Dan Pinchbeck All Stories  

Why Write About Games? – Part One

26d ago - "From news, reviews, and interviews, to editorials, analysis, and academic articles, the literatu... | Culture

Everybody’s Gone to the Rapture Interview with The Chinese Room

49d ago - Scott Russell writes: "The Rapture is mysterious and mechanical and dense. It can manifest itself... | PS4

The Five Must-Play Exclusives for Xbox One in 2016

Now - With the holidays quickly wrapping up in 2015, it is time to look to the future. 2016 is already shaping up to be massive for games, and both Sony... | Promoted post

The Chinese Room: A look behind Britain's boldest studio

102d ago - Eurogamer: "Everybody's Gone to the Rapture's co-director Jessica Curry is not your typical vi... | Industry

Everybody's Gone to the Rapture Dev Discusses Mysterious Ending, Increasing Run Speed, and More

105d ago - Dan Pinchbeck, creative director and co-studio head at The Chinese Room, answered fan questions r... | PS4

Everybody's Gone to the Rapture Dev: Loved Working On PS4, Would Love To See The Game On PC

105d ago - Dan Pinchbeck said that he loved working on PlayStation 4, but he would also like to see Everybod... | PC

Everybody’s Gone to the Rapture “Gamers are Smart”

125d ago - GamerFitNation: Tamika “REDinFamy”Moultrie got the chance to talk to The Chinese Room Creative Di... | PS4

Everybody’s Gone to the Rapture Interview w/ Dan Pinchbeck

156d ago - Rely on Horror, CJ Melendez writes: "There’s in-your-face horror and then there’subtle horror – t... | PS4

The non-linear storytelling of Everybody's Gone to the Rapture

210d ago - GR-UK writes: At the recent Sony Digital Showcase, we chatted to Chinese Room's Creative Director... | PS4

Devs Discuss Video Game Writing at Perth Writers Festival

592d ago - Good Game spoke to Steve Gaynor of Gone Home, Jill Murray of ACIV and Dan Pinchbeck of Dear Ester... | PC

How PS4 and Xbox One Will Yield Better Creativity

726d ago - GamesIndustry International reached out to a few developers to ask them how next-gen will help th... | PS4

The Chinese Room’s Dan Pinchbeck: “It’s scary” to work on a new Amnesia game

880d ago - Edge:The Chinese Room exploded into the indie scene with 2012′s Dear Esther, an exploration game... | Culture

Dear Esther's Dan Pinchbeck Talks Amnesia: A Machine For Pigs

1112d ago - GameInformer- We had an excellent time getting scared out of our wits with Frictional Games’ PC s... | PC

Are video game players ready for subtle storytelling?

1211d ago - "They don’t need their hands held, or things always spelled out. They are sophisticated, media-li... | PC

Dan Pinchbeck on Academic Game Development

1251d ago - Dr. Dan Pinchbeck, game studies academic behind Dear Esther and the upcoming Amnesia: A Machine f... | PC

NowGamer - Dear Esther: The Chinese Room Interview

1681d ago - NowGamer - We chat to Dan Pinchbeck, the academic developer behind popular Half Life 2 mod Dear E... | PC
15 stories found

Dan Pinchbeck