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IndieMonth 4h ago
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At a Glance: Golden Gear Games

[b]Golden Gear[/b] is a three-person independent studio out of Canada. Founded in 2010, the... Comments(6)
IndieMonth 4h ago
260°

An Interview with Andrew, Alex, and Rosemary

[i]Kyle Gaddo fields questions about Fate Tectonics and Gold Gear Games from Andrew Traviss... Comments(2)
IndieMonth 4h ago
260°

DevBlog: Design Insights of Fate Tectonics

[b]From Andrew Traviss, Co-Founder, Golden Gear[/b] Sometimes when you're working on a ga... Comments(2)
IndieMonth 5h ago
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Preview: Fate Tectonics: A Prelude To Ruin

[b]From Kyle Gaddo[/b] Fate Tectonics from Golden Gear is a lovable spin on the classic “... Comments(3)

Latest

An Interview with Valentine Dessertenne

18d ago ... [i]Lou "herobyclicking" Adducci asked developer Valentine Dessertenne about being an independent game developer, designing a story-driven roguelike and the dystopian influences on iLLOGIKA's forthcoming title, Subaeria[/i] [b]Herobyclicking:[/b] Subaeria places the player in the roles of one of four characters with different motivations to oppose the robotic threat at hand in the game. How d...

Subaeria Preview

18d ago ... [b]From Herobyclicking[/b] F-33. F-33. F-33. That flashes through my mind as I race through to Cube F-33. My father is there. F-33 is about to be sacrificed and I feel helpless. But I am not alone, my neighbors encourage, urge me, force me to do something. I race through our shanty town. A town that is submerged in the deep, dark depths. For 350 years we have lived like this with robots, the...

Enter to Win a WASD Keyboard

18d ago ... Today we are giving away a mechanical keyboard to one lucky user. Made by the fine folks over at WASD Keyboards, the non-customized mechanical keyboard is designed to be quiet and tactile. [b]How to enter:[/b] 1. Comment on any and all of the stories we have running today from our IndieMonth account about iLLOGIKA. Your comment should discuss the article on which you are posting. or.....

#BetterPSN

18d ago ... Hey everyone. Welcome to another Flash blog. A blog that will be here today, and gone tomorrow. YAY! Today's topic? The twitter campaign #BetterPSN. This campaign was brought to my attention by a youtube video by AlphaOmegaSin linked below. https://www.youtube.com/wat... I decided to look into it and sure enough there is a campaign to tell Sony to improve PSN and how. Now I...

N4G: Then and Now

18d ago ... With the relaunch of my site this past May came my first reacquaintance with N4G since late 2012, and while I'm happy to see the site's become even more popular and the submissions pouring in from all corners of the galaxy, I have been alarmed and disappointed at the state of its community - specifically, the lions pit which is the approval system now. I thought going into this post, some qu...

What if Activision published No man's Sky?

19d ago ... So, a couple of days ago IGN showed a video where Sean Murray from hello games did a quick run through of their upcoming ps4/PC release No Man’s Sky. This video gave us an idea as to exactly how mind numbingly large the game world is and how much exploration is actually possible. Things like the game having its own periodic table, the billions of uniquely generated planets and countless unique...

At a Glance: Ironward Games

19d ago ... [b]Ironward Games[/b] is a small studio out of Croatia. After years of development and over 300 updates during Early Access on Steam, Ironward is finally releasing their first game, The Red Solstice, today. [b]The Red Solstice[/b] is an 8-player co-op game where you work together to survive against hordes of mutated creatures on Mars. With a major focus on team tactics, you select from 8 c...

An Interview with Hrvoje Horvatek

19d ago ... [i]Hrvoje Horvatek, CEO of Ironward, talks with Kyle Gaddo about their inspirations, moving from a mod to a full release game, what to expect in The Red Solstice, and the video game development scene in Croatia.[/i] [b]Kyle:[/b] First, a little about The Red Solstice—it's originally based on an old Warcraft III mod called “Night of the Living Dead.” What made you and the rest of the team at...

Preview: You've Got Red On You With The Red Solstice

19d ago ... [b]From Kyle Gaddo[/b] In 2004, Warcraft III players and fans FM_Osiris & FM_Bilouxi crafted the very first “Night of the Dead” mod. Though they are no longer part of the active gaming community, their legacy lives on more than a decade after, with dozens of successful iterations of their legendary mod that enraptured players worldwide with their tactical edge and focus on cooperation. Ni...

Win a Steam Code for The Red Solstice

19d ago ... Today we are giving away Steam codes for The Red Solstice. There's something a little special about them, though. You see, each code will allow you to gift a friend (or enemy, we won't judge) a copy of the game as well. Two for the price of nothing! [b]How to enter:[/b] 1. Comment on any and all of the stories we have running today from our IndieMonth account on Ironward Games! 2. You...

At a Glance: PixelNAUTS

20d ago ... [b]PixelNAUTS[/b] is an independent developer out of Canada that focuses on building fun, unique, and beautiful games. Comprised of veterans in the gaming industry, their goal is to make amazing games, nothing less. [b]Lost Orbit[/b] puts you in control of Harrison, an astronaut who is working his way home. As he journeys home, he'll face peril across four solar systems and will come to re...

Lost in Discussion: An Interview With Chris Iacobucci

20d ago ... [i]Chris Iacobucci discusses with us how PixelNAUTS came to be, a bit about Lost Orbit, and their ultimate goal to take over the world.[/i] [b]Valenka:[/b] Tell me about the team at PixelNAUTS – how did the company form? [b]Chris:[/b] Alex and I met in college. He sat next to this strange hippie of a man and I thought they were best friends. We didn’t even talk to for the first semester....

The Need to Create and Entertain - Chris Iacobucci, PixelNAUTS

20d ago ... My name is Chris. I’m one of the founders of PixelNAUTS Games, a Canadian independent games studio. On May 12th, we released our first original game, LOST ORBIT on Steam and PS4. It follows the story of a lone astronaut stranded in space. I’d like to take a moment to talk about our studio, and why it is we make games in the first place. [b]How did we start?[/b] The one consistent thing be...

Lost Orbit Preview

20d ago ... [b]From Valenka[/b] Imagine, for a moment, being alone and adrift in outer space without a single method of communication with civilization. You might panic and deplete your oxygen supply in a matter of minutes, or you might remain suspended and floating around, pondering your life leading up to this point as you wait for the inevitable hands of fate to hold you. You might do a combination o...

Win a Steam or PSN Code for Lost Orbit

20d ago ... Today we are giving away Steam and PSN digital game keys for Lost Orbit. There are twelve (12) digital game keys for each version of the game. [b]How to enter:[/b] (THIS CONTEST IS NOW CLOSED) 1. Comment on any and all of the stories we have running today from our IndieMonth account on PixelNAUTS! 2. Include, in at least one of your comments, the type of key you want (Either Steam, PSN, o...

Why do people argue over nonsense?

20d ago ... Hello, English isn't my first language, so if I make any mistakes please forgive me. It may because I am getting older but I hate the fact that we don't have a mature site for gamers where we can discuss what really matters to us. On n4g (a site I visit daily) all I see is this console is better, sale numbers,we have better games. Basically fanboys/trolls We have people here who actually...

At a Glance: Psyonix

21d ago ... [b]Psyonix[/b] is an independent developer that has also worked closely with some of the biggest publishers and developers on a wide array of titles. Today they are releasing their fourth original title, Rocket League, a sequel of sorts to Supersonic Acrobatic Rocket-Powered Battle-Cars. [b]Rocket League[/b] is a physics based vehicle football game. Seriously, do we need to say more? The g...

An Interview with Jeremy Dunham - Part 1

21d ago ... [i]Jeremy Dunham of Psyonix talks about design choices, importance of player feedback, DLC, and the most important thing to master in Rocket League.[/i] [b]-Alpha:[/b] Thanks for joining us, Jeremy. Firstly, what is your role at Psyonix exactly? [b]Jeremy:[/b] I am the Director of Marketing and Communications here at Psyonix, which means that I head up all of our community stuff, marketin...

An Interview with Jeremy Dunham - Part 2

21d ago ... [b]-Alpha:[/b] Can you tell us your strategy for creating maps? What can fans expect to find on launch and in the near future? [b]Jeremy:[/b] Our strategy has been that, in the beginning, we wanted simple, easy to understand arenas so that new players could grasp what Rocket League's gameplay was all about. We didn't want to over-complicate things with crazy goal locations, or strange shapes...

Rocket League Review

21d ago ... [b]From -Alpha[/b] Who knew a simple concept like [i]SocCAR[/i] could be so fun and deeply competitive? Rocket League, the sequel to lesser known Supersonic Acrobatic Rocket-Powered Battle Cars, is a soccer game that combines physics based gameplay with rocket powered cars, to create something that is devilishly addictive, and compellingly competitive. At first, it sounds like a really...
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