I Am Alive
- Xbox 360
On the face of it, the premise of I Am Alive is extremely enticing: a post-apocalyptic survival horror which focuses on the harsh realities of the human psyche after a cataclysmic ‘Event’ has decimated the planet. Imagine ‘The Road’ as a video game and you’re not far off. Right from the start, the game keeps things simple. This is what Armageddon would really be like. There are no aliens; no...
Read review | Comments(3) | 438d ago
I Am Alive
- Xbox 360
Disaster ! Massive earthquakes have ruined our life.Buildings falling and dust is everywhere.The Earth is not as we know it any more.Get ready for some deep experience different from anything you encountered before. You play as someone who is looking for his wife and daughter through the ruins of their city.During your search you will encounter several challenges,some will be how to climb a...
Read review | Comments(4) | 421d ago
I Am Alive
- PS3
Ubisoft Shanghai took 6 years to develop their new download-only title, I Am Alive. This seems like an awfully long time, and undoubtedly raises some issues; a development time this long can often cause a project to become unfocused and muddled. This might account for why I Am Alive feels so much like a missed opportunity, and why it simply doesn’t live up to the hype. I Am Alive had the cha...
Read review | Comments(2) | 409d ago
I Am Alive
- Xbox 360
Originally announced at E3 2008, I AM Alive showed promise on redefining what to expect in post-apocalyptic survival adventure games. After its original announcement, the game went on a hiatus. Originally under development by Darkworks from 2008 until 2010, Ubisoft Shanghai completed the title. With the news of the change in developer also came a slightly different direction in the title: a...
Read review | Comments(10) | 374d ago
I Am Alive
- Xbox 360
I Am Alive is a game that lives in a depressing underground setting--should one ask around, one would produce rather disastrous results including gamers who've never heard of it and gamers who thought it was a waste of money...and the latter opinion isn't exactly far-fetched. During an E3 conference in 2008, I Am Alive was revealed alongside a rather impressive trailer that showed great promise...
Read review | Comments(3) | 340d ago
I Am Alive
- PC
Eight years is a long time, especially in the gaming industry. A development cycle spanning this long for a game has two major effects: it raises the expectations of potential players, and costs a lot of money. Darkworks began working on I Am Alive in 2003 (later to be finished by Ubisoft Shangai (between 2008-2011), which suffered a development that saw eight years and two studios working o...
Read review | Comments(3) | 93d ago
| PC Release Dates | |
|---|---|
| JP | Q4 2011 |
| AU | Q4 2011 |
| EU | Q4 2011 |
| US | Q4 2011 |
| PS3 Release Dates | |
|---|---|
| JP | Q2 2011 |
| US | 21 February 2012 |
| EU | 07 March 2012 |
| AU | March 2012 |
| Wii Release Dates |
|---|
| Xbox 360 Release Dates | |
|---|---|
| JP | Q4 2011 |
| US | 07 March 2012 |
| EU | 07 March 2012 |
| AU | 07 March 2012 |







