Hitman Absolution is the very first Hitman game I've ever played, and I have some mixed thoughts about it that I thought I'd share: (beware, spoilers ahead)
The game's story consists of Agent 47, a Hitman of "The Agency" who is assigned to murder Diana, a former member of The Agency that went rogue. 47 wounds her, and as she is dying, she asks 47 to protect a girl, who has been genetically raised by The Agency, known as Victoria. And so, the adventure begins as 47 himself goes rogue to protect Victoria from The Agency. However, a new villain enters the story, and his name is Dexter. Dexter kidnaps Victoria and 47 has to go killing man after man after man (all of these "men" are Dexter's affiliates in some way or another) until he finally murders Dexter and Travis (the head of The Agency) and learns that Diana's death was faked and 47's "wounding shots" were actually non-lethal. So, 47 is welcomed back to The Agency by Diana and there's a happy ending.
I found that the graphics during cinematics were quite poor (this is just my opinion) - The characters during the cinematics were almost horrendous-looking at times. The graphics during gameplay were much better and were outstanding, however. Environments, characters, and pretty much everything else looked great during gameplay, except for weapons, which didnt look as great as they could've.
The voice acting was pretty damn good for the most part. I feel like the voice actor of Agent 47 did a very good job, out of all characters though. Other sounds were also realistic and good.
The gameplay mechanics of this game were very good. You were allowed to take cover (which is essential in a stealth game like this) and you have a variety of weapons and objects were always lying around which you could use to your advantage to distract enemies. You could also take an enemy's disguise after you killed them, which would allow you to be hidden from enemies. Speaking of being hidden, there were dumpsters, bins, lockers, and other things that you could hide in or hide your enemies' dead bodies in. There was also a point shooting system where you could mark targets and rapidly kill them. You also have an Instinct Mode, which allows you to see enemies through walls and see what their path is. You also have a limited time to use the Instinct Mode, depending on what difficulty you play on. Overall, I didn't have an issue with any of the gameplay mechanics.
I did however have an issue with how repetitive the gameplay was. Literally every single mission was: detect the bad guys with Instinct Mode, silently pick off and kill one guy, take his disguise, take a casual stroll to the exit of the level, and execute a main antagonist. There were very few variations when it came to gameplay, and I didn't quite enjoy playing through the missions. The only thing that would actually vary the gameplay was trying to complete challenges such as: "Finish a mission without using a disguise" except most challenges such as the one I just mentioned are quite hard.
Even though the gameplay was repetitive, the story wasn't repetitive and was enjoyable, right? Wrong. There were no twists whatsoever in the story, except for the twist at the very end, AFTER YOU FINISH THE GAME. I would literally start every mission and already know how it would end: with me executing one of Dexter's henchmen!
I am a big fan of multiplayer but the game unfortunately didnt have any. It only had a Contracts mode where players could create their own contracts for other players to complete. FYI, it's not nearly as cool as it may sound.