User Blog

What I've learned about corporate culture while at Runic Games

4d ago ... [b]by Wonder Russell[/b] I fell into the gaming industry almost by accident, serendipity. Prior to being hired by Flagship Seattle, I held jobs as diverse as a production manager for the film industry and working at a daycare. Now that I find myself with the supreme luck of working at Runic Games, I tell anyone that asks that I have the best job in the world.  I started thinking, how does...

Become a Hero in Torchlight II

4d ago ... [b]From HonestDragon[/b] The third title in my triad of indie games comes from the folks at Runic Games. Known for the first Torchlight game, I was introduced to Torchlight II and I admit that this game had me drawn in as soon as I saw that you can have a panda as a pet. Well, the gameplay, loot system, and role-playing also did play a heavy part in why I enjoy this game. Growing a reputatio...

Torchlight II Giveaway - Game Codes, Statue - Plus Enter to Win a PS4!

4d ago ... [i]From Cat, With Love[/i] Still haven't played Torchlight II? We forgive you. We forgive you so hard Runic Games gave us 20 codes to give you shameful creatures. (but wait, there's more) http://s2.n4g.com/media/11/blogi/515000/516950_0.jpg Look at that guy. Look at 'im. Yes. Keep gazing. [b]For one of you many that have and love Torchlight II, he's your reward! [/b] Okay he...

Misrepresenting While Female Part 2

4d ago ... Hello everyone, this is Part 2 of my blog series on the GaymerX2 panel titled "Internetting While Female." You can find all of the pertinent information about the subject material in part 1 here. http://n4g.com/user/blogpost/dragonknight/528328 I'll be posting another "reward" video at the end that has nothing to do with the blog but is a kind of thanks for your patience. Without further...

At a Glance: Double Fine

5d ago ... [b]Double Fine Productions[/b] is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun. Since releasing our first title, Psychonauts, in 2005, Double Fine has created more th...

Hack 'n' Slash: Coded for your pleasure

5d ago ... [b]From Herobyclicking[/b] If you have ever used the tilde key to bring up a console screen to enter a console command on a PC game then you have at least a sense of what to expect with Hack ‘n’ Slash. It’s not cheating, it’s dissecting. It’s looking at the game through the developer’s eyes.  It pulls back the curtain but keeps the nostalgia of classic console gaming intact. Plug in and debu...

Spacebase DF-9: Most fun had in a vacuum

5d ago ... [b] From Herobyclicking[/b] “Ground control to Major Tom, please revoke early access to this player, “ would be heard over the speakers of the mission control room in my mind whilst I asphyxiated yet another crew of space pioneers. Against their better judgement, base after base has been put in my care. Time and time again I manage to smite the hopeful spacers. I won’t stop. Ever. Spaceb...

Some Words for Broken Age

5d ago ... [b]From Fogknight22[/b] Double Fine is one of the most influential independent gaming studios in the industry. They created memorable games like Psychonauts, Costume Quest, The Cave, and Brütal Legend. Some stepped around the perimeter of “indie”, but they all demonstrated Double Fine’s creativity. On March 12, 2012, Double Fine succeeded at one of the most successful crowdfunding endeavors...

Double Fine Giveaway: Broken Age, Hack 'n' Slash, Spacebase DF-9 - and Enter to Win a PS4!

5d ago ... [i]From Cat, With Love[/i] We have over a dozen codes of [i]Broken Age[/i], [i]Spacebase DF-9[/i], and [i]Hack ’n’ Slash[/i] EACH to give away! Because we’re giving away copies of multiple titles on one knock-your-socks-off-with-aspl osions day, pay special attention to the How to Enter section below! [b]How to enter:[/b] 1. Comment on any and all of the stories we have running today fro...

Misrepresenting While Female Part 1

5d ago ... This blog is about a week late, but to my defense I had just found out about this particular panel and so that's why I'm now going to be discussing it. A week ago the GaymerX2 convention had a panel discussion titled "Internetting While Female." The focus of this blog will be to dissect what is wrong about everything being discussed in the panel. I'm going to start by linking 2 videos pertin...

Message to all gamers (No Point for Console War)

6d ago ... From the last few years, I have seen people fighting over what kind of gaming console they have. There has been a continuous debate among people on their gaming entertainment. What are they getting out of it, I don’t see any point of fighting or any conclusion down the road. It has become a race of cat and mouse in which every person wants to dominate over another person’s opinion. Moreover, it...

At a Glance: Galactic Cafe

6d ago ... [b]Galactic Cafe[/b] is in the business of video games. They take video games extremely seriously. Observe, closely, as they make video games. (In a play for map domination, Galactic Cafe is split 50-50 between Halifax, England and Austin, Texas) http://www.galactic-cafe.com/ [b]The Stanley Parable[/b] is an exploration of story, games, and choice. Except the story doesn't matter, it...

How to level design like William Pugh.

6d ago ... Hello. My name is William Pugh and today I'm going to show you how to design a level like me - William Pugh. There are lots of things to make levels for, but today I'm going to just go and make a level for one of my favourite games: Team Fortress 2. These steps can be followed for making maps for pretty much any game, but I'll be speaking mainly in TF2 lingo for this article. [b]Step 1. The...

An Interview with William Pugh

6d ago ... William Pugh chatted with Honest Dragon about a game called [i]The Stanley Parable[/i] they both seem to more or less like. [b]HONESTDRAGON:[/b] The Stanley Parable is certainly a unique game. How did you and your team come about creating such a concept?   [b]WILLIAM:[/b] The core principle we held for design and coming up with ideas was: 'If we don't understand how to design it, that mea...

Mystery and Intrigue in The Stanley Parable

6d ago ... [b]From HonestDragon[/b] Another game I had the pleasure to play for Indie Month is one of the more unique titles I have seen. The Stanley Parable offers players the chance to see how much they will follow the game's instructions or completely take things into another direction. From the shoes of Stanley, you will have many choices to make in this game. Obey or rebel? Follow or lead? Please...

Giveaway: The Stanley Parable - and Enter to Win a PS4!

6d ago ... [i]From Cat, With Love[/i] We’re giving you a code for The Stanley Parable. Probably. There are more codes than I can count without running out of toes so odds are pretty good. [b]How to enter:[/b] Comment on any and all of the stories we have running today from our IndieMonth account on Galactic Cafe and [i]The Stanley Parable[/i]! [b]Today’s Stories:[/b] At a Glance: Galactic Cafe:...

Mighty No. 9 And Why It's Not About Greed

6d ago ... There is a lot of negativity that gets flung toward Keiji Inafune's latest big game and I want to throw down some counterparts for it all. Fans are upset because the Kickstarter page suggested the team could have full voice acting for an additional $100k through Paypal donations. This has riled up fans who now seem to think that the campaign is based upon greed and that the game has enough mone...

PC vs Console

6d ago ... Today I'm blogging about which is better to play on a PC or Console? Being a very avid gamer I love to discover new things and play on newer systems whether I am in the store such as, GameStop or at a friends. One thing I've discovered is there are a ton of PC gamers. Awhile I came across a gaming community called Steam. Most if not all gamers have heard of Steam. If not, here's a quick ove...

At a Glance: 17-BIT

7d ago ... [b]17-BIT[/b] is a boutique independent developer with a gift for revitalizing classic genres with a next-gen twist. 17-BIT games are the descendants of classic 2D games, with the luxury of modern horsepower, cutting-edge AI, and juicy scoops of RAM. Founded in 2009 by game industry veteran Jake Kazdal, 17-BIT aims to deliver iconoclastic games that take the very best memories of the 16-bit...

A 17-BIT Interview with Jake Kazdal

7d ago ... [i]An interview in which Jake Kazdal, Founder and CEO of 17-BIT, talks about passion, the Arcade era, and settles the “indie” question.[/i] [b]CAT:[/b] In the mini Q&A you said that “Making great games is art” - can you expand on that? What are your thoughts on the ongoing games-as art discussion? Art in the design, the creation, the final product? [b]JAKE:[/b] I just really think making...