IGN User Blog

Why Microsoft will win this gen

4d ago ... Since the end of 2013 there has been a fierce battle as to who will rise victorious at the end of this gen of consoles. Visit any gaming forum and you will see a battle like no other between fans of the various gaming consoles screaming as to who they think will win this galactic war. The competition has never been fiercer and thankfully it has been to the benefit of us gamers. The slug fest (i...

At a Glance: Joakim Sandberg

32d ago ... [b]Joakim Sandberg[/b] is a long-time developer out of Sweden who has developed various games in the past. He is now working with Bifrost Entertainment to finish Iconoclasts, a game that he's been working on for over five years. http://www.bifrostent.com/ [b]Iconoclasts[/b] is a Metroidvania game about a mechanic, Robin, who uses her wrench to fix various things for others. Unfortunatel...

Shadow walking your way through Leap of Fate

33d ago ... [b]From Mattieu Bégin, Co-Founder of Clever-Plays[/b] When we started designing Leap of Fate, we thought real hard about how to define our gameplay. What would set the game apart in the eye of the player? The answer lies in our tagline; "the hack-and-slash rogue-like". It's a mouthful, but it does reflect very well what the game is: a mix between the room-based, intense burst of combat fr...

Win a $200 WASD Keyboards Gift Card

33d ago ... We've given you keyboards, but now we'll give you the chance to decide what you want. Today, and today only, enter for a chance to win a $200 WASD Keyboards Gift Card. Use it to buy a mechanical keyboard of your choice and design or just use it to buy components for your existing keyboard. [b]How to enter:[/b] 1. Comment on any and all of the stories we have running today from our IndieMo...

At a Glance: Juicy Beast Studio

34d ago ... [b]Juicy Beast Studio[/b] was co-founded in 2009 by friends and has then since grown to four friends. Initially focused on Flash games, over the years the studio has grown in capabilities as well as expanded their platform capabilities. Their latest game, Toto Temple, is set to be released this summer. http://juicybeast.com/ [b]Toto Temple Deluxe[/b] is a fast-paced, local-multiplayer k...

An Interview with Elyot Grant

35d ago ... [i]Hello N4G! I am here today with Elyot, who will walk us through Prismata: a strategic and tactical card game full of resource management, combat, and powerful decision making.[/i] [b]Alpha:[/b] Prismata seems to have genuine strategic depth to its gameplay. How exactly did you and your team come up/build on such an idea? Can you walk us through how you conceived and developed Prismata?...

An Interview with Andrew, Alex, and Rosemary

36d ago ... [i]Kyle Gaddo fields questions about Fate Tectonics and Gold Gear Games from Andrew Traviss (Co-Founder), Alex Bethke (Co-Founder/COO), and Rosemary Brennan (Lead Artist and Professional Pixel Wrangler).[/i] [b]Kyle:[/b] Hello, and thank you for taking the time to answer these questions for us! First off, what were the major inspirations for Fate Tectonics? This is, of course, not limited to...

DevBlog: Design Insights of Fate Tectonics

36d ago ... [b]From Andrew Traviss, Co-Founder, Golden Gear[/b] Sometimes when you're working on a game for a very long time, a particular design problem keeps coming back no matter what you throw at it. I believe the one we've been facing is a fairly common one; Fate Tectonics is open-ended and lets players do their own thing for the most part, so it's not often clear to many what is expected from them...

At a Glance: Artplant

38d ago ... [b]Artplant[/b] is an independent game studio out of Norway. Previously focusing on MMO games, including Battlestar Galactica Online and G.I.JOE Special Ops, the company has released their first FPS game, Block N Load. http://artplant.no/ [b]Block N Load[/b] is a 5v5 online FPS. The catch? You have to protect what you build. Build up fortifications using blocks, work together to preve...

Thank You, Satoru Iwata

38d ago ... The news has struck from this month that Nintendo CEO Satoru Iwata passed away. The sudden and heavy feeling of loss has not only been seen from Nintendo, but the entire video game industry. Death is a hard subject to talk about. It's hard enough when the person who passed away is someone who played a significant role in your life. For many gamers, Satoru Iwata was present for many of their gam...

At a Glance: Studio MDHR

39d ago ... [b]StudioMDHR[/b] is an independent development studio founded by brothers Chad & Jared Moldenhauer. While working on their first title ever, Cuphead, the studio has won notice and even awards for an experience that looks unique and hearkens back to the days of early 90s run and gun games. http://studiomdhr.com/ [b]Cuphead[/b] is a game about taking classic run and gun action and pitting...

Cuphead Preview

39d ago ... [b]From Valenka[/b] Cuphead, an upcoming indie, run-and-gun platformer, made headlines last year during E3 2014 when Microsoft showcased a montage of forthcoming indie titles, including brief scenes of the game from Canadian developer, Studio MDHR. Back then, there wasn’t much information surrounding Cuphead aside from its classic animation aesthetic, and that was more than enough to capture...

An Interview with Martijn Reuvers

40d ago ... [i]Kyle Gaddo takes some time to pick the brain of Martijn Reuvers, co-founder of Two Tribes.[/i] [b]Kyle:[/b] Let's start with the basics—what were the inspirations for RIVE and how do you feel they shine through? [b]Martijn:[/b] When we started with RIVE, it was about 2005, so a long time ago. Its original name was “Rewind” and it was meant to be a small game reusing the level designs a...

At a Glance: Batterystaple Games

42d ago ... [b]Batterystaple Games[/b] is an independent development studio out of Maryland that is developing its first game, 20XX. The very small team had a successful Kickstarter for the game, originally titled Echoes of Eridu, and have been working since 2013. Their work is about to pay off as the game is set to release later this year in 2015. http://batterystaplegames.com/ [b]20XX:[/b] is a c...

At a Glance: Slick Entertainment

43d ago ... [b]Slick Entertainment[/b] is a small, independent game studio out of Vancouver, Canada that was founded in 2007. The studio has previously released games on both Xbox LIVE Arcade, iOS, and Android. They are currently working on their latest title, Viking Squad. http://www.slickentertainment.com/ [b]Viking Squad[/b] is a lane-based brawler where you and your friends fight your way out f...

An Interview with Caley and Jesse of Slick Entertainment

43d ago ... [i]Lou “herobyclicking” Adducci chats with Caley Charchuk and Jesse Turner with Slick Entertainment’s Viking Squad. We talk about being an independent developer and the making of Viking Squad.[/i] [b]Herobyclicking:[/b] Why did you decide to make a brawler? [b]Caley:[/b] We have always been a fan of brawlers. Jesse and I have been friends for awhile and we always played brawlers together...

An Interview with Luis Antonio - Part 2

47d ago ... [i]Continued from part 1...[/i] [b]Coolbeans:[/b] There’s obviously a clear Groundhog Day inspiration for the premise. But whether it’s the art design that’s coming along or anything else, can you think of other creative works that inspired Twelve Minutes? [b]Luis:[/b] I would say there’s two aspects of inspiration: one on the gameplay design side and one on the art side. From the desig...

At a Glance: Dodge Roll

49d ago ... [b]Dodge Roll[/b] is an independent game studio in the DC Metro area. Made up of five fellow industry veterans, they came together to make games with a mission to create fun and challenging games. [b]Enter the Gungeon[/b] is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gung...

An Interview with Dave Crooks - Part 1

49d ago ... [i]Enter the Gungeon! From Dodge Roll Games is a dungeon crawler full of… well guns! I'm joined today by Dave who will help us answer the important questions, as well as give us an insightful look into the team's talent, design philosophy, and development history.[/i] [b]-Alpha:[/b] First of all, I love the name! How long did it take you guys to come up with that one? [b]Dave:[/b] Actuall...

An Interview with Dave Crooks - Part 2

49d ago ... [b]-Alpha:[/b] That merchant is quite intimidating. I made the mistake of trying to shoot him... and well, I'm definitely not doing that again. The gungeons in Enter the Gungeon seem to have some procedural generation. It definitely adds to the excitement of entering a room full of enemies. Do these environments grow with complexity the deeper you explore the Gungeon? [b]Dave:[/b] Each room...
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