Minecraft: Story Mode Interview With Dennis Lenart – Pax Prime 2015

3h ago - New Gamer Nation stepped into the giant cavern that was the Minecraft: Story Mode booth and sat d... | PC

Halo 5 post-launch support the "most substantial" in Halo history

8h ago - Gamereactor caught up with 343 Industries' executive producer Josh Holmes to discuss Arena multip... | Xbox One

Top 5 Games To Play in September

Now - August was a great month with many good games. Let's see if this month's game releases can deliver the same amount of excitement... | Promoted post

Hangar 13's Andy Wilson Talks Mafia III: Era, Combat, Cars, Boats and More

8h ago - AusGamers recently caught up with Mafia III executive producer Andy Wilson who spoke to them at l... | PC

The voice of Karma: Interview with League of Legends voice actress Danielle Mcrae

11h ago - TD writes: Hey there League of Legends lovers, Maleok here with another Voice Acting interview fo... | PC

Travis Hezel, Dir of Global Sponsorships with SteelSeries, talks past, present & future of eSports

13h ago - KnowTechie - Earlier this week, we sat down in a 2-part interview with Travis Hezel, Director of... | PC

How Curse Voice Has Shaped SMITE

15h ago - MMO Games states, "It’s been more than a year since Curse Voice was integrated into the highly-co... | PC

I Asked a Biological Weapons Expert How Far Fetched Metal Gear Solid’s Genome Soldiers Really Are

17h ago - Stanford's Dr Steven Block reveals that Hideo Kojima's PlayStation original was remarkably pres... | Retro

Exclusive interview on Paladins with Hi-Rez President Stewart Chisam

18h ago - Paladins was announced as a new FPS shooter by Hi-Rez Studios and its director, Stewart Chisam, s... | PC

CD Projekt Red’s Masterplan

22h ago - GamesTM: The Witcher III showed everyone how to release a game in 2015 – beating the big boys an... | PC

Assassin’s Creed Syndicate’s environmental attacks, plus train-looting discussed

22h ago - Examiner: "With each new entry in Asssassin’s Creed, Ubisoft has to up the ante just that little... | PC

The Rope Launcher won’t necessarily diminish Assassin’s Creed Syndicate parkour

22h ago - Examiner: "Ubisoft has the unenviable goal of taking a unique and fairly one-off concept and inn... | PC

Making Fallout’s biggest mod: Project Brazil

22h ago - Why wait for Fallout 4 when you can get stuck into an all new adventure in the wasteland right no... | PC

Call of Duty: Black Ops III Design Director Talks Graphics, PS4 and Xbox One Controllers and More

22h ago - The multiplayer beta of Call of Duty: Black Ops III just ended, and it was quite impressive. The... | PC

Enter the Gungeon: How the past created a game to kill the past [Pixel Dynamo]

1d 7h ago - Pixel Dynamo talks to Dave Crooks, developer of Enter the Gungeon, about what inspiration, challe... | PC

Afro Samurai 2 video interview – ‘music is the blood, it's a rock opera’

1d 8h ago - New Afro Samurai 2 gameplay footage and details revealed in developer interview, including news t... | PC

Razer and the future of tech with Tan Min-Liang

1d 9h ago - GamesTM sat down with Razer CEO Tan Min-Liang to talk about the company’s new products, making th... | Tech

Quantum Break - Sam Lake Interview

1d 9h ago - Gamereactor: Remedy's Sam Lake talks us through the concept behind Quantum Break, the studio's... | Xbox One

The mind games behind picking the perfect draft

1d 10h ago - It’s not just enough to play better than your opponent in MOBAs; you have to think better than th... | Culture

Kenshi’s Eight Year Development Journey From One-Man RPG To A Team’s Success

1d 12h ago - Siliconera talks to the lead designer on open-ended RPG Kenshi about the game’s eight year develo... | PC

Divinity: Original Sin II Interview with Swen Vincke – PAX Prime 2015

1d 12h ago - New Gamer Nation was quite excited to get their hands on a demo of the newly Kickstarted sequel b... | PC


Now - Legends of Gaming Live will take over the whole of Alexandra Palace, from the 4th - 6th September 2015. Packed with exhibitors showcasing the lates... | Promoted post

Deus Ex: Mankind Divided's Gameplay Director on Managing Complexity and Player Choice

1d 16h ago - The first part of our interview with Deus Ex: Mankind Divided's Gameplay Director Patrick Fortier... | PC

Guitar Hero Live Interview with Nathan Coppard - PAX Prime 2015

1d 21h ago - New Gamer Nation managed to escape from the overpopulated dystopia of the PAX Prime show floor to... | Xbox 360

Assassin’s Creed Syndicate’s take on GTA V’s multiple playable protagonists

1d 22h ago - Examiner: "Ubisoft is aiming to bring a new dynamic with Assassin’s Creed Syndicate, namely two... | PC

Disney Infinity 3.0: John Vignocchi Talks Star Wars & Reading The Force Awakens Script

1d 22h ago - Den of Geek spoke to Executive Producer John Vignocchi about Disney Infinity 3.0 and Star Wars: T... | PC

The Phantom Pain Interview With MGS Community Manager

1d 22h ago - The DRM Gamecast interview MGS Community Manager, Robert Peeler, on the newly released Metal Gear... | Xbox 360
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