Dev of the Day : Robin Arnott
  At a Glance: Robin Arnott & SoundSelf

Robin Arnott is an audio designer and interactive artist best know for "that creepy gas mask game", Deep Sea and "that chanting game," SoundSelf. H...

Interviews  
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"We're going to build the greatest Star Wars game ever created"

3d ago - EA’s iconic games studio is taking a number of big gambles. It has opened a new LA studio, giv... | PC
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Solarix Dev Talks Inspirations, VR Horror and More

3d ago - VRFocus - PulseTense Games is currently running a Kickstarter campaign for its upcoming sci-fi ho... | PC

Ilya Muromets Flight Sim Preview

3d ago - 1C Games developer Jason Williams discusses the WWI flight simulation game Ilya Muromets in this... | PC
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Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
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Interview: Skara: The Blade Remains Co-Creator César Ortega — paulsemel

3d ago - Skara: The Blade Remains combines elements of fighting games, RPGs, and the multiplayer modes of... | PC
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Sigourney Weaver on Role in Alien: Isolation, “Faithful to the First Film”, New Trailer Released

3d ago - CraveOnline: "Alien: Isolation is deadly serious about doing the Alien franchise justice. At leas... | PC
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Gaijin on bringing War Thunder to Nvidia Shield

3d ago - Gamereactor met up with War Thunder creative director Kirill Yudintsev to learn more about the ga... | PC
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Achievement Hunter: The making of a YouTube legend

3d ago - How the Red vs Blue creators unlocked YouTube celebrity status with their high–octane videos. | Culture
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Sword Art Online: Hollow Fragment – How New Heroines And Dating Scenes Were Made

3d ago - Sword Art Online: Hollow Fragment producer Yosuke Futami talks to Siliconera about creating Strea... | PS Vita
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Forza Horizon 2: 5 Reasons We Need It Right Now

3d ago - Outside Xbox: Forza Horizon wasn't exactly a surprise hit, because letting veterans from Codemast... | Xbox 360
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Interview: Cliff Bleszinski on Project BlueStreak, PC gaming, FPS design, moddability

3d ago - PC Gamer: Earlier this month Cliff Bleszinski revealed his next project: a free-to-play, PC-focus... | PC
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Koobismo Interview: Game Connoisseur

4d ago - Vernon shares his interview with the creator of Marauder Shields, Koobismo! | Culture
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Exclusive Interview: Shadowgate Design Director Karl Roelofs

4d ago - In this exclusive interview, Karl Roelofs talks about bringing back and updating one of the origi... | PC
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No Man’s Sky: A Vast Game Crafted by Algorithms

4d ago - Sean Murray, one of the creators of the computer game No Man’s Sky, can’t guarantee that the virt... | PC
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Learn All About The Oceanhorn Game of the Year Edition

4d ago - Grab It has an interview with the developer of Oceanhorn - a fully 3D, Zelda-like adventure game... | iPhone
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Purge talks Dota’s revolutionary n00b stream

4d ago - The caster gives his take on how he felt the introductory stream for this year's International 4... | PC
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A Discussion With Tyto Online's Lindsey Tropf

4d ago - Marcus Estrada writes: "If you've been on Cliqist lately then you're probably already aware of Ty... | PC
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First Look at ‘Halo: Nightfall’ Series Hero

4d ago - Xbox has provided the first look of Agent Locke, the lead character played Mike Colter in the upc... | Xbox One
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H1Z1 Dev Details Dynamic Environments, Weather

4d ago - Senior Designer Jimmy Whisenhunt and Graphics Programmer Ryan Favale chat with Bloody Disgusting... | PC
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The Witcher 3 Interview: Sexuality in the Franchise, Developing for PlayStation & More

4d ago - PlayStation LifeStyle recently had the chance to speak to CD Projekt RED regarding one of 2015′s... | PC
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Follow N4G on Twitter

Now - Follow N4G on twitter and get the hottest news of the day as well as early contest announcements. | Promoted post
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Interview: Trion Worlds CEO On The Move To Free - 'There Are So Many Lousy F2P Games Out There'

4d ago - In an interview with Forbes.com, Trion Words' CEO Scott Hartsman discussed the march of free-to-p... | PC
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Writing A Visual Novel: Interview With Lucky Dog’s Tennenouji

4d ago - Siliconera: Despite the recent influx of visual novels from Japan, one genre is receiving fairly... | iPhone
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Wheel emotion: Redefining racing with Driveclub

4d ago - An interview with Evolution’s Paul Rustchynsky about the PS4’s first real racing classic: Driveclub | PS4
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nDreams talk VR and The Assembly

4d ago - nDreams CEO Patrick O'Luanaigh spoke to GRTV about the upcoming Oculus Rift/Project Morpheus titl... | PC
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The Crew Interview: Developing the Biggest Open World Racer Ever

4d ago - How Ivory Tower are innovating the racing genre with The Crew. | PC