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Staying Triple-A: How Big Independent Studios are Turning to Mobile and Social

925d ago - here has never been a more complicated time to be an independent triple-A game studio. The most w... | PC

Interview: Insomniac Click | CasualGaming

1409d ago - CasualGaming: We contacted Insomniac Chief Creative Officer Brian Hastings to hear more about the... | iPhone
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Brian Hastings