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Herobyclicking: How do you balance storytelling and character class development? Arthur: As much as I am interested in storytelling, I think tha... (9)
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Dan Pinchbeck News  
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Everybody’s Gone to the Rapture Interview w/ Dan Pinchbeck

12d ago - Rely on Horror, CJ Melendez writes: "There’s in-your-face horror and then there’subtle horror – t... | PS4
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The non-linear storytelling of Everybody's Gone to the Rapture

67d ago - GR-UK writes: At the recent Sony Digital Showcase, we chatted to Chinese Room's Creative Director... | PS4
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Win a Grim Dawn Steam Key and GameMaker: Studio Professional

Now - Today we have ten, count them, ten Grim Dawn Steam codes to give away! | Promoted post
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The Chinese Room’s Dan Pinchbeck: “It’s scary” to work on a new Amnesia game

736d ago - Edge:The Chinese Room exploded into the indie scene with 2012′s Dear Esther, an exploration game... | Culture
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Dear Esther's Dan Pinchbeck Talks Amnesia: A Machine For Pigs

968d ago - GameInformer- We had an excellent time getting scared out of our wits with Frictional Games’ PC s... | PC
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Are video game players ready for subtle storytelling?

1067d ago - "They don’t need their hands held, or things always spelled out. They are sophisticated, media-li... | PC
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Dan Pinchbeck on Academic Game Development

1108d ago - Dr. Dan Pinchbeck, game studies academic behind Dear Esther and the upcoming Amnesia: A Machine f... | PC

NowGamer - Dear Esther: The Chinese Room Interview

1538d ago - NowGamer - We chat to Dan Pinchbeck, the academic developer behind popular Half Life 2 mod Dear E... | PC
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Dan Pinchbeck