psychonauts, Costume Quest, The Cave, and Brütal Legend. Some stepped around the perimeter of “indie”, but they all demonstrated Double Fine’s creativity. On March 12, 2012, Double Fine succeeded at one of the most successful crowdfunding endeavors...

At a Glance: 17-BIT

129d ago ... [b]17-BIT[/b] is a boutique independent developer with a gift for revitalizing classic genres with a next-gen twist. 17-BIT games are the descendants of classic 2D games, with the luxury of modern horsepower, cutting-edge AI, and juicy scoops of RAM. Founded in 2009 by game industry veteran Jake Kazdal, 17-BIT aims to deliver iconoclastic games that take the very best memories of the 16-bit...

A Game Designer’s Approach

133d ago ... [b]By Erik.B.Skjoldhaug, Co-Founder at Lumi Games AS.[/b] I can only speak for myself, but for me game design and being in the game industry is about creating what you dream about. Be creative and actually shape and mold your dreams into stories and gameplay. For me it’s not worth making a game if you don’t have a personal attachment to it. There are a lot of people or companies that blat...

Why Indie Games Matter

134d ago ... [b]By Tadej Kupčič, Project Director, Programmer[/b] A couple of days ago, I was getting so hyped up and excited for this year's E3, I couldn't even sleep. It's the first E3 after all three major consoles were released and I was hoping for some new IPs (intellectual properties) since now is the best time to announce those. New consoles are more powerful, meaning you can implement mechanics y...

A Gamer/Game Dev's Opinion of the Game Industry in 2014

141d ago ... [b]By Chris Chung, [i]Catlateral Damage[/i][/b] I’ve been a gamer for the majority of my life. I grew up with Super Mario World, Sonic the Hedgehog 2, and Pokémon Blue and have been playing games ever since. I’ve been immersed in gaming culture for the past 15 years, have been working in the industry for the last 2 years, and I’m now beginning my career as an indie game developer creating my...

We Like Gameplay and That Fits us Fine

142d ago ... [b]By Mikael Haveri, @mbace[/b] The question of corporate values is usually the tricky one, especially if it needs to be defined in a single word. I would say for Housemarque that word is "Arcade", but there is of course so much more.  Even though we are such a diverse crowd, it stills seems that the average gaming time per employee is at about industry standard. Still, our accountant lov...
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