Flower, released in 2009 on the Playstation Network, is a video game unlike any other. I was a little skeptical at first because I wasn't quite sure about its concept and how it plays out gameplay wise. Flower is the Playstation equivalent of what Microsoft's Xbox 360 titles Indie Games - created by an independent company called Thatgamecompany, Flower was originally designed to evoke positive emotions in the player.
Flower is divvied up into about six levels with a bonus level at the end; these levels are represented by potted flowers in a windowsill in an urban city. By selecting each flower, you're taken to the "dream" of that flower. The game is very simple - with the motion sensor in the Playstation controller, you control the wind, blowing flower petals in a semi-beautiful environment and guide the petals through the lands, gliding through other flowers as you pass, and eventually beautifying an area of the environment. Once you finish all areas in an environment, you move onto another. When I say beautify, I mean bring colour and life to - the untouched environment is seemingly drab and average, until you evoke the life of the foliage around you and bring positive energy into the environment.
It's a beautiful and peaceful change of pace from the action/adventure, racing, and first person shooter games I usually play. It's a very calm and relaxing gaming experience. The music is all instrumental and very light and airy as well as the overall theme of the game. Flower truly does arouse feelings of positivity in the player, and Thatgamecompany definitely knows what they're doing when it comes to making video games that break away from the status quo and I truly hope to see more games from them in the future.