Ian Milham All Stories  
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EA: 'A smooth launch for new Battlefield is our No.1 priority'

166d ago - Making sure that Battlefield Hardline works correctly on day one is developer Visceral’s top prio... | PC
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Interview: Ian Milham on Battlefield: Hardline

327d ago - Brad Stephenson -- "During 2014’s Tokyo Game Show, Stevivor met up with Ian Milham, the Creative... | PC
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4 Cool Things I Learned About Battlefield: Hardline's Campaign; Dev Talks Single-Player

336d ago - "While talking to Visceral Games creative director Ian Milham at the Tokyo Game Show, we got to t... | PC
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Dead Space’s Ian Milham gets MindProbed

1196d ago - BeefJack: Ian Milham shouldn’t be afraid of strange alien things coming at him – after all, he wa... | PC
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GDC 2011: Dead Space 2's Milham: 'Double Down On Successes'

1643d ago - One of the biggest problems with the visual design of the original Dead Space was that everything... | PC
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Ian Milham