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At a Glance: Tom Francis & Heat Signature

15h ago ... [b]Tom Francis[/b] designed Gunpoint, a game about reiring things and punching people, and another called Floating point about swinging around on a rope (it’s free!). He’s currently working on Heat Signature which is about sneaking aboard randomly generated spaceships. http://www.pentadact.com/ [b]Heat Signature[/b] is a space stealth game that has the player sneaking aboard randomly genera...

Interview with Tom Francis

15h ago ... [i]Tom Francis talks about action vs. stealth in his upcoming title [/i]Heat Signature[i], its influences, and we pick his brain on upcoming projects.[/i] [b]Herobyclicking:[/b] Heat Signature is a stealth game that places you aboard a ship that can board other ships searching for one ship in endless, infinite space. What is it about stealth that motivated your design? [b]Tom:[/b] It's a...

Heat Signature: Sneaking in Space

15h ago ... [b]From Herobyclicking[/b] [i]It may seem lonely. A small ship drifting through space. The camera pulls out and the vast nothingness surrounds your meager vehicle, placing you as a speck amongst the stars. But you are not lonely, you haven’t time for such things. You speed through space, picking up a ship on your sensors. You sneak on board, you gather information, you have your target. You...

Win an Amazon Gift Card - and Enter to Win a PS4!

15h ago ... [i]From Cat, With Love[/i] [i]Heat Signature[/i] is pre-Alpha! Today we’re giving away 3 gift cards - 1 $50 Amazon Gift card and 2 $25 Amazon Gift cards! [b]How to enter for a gift card:[/b] 1. Comment on any and all of the stories we have running today from our IndieMonth account on Tom Francis and [i]Heat Signature[/i]! 2. Your comment should discuss the article you’re posting on....

At a Glance: Robin Arnott & SoundSelf

2d ago ... [b]Robin Arnott[/b] is an audio designer and interactive artist best know for "that creepy gas mask game", Deep Sea and "that chanting game," SoundSelf. He loves play. He loves learning. He loves the future, and how you and he will help create it. He wants you to prove that everything he thinks is wrong. He thinks that the way it's always been done is stupid. He thinks the way it's always been...

Interview with Robin Arnott, Part One

2d ago ... [i]Robin Arnott, sound designer and lead developer, takes us through a very educated and radical journey about SoundSelf and its far-out origins and even more complex goals as a medium for self-discovery.[/i] [b]Kyle:[/b] Now, SoundSelf is a “game” unlike any other, one directed entirely by your voice, or voices, as it were.  What sort of places did you draw inspiration to even conceive Soun...

Interview with Robin Arnott, Part Two

2d ago ... [i]Robin Arnott, sound designer and lead developer, takes us through a very educated and radical journey about SoundSelf and its far-out origins and even more complex goals as a medium for self-discovery. Read Part One of the interview here: http://n4g.com/user/blogpost/indiemonth/529433 [/i] [b]Kyle:[/b] In general, what sort of “higher plane” forces influence your creative potential...

Some Words for SoundSelf

2d ago ... [b]From Kyle[/b] Traveling to the astral plane by opening your third eye and leaving your pathetic meat and fiber sack behind is not something you consider doing often, but developer and sound designer Robin Arnott may have just the conduit to allow you to explore this possibility without the need for decade-long escapes to the furthest reaches of the Himalayas among spiritually altruistic m...

At a Glance: Funomena

3d ago ... [b]Funomena[/b] is an independent game studio located in downtown San Francisco, California. The company was founded in January of 2013 by Robin Hunicke and Martin Middleton – two passionate game developers who believe that games can have a positive impact on the world. If you are curious how to say Funomena – just use this little song as a guide. https://www.youtube.com/watch?NR=1&feature=e...

The Funomena: When All You Can Make Are Games

3d ago ... It is difficult to predict what exactly Funomena has in store. They’re a team of developers with backgrounds creating games like [i]The Sims[/i], [i]Journey[/i], [i]Noby Noby Boy[/i], [i]Katamari Damacy[/i], [i]Flower[/i], and [i]The Walking Dead[/i] - just to name a few. Things like "kittens", "monkeys", "Origami", and "sunshine" top the team's list of Favorites. They have a logo made of block...

Interview with Bifrost's Erlend Grefsrud, Co-Founder (Part Two)

4d ago ... [i]Erlend Grefsrud, Co-Founder of Bifrost Entertainment, chatted with Cat about the semi-mystical founding of Bifrost, why he thinks the Xbox One is “ill-conceived”, why you have to be crazy to start a game company in Norway, and games art. Read Part One here: http://n4g.com/user/blogpost/indiemonth/529416 [/i] [b]CAT:[/b] Why are you indie, and what does being an independent dev...

At a Glance: Harebrained Schemes

8d ago ... [b]Harebrained Schemes[/b] is a small team of passionate game developers led by Jordan Weisman, the creator of Shadowrun, Crimson Skies, BattleTech, MechWarrior and still others. The Seattle-based studio was founded in 2011 and is centered around collaboration between seasoned veterans and fresh talent. http://harebrained-schemes.com/ [b]Shadowrun: Returns, and Dragonfall DLC[/b] Man meets...

Interview with Harebrained Schemes' Mike McCain

8d ago ... Mike McCain, Studio Art Director / Dragonfall Game Director, chatted with FogKnight about Shadowrun, Dragonfall, and indie development. [b]FOGKNIGHT:[/b] How was Harebrained Schemes born? [b]MIKE:[/b] Jordan and Mitch officially founded Harebrained back in 2011. There were about a dozen of us, starting out - some folks that had worked with Jordan at his previous venture, and a few new con...

Octodad: Dadliest Catch: You, Slapstick and Sushi

9d ago ... [b]From Herobyclicking[/b] He must have been a gangly pre-teen. I am sure that he felt out of place standing a foot above everyone. He desperately looked for ways to fit in. He dressed and talked like the other kids, but still his awkwardness and clumsiness would would always make him fearful that he would reveal his true nature. He is an octopus. A true cephalopod, though he breathes air an...

At a Glance: Young Horses, Inc.

9d ago ... [b]Young Horses, Inc.[/b] The Young Horses were unofficially formed in 2011 at GDC. After being nominated as a Student Showcase Winner for Octodad 8 of the 18 original creators decided to form a company to make a bigger and better Octodad. Young Horses strives to push the boundaries of game design in order to create experiences that players have not seen before - they think that innovation...

Some Words for Broken Age

11d ago ... [b]From Fogknight22[/b] Double Fine is one of the most influential independent gaming studios in the industry. They created memorable games like Psychonauts, Costume Quest, The Cave, and Brütal Legend. Some stepped around the perimeter of “indie”, but they all demonstrated Double Fine’s creativity. On March 12, 2012, Double Fine succeeded at one of the most successful crowdfunding endeavors...

At a Glance: Galactic Cafe

12d ago ... [b]Galactic Cafe[/b] is in the business of video games. They take video games extremely seriously. Observe, closely, as they make video games. (In a play for map domination, Galactic Cafe is split 50-50 between Halifax, England and Austin, Texas) http://www.galactic-cafe.com/ [b]The Stanley Parable[/b] is an exploration of story, games, and choice. Except the story doesn't matter, it...

How to level design like William Pugh.

12d ago ... Hello. My name is William Pugh and today I'm going to show you how to design a level like me - William Pugh. There are lots of things to make levels for, but today I'm going to just go and make a level for one of my favourite games: Team Fortress 2. These steps can be followed for making maps for pretty much any game, but I'll be speaking mainly in TF2 lingo for this article. [b]Step 1. The...

An Interview with William Pugh

12d ago ... William Pugh chatted with Honest Dragon about a game called [i]The Stanley Parable[/i] they both seem to more or less like. [b]HONESTDRAGON:[/b] The Stanley Parable is certainly a unique game. How did you and your team come about creating such a concept?   [b]WILLIAM:[/b] The core principle we held for design and coming up with ideas was: 'If we don't understand how to design it, that mea...

Giveaway: The Stanley Parable - and Enter to Win a PS4!

12d ago ... [i]From Cat, With Love[/i] We’re giving you a code for The Stanley Parable. Probably. There are more codes than I can count without running out of toes so odds are pretty good. [b]How to enter:[/b][THIS PART OF THE CONTEST IS CLOSED. ALL WINNERS HAVE BEEN NOTIFIED VIA N4G TICKET!] Comment on any and all of the stories we have running today from our IndieMonth account on Galactic Cafe an...
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