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Brian Horton News  
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Tomb Raider Left in "Very Capable Hands" According to Former Game Director

23d ago - If you’re worried about Tomb Raider, Brian Horton mentioned on Twitter that Creative Director Noa... | PC
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Microsoft and Square are Very Happy with Rise and the Dev team

71d ago - Brian Horton Game Director at Crystal Dynamics has candidly responded to an on-going discussion r... | PC
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Now - Also enter for a chance to win a gift card for writing a user blog, writing a user review, or being a top contributor for the month. | Promoted post
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Rise of the Tomb Raider's tombs are useful this time around

93d ago - GR: "While the actual tombs in Lara's last outing were fun enough, there weren't terribly many... | Xbox 360
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Crystal Dynamics Clarifies Rise of the Tomb Raider’s Resolution: Cutscenes Not True 1080p

95d ago - Chris Mawson writes: "Rise of the Tomb Raider developer Crystal Dynamics has today cleared up som... | Xbox One
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Crystal Dynamics: Yamatai events set perfect stage for Rise of the Tomb Raider

117d ago - Gamers who have been waiting for the next chapter in the Tomb Raider series can rejoice as the wa... | PC
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Rise of the Tomb Raider On Xbox One Won't Have Any Loading Screens, 3 Times Bigger Than The Original

193d ago - Game director Brian Horton on the scale of the game and also talks about a new mechanic called "a... | Xbox One
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Rise of the Tomb Raidrer Gameplay Demo - E3 2015

231d ago - Rise of the Tomb Raider designer Brian Horton talks to Gus, James, and Lawrence about the new Ris... | Xbox 360
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Eidos Montreal co-developing Rise of the Tomb Raider with Crystal Dynamics

231d ago - In an interview with The Know, Crystal Dynamics lead designer Brian Horton revealed that Deus Ex... | Xbox One
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Rise of the Tomb Raider On Xbox One Won't Be Held Back By Xbox 360, Comments On Timed Exclusivity

233d ago - Brian Horton assures that the Xbox One version won't be held back due to the Xbox 360. | Xbox 360
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Rise of the Tomb Raider Targeting 1080p/30fps, Engine Ovehauled To Utilize Full Power of Xbox One

234d ago - Game has been developed from the ground up on Xbox One, says Game Director Brian Horton. | Xbox One
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Rise of The Tomb Raider: Explaining Lara's Transition - IGN Access

238d ago - IGN got a chance to speak with Tomb Raider's Game Director about Lara Croft's transition from 201... | PC
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Rise of the Tomb Raider - Hubs are larger and more dense; the game is principally a stand-alone

324d ago - During the last podcast of Crystal Dynamics Brian Horton revealed that the hubs of Rise of the To... | Xbox 360
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Interview With ‘Tomb Raider’ Senior Art Director Brian Horton

1162d ago - Zac Elawar from Capsule Computers wrote: On November 27, I had the privilege of getting hands-... | PC
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Tomb Raider Art Director Brian Horton Discusses Lara’s Latest Rebirth

1222d ago - EDGE- An origin story which adopts many of the textures you’d expect of a survival horror, Tomb R... | PC
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Tomb Raider - E3 2012 Video Interview

1320d ago - Player Attack: When we spoke to Tomb Raider developers from Crystal Dynamics before watching the... | PC
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GT: Tomb Raider - E3 2011: Art Direction Video Interview

1707d ago - How do you redefine a character like Lara Croft? Find out in this E3 2011 Interview with Senior A... | PC
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Brian Horton