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Hunting for Answers: An Interview with Tanya Short

57m ago ... [i]Hello N4G readers! It's me -alpha, and I am here with Tanya, of Kitfox Games, who brings to us today: Moon Hunters! Coming to PS VITA, PS4, Humble Store, and Steam![/i] [b]-Alpha:[/b] Glad to have you with us Tanya! [b]Tanya:[/b] Thanks! It's great to chat with you. [b]-Alpha:[/b] Can you give us a brief explanation as to who makes up Kitfox Games? [b]Tanya:[/b] Sure! The core te...

5 Ways to be a Terrible Game Designer: Tanya Short, Kitfox Games

58m ago ... Game designers have a pretty great job. By designing systems, levels, rules, features, A.I., items, or any number of other game components, we make the game “fun”. I’ve worked as an A.I. designer and level designer on big MMOs (Age of Conan and The Secret World), a feature designer on a Facebook game (Fashion Week Live), and now I’m the everything-designer for my own little studio (Moon Hunt...

At a Glance: Bishop Games

1d 1h ago ... [b]Bishop Games[/b] is a small studio out of Quebec City, Canada. The three-person studio began work on their first game, Light Fall, last year and since then were Greenlit on Steam by the community and completed a successful Kickstarter campaign just last month. [b]Light Fall[/b] is a 2D platformer set in the world of Numbra. Using an artifact known as the Shadow Core, you will embark on a...

Light Fall Preview

1d 1h ago ... [b]From coolbeans[/b] I’m the type of fella that often sticks with playing games in or past their official 1.0 form. In the case of assessing that kind of work, it’s easier to write about because the developer has determined it as being shippable to mass market; “what you play is what you get” if I could twist that old phrase. So with playing Bishop Games’ first video game, Light Fall, in...

At a Glance: Crate Entertainment

2d ago ... [b]Crate Entertainment[/b] began work on their latest Action-RPG in 2009 after successfully obtaining rights to the Iron Lore engine (Titan Quest). What they began work on then would eventually see a successful Kickstarter campaign and an even more successful, and positively reviewed, Early Access on Steam. The studio is currently continuing to support the game until its final release. htt...

Born of Competition: An Interview with Dag-Erling Jensen

3d ago ... [i]Dag-Erling Jensen, Game Designer of Process Games, answers questions about how the small company was formed, details on how they designed a game in nine days, and a look ahead for Process Games.[/i] [b]Valenka:[/b] Tell me a little bit about the team – how was Process Games formed? [b]Dag-Erling:[/b] We formed last year; actually, it started off with two of us, kind of just wanting to...

About the Competition and Why we Enter: Dag-Erling Jensen, Process Games

3d ago ... Every year the Norwegian film institute (NFI) hosts a 10-day long competition called the “The Norwegian championship in gameplay”. It is a fun, involving and intense competition, that shows of a lot of great ideas and fun concepts. For us it is a good design exercise and it gives us the opportunity to experiment and focus on something else for a little while. This year we won and we would l...

At a Glance: Compulsion Games

4d ago ... [b]Compulsion Games[/b] makes games that exude creativity and puts the player into contact with interesting characters. Founded in 2009, the small team of developers are working on their second title, following the success of Contrast. http://compulsiongames.com/ [b]We Happy Few[/b] is on its last days on Kickstarter, looking to reach various stretch goals to improve the game's potential...

Kickstarter Perspective: Sam Abbott, Compulsion Games

4d ago ... Hello nice people! Forgive me for this incoming wall of text. It’s the story of the Kickstarter of We Happy Few. My name is Sam, and I am the COO (the boring but moderately dashing spreadsheet guy) at Compulsion Games, a 15 person studio based in Montreal. Two years ago, when we were 7 people, we created a game called Contrast, where you played the imaginary friend of a little girl and...

Sniper Ghost Warrior 3 shaping up to be hyper-realistic

4d ago ... Set in an open world, Sniper Ghost Warrior 3 is apparently being everything that fixes the issues of it's predecessor: Open world, day night cycle, realistic weather systems, realistic physics, no hand-holding, realistic scouting, skill upgrades like in real life, extremely difficult and dangerous world design. It's no longer going from A to B but far more complicated. Now you can mask gun s...

Enter to Win a WASD Keyboard or GameMaker: Studio Pro

4d ago ... Today we are giving away a mechanical keyboard to one lucky user. Made by the fine folks over at WASD Keyboards, the non-customized mechanical keyboard is designed to be quiet and tactile. [b]How to enter:[/b] (THIS CONTEST IS NOW CLOSED AND THE WINNERS HAVE BEEN RANDOMLY SELECTED) 1. Comment on any and all of the stories we have running today from our IndieMonth account about Indie Gam...

Premortem

6d ago ... As mentioned in a recent post on my website, I wrote for a small games-centric website for the entirety of 2012. At the time I kindly refused to review titles for fear of feigning objectivity, which was, to be frank, ridiculous. The op-ed’s I composed instead were rife with proclamations on every aspect of whatever game in question. Perhaps I felt I’d be pigeonholed somehow by form, and opin...

The Wii U is DONE: How the Nintendo NX could re-write the rules

8d ago ... Amid the madness that was E3 2015, one detail that was spoken of so briefly that the term ‘glossed over’ doesn’t quite feel accurate–the Nintendo NX console–made a quiet blip on the radar before taking a backseat to the new additions to their longstanding franchise Super Smash Bros. (which really showed me the direction the company is determined to go in), plushies and arguably way too much tim...

Should Games Ever be Re-reviewed?

8d ago ... Games today are different than they were two to three generations ago. Before the modern era of day one patches, hotfixes, and releasing “broken games” at launch, games used to ship to much simpler fanfare: a developer would work and toil on a game, iron out bugs to the best of their ability, print copies of the final game, and be at the mercy of reviewers and fans. One shot. One kill. Ofte...

Top 10 Forgotten Franchises That I Want To See Return

21d ago ... Let me start by saying: I'm an old school gamer. I started playing games in 1990 on the NES and I KNOW the meaning of "Nintendo hard". Not that I'm bragging, I'm sure there's lots of older and better skilled gamers on this site. I say this because over the years, I have seen franchise after franchise waste away with the sands of time. Passing into memory and eventually... myth. A lot of younger...

Joe Montana Football looms

22d ago ... *UPDATE* Joe Montana Football will be shown part of the Unreal 4 presser. Also you can sign up for early access on www.Joemontana.com Let's get this out of the way now. I'm a fanboy. A NFL 2k5 fanboy. I still play it to this day with updated rosters found with simple google searches. You copy that save file and paste it to your 360, PS3, XboxOG, and PS2 to keep it going. Now, I'm n...

May Contest Winners!

30d ago ... Did you know that the first week in June is National Fishing Week? No? Okay, well now you know. Any complaints about it can be emailed to me next week during National Email Week. I'm not kidding, that's really a thing. But, while you wait to email me your complaints next week, here are the winners of our May Contests! THE $50 COMMENTS: 4 Winners, a $50 Amazon gift card each! Kionic...

Does the Last of Us play with the form more than we give it credit for?

31d ago ... The main complaint that critics and players aim at the Last of Us is that it doesn’t do anything new with the genre or medium. It’s always characterized as a game that perfectly executes an old formula of game design without bringing anything new to the table. Like the narrative and the gameplay are oil and water. This is true for the majority of the game, but there are some really crucial mome...

Do You Even Care About What Was Lost With The Removal Of P.T.?

37d ago ... How did this even happen, it’s like so crazy. One minute I was enjoying the best Horror demo game I ever played, and the next minute Hideo Kojima was leaving Konami, and the Silent Hill game we thought we would be getting, disappeared in the wind. I don’t think anything can replace what this game was going to be, nothing can match it’s intense feel and amazing design. For the first time ever...

How Can The Elder Scrolls Get Away With This, CD-Keys?

46d ago ... ***Update*** -The developers have come out and stated what you see below. /But it has not been stated that you will not need a key for your ESOTU Online account/ Which is needed to sign into the game and play online - Until this is cleared up I will remain on the fence. -But they have stated, "The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one...
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