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Christopher 4d ago
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February Contest Details

Now that we've gotten almost to the end of selecting our Game of the Year Awards Nominations... Comments(31)
Ezz2013 9d ago
260°

Should all linear games become Open World games ?!

*Before i type anything...this is just my opinion.* As we are in Ps4/Xboxone era it becam... Comments(45)
Christopher 10d ago
260°

[Closed] Contest: N4G Game of the Year Awards Nominations

Greetings fellow gamer and welcome to the first part in determining N4G's 2015 Game of the Y... Comments(202)
ABizzel1 13d ago
260°

The Division Beta Preview/Review (It will leave gamers divided)

I think the Division is a decent game, but it has some glaring issues that need to be fixed... Comments(32)

Latest

An Interview with Z

207d ago ... [i]Lou “herobyclicking” Adducci caught up with Zhenghua Yang (Z) in Boulder, Colorado to talk about Serenity Forge and their forthcoming game, Pixel Galaxy. [/i] [b]Herobyclicking:[/b] There are not many developers in Colorado. Who is Serenity Forge? Why Colorado? [b]Z:[/b] You pretty much outlined where Serenity Forge came from is the fact there was really not manydevelopers out here....

Pixel Galaxy Preview

207d ago ... [b]From Lou "Herobyclicking" Aducci[/b] It starts with one pixel. One pixel in a Galaxy made up of pixels. It's simple, quiet and then, boom. The world begins. You float, swerve and connect to fellow pixels, combing and becoming stronger. You dodge the attacks of enemies, touching them, absorbing them into your haphazard mass of squares. They now fire back at your enemies, who grow in number...

Enter to Win an Amazon Gift Card

207d ago ... Today we have 3 $25 gift cards to give away. To win one of them, follow the directions below. [b]How to enter:[/b] 1. Comment on any and all of the stories we have running today from our IndieMonth account on Serenity Forge! 2. Your comment should discuss the article you’re posting on. In addition to an entry towards winning an Amazon Gift Card, each comment is also an entry in the fol...

At a Glance: SnowCastle Games

208d ago ... [b]SnowCastle Games[/b] is an independent developer out of Oslo, Norway that was formed in 2009 by Bendik Stang and Erik Hoftun. Having developed two different iOS games, Scale Tower and Hogworld, the team is now working on Earthlock, with plans to release it across multiple current generation platforms. http://snowcastlegames.com/ [b]Earthlock: Festival of Magic[/b] is a turn-based fant...

An Interview with Bendik Stang

208d ago ... [b]Valenka:[/b] Tell me a bit about the team – how did Snowcastle Games form? [b]Bendik:[/b] We formed Snowcastle Games 6 years ago. Back then we were only 4 developers of those 3 are still with us. The team has since grown to 7 people on full time and 5 on part time. In the beginning we did a lot of work for hire, but it never paid enough to finance a game production in reasonable time. We...

Earthlock: Festival of Magic Preview

208d ago ... [b]From Valenka[/b] It should be noted first and foremost that the version of Earthlock: Festival of Magic that I played was so very early in development that it only really showcased the visual art style and basic combat mechanics... and that was enough to make me want to experience the final version when it launches. It isn’t every day that I get a taste of a project in development and kee...

Enter to Win an Amazon Gift Card

208d ago ... Today we have 3 $25 gift cards to give away. To win one of them, follow the directions below. [b]How to enter:[/b] 1. Comment on any and all of the stories we have running today from our IndieMonth account on SnowCastle Games! 2. Your comment should discuss the article you’re posting on. In addition to an entry towards winning an Amazon Gift Card, each comment is also an entry in the f...

At a Glance: Poppermost Productions

209d ago ... [b]Poppermost Productions[/b] is a small independent studio out of Stockholm, Sweden that was formed in 2012. Originally only three strong, they have since expanded their studio and are harnessing the power of the CRYENGINE to developer their first game, SNOW. https://www.poppermost.se/ [b]SNOW[/b] is an upcoming free-to-play game centered around giving players an open world environment...

An Interview with Alexander Bergendahl

209d ago ... [b]Valenka:[/b] Tell me about Poppermost Productions. How did the team come together? [b]Alexander:[/b] My two co-founders and I founded Poppermost and began development of SNOW in May 2012. The three of us hadn't worked together before but met through mutual friends and through the CRYENGINE development forums. We wanted to create a studio that was different, that fostered creativity and di...

SNOW Preview

209d ago ... [b]From Valenka[/b] It’s no secret that open world titles are beloved experiences in the gaming industry for many reasons, but primarily, they give players the freedom to explore a large, living and breathing virtual world. In the 21st century, these grand, open world experiences were famously embraced in series like Grand Theft Auto, Saints Row and Elder Scrolls and can be frequently found...

Enter to Win an Amazon Gift Card

209d ago ... Today we have 3 $25 gift cards to give away. To win one of them, follow the directions below. [b]How to enter:[/b] 1. Comment on any and all of the stories we have running today from our IndieMonth account on Popermost! 2. Your comment should discuss the article you’re posting on. In addition to an entry towards winning an Amazon Gift Card, each comment is also an entry in the followin...

At a Glance: Luis Antonio

210d ago ... [b]Luis Antonio[/b] is an industry veteran who has worked with Rockstar, Ubisoft and is currently working with Jonathan Blow on [i]The Witness[/i]. In his free time he has developed Twelve Minutes out of his love of point-and-click games. https://twitter.com/facaelectrica [b]Twleve Minutes[/b] is a game about putting together a mystery and finding a way out of living a loop that is... t...

An Interview with Luis Antonio - Part 1

210d ago ... [i]Coolbeans talk to Luis Antonio, developer of Twelve Minutes, about his past experiences in development, why he wanted to make Twelve Minutes, his inspirations, and when and how he expects the game to be released.[/i] [b]Coolbeans:[/b] Before Twelve Minutes, what previous experience have you had in the games industry, as far as role and what games you’ve worked on? [b]Luis:[/b] I starte...

An Interview with Luis Antonio - Part 2

210d ago ... [i]Continued from part 1...[/i] [b]Coolbeans:[/b] There’s obviously a clear Groundhog Day inspiration for the premise. But whether it’s the art design that’s coming along or anything else, can you think of other creative works that inspired Twelve Minutes? [b]Luis:[/b] I would say there’s two aspects of inspiration: one on the gameplay design side and one on the art side. From the desig...

Twelve Minutes Impressions from PAX East

210d ago ... [b]From Kyle Gaddo[/b] Standing in a line at PAX East and watching individuals step up to Twelve Minutes was something of a marvel. The way developer Luis Antonio quietly gazed upon players enjoying his creation. The way he offered fragments of guidance if they became too frustrated or simply too stuck, inevitably seeing them walk away when they had had their fill of the strange, time loop-t...

Enter to Win an Amazon Gift Card

210d ago ... Today we have 3 $25 gift cards to give away. To win one of them, follow the directions below. [b]How to enter:[/b] 1. Comment on any and all of the stories we have running today from our IndieMonth account on Dodge Roll! 2. Your comment should discuss the article you’re posting on. In addition to an entry towards winning an Amazon Gift Card, each comment is also an entry in the followi...

Open Letter to third party developers regarding Nintendo

211d ago ... Im not claiming to be an expert on such matters, but the situation is rather poor. Blame could lay with either Nintendo, its customers or the third party developers. But its clear that third party devs tend to avoid Nintendos home systems. If the blame is on Nintendo: They should fund more games for their systems and advertise more. If the blame is on the customers: We could buy...

At a Glance: Image & Form

211d ago ... [b]Image & Form[/b] were a part of last year's Indie Game Month and showed off their game SteamWorld Dig, a now successful game across a bevvy of consoles, including last month releasing on Xbox One. As usual, Image and Form is comprised of a zany crew of developers who just want to make good games and still are figuring out what they want to do when they grow up. http://imageform.se/ [b...

An Interview with Brjánn Sigurgeirsson

211d ago ... [i]Robots, Firefly and Steam Punk music are among the topics that Lou “herobyclicking” Adducci and Image & Form’s CEO, Brjánn Sigurgeirsson talked about recently. Their upcoming game, SteamWorld Heist, will be released this fall for the Nintendo 3DS.[/i] [b]Herobyclicking: [/b] We were just buying into SteamBot Cowboys, and then you all throw in spaceships. Where is all of this coming from...

SteamWorld Heist Impressions

211d ago ... [b]From Lou "Herobyclicking" Adducci[/b] Robots. Steam powered with the intent of taking your Loot. Your space Loot from your spaceship. Departing from the terrestrial setting of SteamWorld Dig, SteamWorld Heist places you in the stars in the role of Captain Piper. She and her growing band space bandits are landing on your 3DS this fall 2015, but trust, me that really ain't soon enough. Thos...
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