Featured

Christopher 2d ago
260°

August Contest Details

Hello! Now that Indie Game Month is (mostly) over, it's time to get back to our usual conte... Comments(11)
IndieMonth 3d ago
260°

Enter to Win an Amazon Gift Card

Today we have two US$50 Amazon Gift Cards. Enter to win one. How to enter: 1. Comment o... Comments(38)
IndieMonth 3d ago
260°

At a Glance: Joakim Sandberg

[b]Joakim Sandberg[/b] is a long-time developer out of Sweden who has developed various game... Comments(32)
IndieMonth 3d ago
260°

An Interview with Joakim Sandberg

[b]Alpha:[/b] With me today, all the way from Sweden is Joakim Sandberg! He is here today to... Comments(32)

Latest

An Interview with Jeremy Dunham - Part 2

28d ago ... [b]-Alpha:[/b] Can you tell us your strategy for creating maps? What can fans expect to find on launch and in the near future? [b]Jeremy:[/b] Our strategy has been that, in the beginning, we wanted simple, easy to understand arenas so that new players could grasp what Rocket League's gameplay was all about. We didn't want to over-complicate things with crazy goal locations, or strange shapes...

Rocket League Review

28d ago ... [b]From -Alpha[/b] Who knew a simple concept like [i]SocCAR[/i] could be so fun and deeply competitive? Rocket League, the sequel to lesser known Supersonic Acrobatic Rocket-Powered Battle Cars, is a soccer game that combines physics based gameplay with rocket powered cars, to create something that is devilishly addictive, and compellingly competitive. At first, it sounds like a really...

Enter to Win an Amazon Gift Card and GameMaker: Studio Professional

28d ago ... Today we are giving away three (3) $25 Amazon Gift Cards. [b]How to enter:[/b] (THIS CONTEST IS NOW CLOSED) 1. Comment on any and all of the stories we have running today from our IndieMonth account on Psyonix! 2. Your comment should discuss the article you’re posting on. In addition to an entry towards winning an Amazon Gift Card, each comment is also an entry in the following month-lo...

Gearbox might already be trying to kill off the NX's first year momentum.

28d ago ... The Wii U's momentum got killed off early for a lot of different reasons, resulting in one of the quickest cliff-drops to first year sales Nintendo has ever seen. Of those reasons, one was late ports of games we already own being the predominant choice for the system's opening year of third party games. Fast forward to now, and it seems a new rumor has cropped up that may indicate Nintend...

Who Is The Final Fantasy VII Remake Actually For?

29d ago ... I honestly don't know why I'm posting this blog since, owing to the fact that it's Indie Month here on N4G, this blog will get buried; doomed to be lost to obscurity amidst the 5 blogs per game featured. I guess I just feel like this needs to be discussed given the heat surrounding the game. As anyone should know by now, Final Fantasy VII is being remade and this means all kinds of articles...

At a Glance: Kitfox Games

29d ago ... [b]Kitfox Games[/b] is an Indie studio out of Montreal comprised of five people from different countries with their own strengths and talents. With their first game, Shattered Planet, under their arm, they are working on their second game, Moon Hunters. [b]Moon Hunters[/b] is a myth-weaving adventure for 1-4 players, solving ancient mysteries and building mythologies. Explore a hand-painted...

Hunting for Answers: An Interview with Tanya Short

29d ago ... [i]Hello N4G readers! It's me -alpha, and I am here with Tanya, of Kitfox Games, who brings to us today: Moon Hunters! Coming to PS VITA, PS4, Humble Store, and Steam![/i] [b]-Alpha:[/b] Glad to have you with us Tanya! [b]Tanya:[/b] Thanks! It's great to chat with you. [b]-Alpha:[/b] Can you give us a brief explanation as to who makes up Kitfox Games? [b]Tanya:[/b] Sure! The core te...

5 Ways to be a Terrible Game Designer: Tanya Short, Kitfox Games

29d ago ... Game designers have a pretty great job. By designing systems, levels, rules, features, A.I., items, or any number of other game components, we make the game “fun”. I’ve worked as an A.I. designer and level designer on big MMOs (Age of Conan and The Secret World), a feature designer on a Facebook game (Fashion Week Live), and now I’m the everything-designer for my own little studio (Moon Hunt...

Enter to Win a Shattered Planet Steam Code and GameMaker: Studio Professional

29d ago ... Since Moon Hunters is still in development, we can't give you game keys for that game... So, today, we instead have 25 Steam codes for Kitfox Games' Shattered Planet (PC/Mac). Want to win one? [b]How to enter:[/b] (THIS CONTEST IS NOW CLOSED) 1. Comment on any and all of the stories we have running today from our IndieMonth account on Kitfox Games! 2. Your comment should discuss the arti...

June Contest Winners

29d ago ... A little later than usual, but still here nonetheless. Here are our June contest winners. THE $50 COMMENTS: 10 Winners, a $50 Amazon Gift Card each! LamerTamer wodan ShinMaster PhoenixUp MrBeatdown Forn XisThatKid GhostTurtle yuukiliu Nucler100 BEST USER BLOG: 2 winners, a $100 Amazon Gift Card each! yoshiroaka, The Economics of Videogame Storytelling http://n4g.com/user/...

At a Glance: Bishop Games

30d ago ... [b]Bishop Games[/b] is a small studio out of Quebec City, Canada. The three-person studio began work on their first game, Light Fall, last year and since then were Greenlit on Steam by the community and completed a successful Kickstarter campaign just last month. [b]Light Fall[/b] is a 2D platformer set in the world of Numbra. Using an artifact known as the Shadow Core, you will embark on a...

A Light Discussion: An Interview with Ben Archer

30d ago ... [i]Ben Archer, VP of Bishop Games, discusses the start of their studio, the story of Light Fall, inspirations, and their plans for release.[/i] [b]coolbeans:[/b] Being a new form-up studio seems like a really exciting venture. Has anyone on your team worked in other game studios? [b]Ben:[/b] David, the lead programmer, has been working in the industry for more than 5 years now. Before Bi...

Light Fall Preview

30d ago ... [b]From coolbeans[/b] I’m the type of fella that often sticks with playing games in or past their official 1.0 form. In the case of assessing that kind of work, it’s easier to write about because the developer has determined it as being shippable to mass market; “what you play is what you get” if I could twist that old phrase. So with playing Bishop Games’ first video game, Light Fall, in...

Enter to Win an Amazon Gift Card and GameMaker: Studio Professional

30d ago ... Today we are giving away three (3) $25 Amazon Gift Cards. [b]How to enter:[/b] (THIS CONTEST IS NOW CLOSED) 1. Comment on any and all of the stories we have running today from our IndieMonth account on Bishop Games! 2. Your comment should discuss the article you’re posting on. In addition to an entry towards winning an Amazon Gift Card, each comment is also an entry in the following mon...

The word "Gamer"

31d ago ... Today I wanted to discuss with you the word "Gamer". What comes to mind as you think of this word? Does it bring gleefull memories of you and your friends huddled around the N64 laughing and hurling insults at each other over 007? Does it bring up the thought of a basement dweller stuck on World of Warcraft for the 14th hour of that day? When I think of the word "Gamer" only one thing seems...

At a Glance: Crate Entertainment

31d ago ... [b]Crate Entertainment[/b] began work on their latest Action-RPG in 2009 after successfully obtaining rights to the Iron Lore engine (Titan Quest). What they began work on then would eventually see a successful Kickstarter campaign and an even more successful, and positively reviewed, Early Access on Steam. The studio is currently continuing to support the game until its final release. htt...

Not-so-Grim Perspective: An Interview with Arthur Bruno - Part 1

31d ago ... [i]Arthur Bruno, CEO of Crate Entertainment, talked with Lou “herobyclicking” Adducci in his rural home office about his success with Kickstarter, being an indie developer, and action-rpgs.[/i] [b]Herobyclicking:[/b] Crate Entertainment had a successful Kickstarter followed by a strong Early Access period. What do you do to ensure this success? [b]Arthur:[/b] I can’t say that we were expe...

Not-so-Grim Perspective: An Interview with Arthur Bruno - Part 2

31d ago ... [b]Herobyclicking:[/b] How do you balance storytelling and character class development? [b]Arthur:[/b] As much as I am interested in storytelling, I think that story for most people is secondary in an ARPG. I think some portion of the audience is more RPG oriented and they come looking for story. For others, as I have said in the past, story is sort of a porn intro; pool boy, scantily clad M...

Grim Dawn

31d ago ... [b]From herobyclicking[/b] The cave was infested with the walking dead. Zombies controlled by the Aetherials. I summon my raven and hellhound and they wade into battle. I stand on the periphery blasting the undead with my six-shooters. From behind me a stream of brute like mutants charge. I cast a quick hex on them, slowing them down. As my hellhound destroys the last zombie it comes to my a...

Win a Grim Dawn Steam Key and GameMaker: Studio Professional

31d ago ... Today we have ten, count them, ten Grim Dawn Steam codes to give away! Would you like to win one of them? [b]How to enter:[/b] (THIS CONTEST IS NOW CLOSED) 1. Comment on any and all of the stories we have running today from our IndieMonth account on Crate Entertainment! 2. Your comment should discuss the article you’re posting on. In addition to an entry towards winning an Amazon Gift...
1 2 3 4 5 6 7 8 9 10 11 ... 243
Showing: 121 - 140 of 4858

Popular blogs