Dev of the Day
Crate Entertainment
 
Crate Entertainment began work on their latest Action-RPG in 2009 after successfully obtaining rights to the Iron Lore engine (Titan Quest). What... (1)
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Dan Pinchbeck All Stories  
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Everybody’s Gone to the Rapture Interview w/ Dan Pinchbeck

12d ago - Rely on Horror, CJ Melendez writes: "There’s in-your-face horror and then there’subtle horror – t... | PS4
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The non-linear storytelling of Everybody's Gone to the Rapture

66d ago - GR-UK writes: At the recent Sony Digital Showcase, we chatted to Chinese Room's Creative Director... | PS4
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YoYo Games, home of GameMaker: Studio

Now - Game development could not be simpler with GameMaker: Studio, the fastest and easiest to use 2D game engine! | Promoted post
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Devs Discuss Video Game Writing at Perth Writers Festival

448d ago - Good Game spoke to Steve Gaynor of Gone Home, Jill Murray of ACIV and Dan Pinchbeck of Dear Ester... | PC
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How PS4 and Xbox One Will Yield Better Creativity

582d ago - GamesIndustry International reached out to a few developers to ask them how next-gen will help th... | PS4
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The Chinese Room’s Dan Pinchbeck: “It’s scary” to work on a new Amnesia game

736d ago - Edge:The Chinese Room exploded into the indie scene with 2012′s Dear Esther, an exploration game... | Culture
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Dear Esther's Dan Pinchbeck Talks Amnesia: A Machine For Pigs

967d ago - GameInformer- We had an excellent time getting scared out of our wits with Frictional Games’ PC s... | PC
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Are video game players ready for subtle storytelling?

1066d ago - "They don’t need their hands held, or things always spelled out. They are sophisticated, media-li... | PC
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Dan Pinchbeck on Academic Game Development

1107d ago - Dr. Dan Pinchbeck, game studies academic behind Dear Esther and the upcoming Amnesia: A Machine f... | PC

NowGamer - Dear Esther: The Chinese Room Interview

1537d ago - NowGamer - We chat to Dan Pinchbeck, the academic developer behind popular Half Life 2 mod Dear E... | PC
9 stories found

Dan Pinchbeck