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Playing In the Dark: On Gaming’s Blind Protagonists

42d ago - VICE: 'Perception' and 'Beyond Eyes' are very different experiences connected by their protagonis... | PC

GTM Interview: “We really got the spirit right of what made System Shock 2,” says Irrational Games

1332d ago - Bioshock Infinite Design Director Bill Gardner explains why Irrational decided to revisit its dev... | PC

HotLiked - What the Internet is talking about right now

Now - Kill some time at You will regret it... | Promoted post
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Bill Gardner