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IndieMonth 22m ago
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At a Glance: Tom Francis

[b]Tom Francis[/b] designed Gunpoint, a game about reiring things and punching people, and a... Comments(0)
IndieMonth 22m ago
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Interview with Tom Francis

[i]Tom Francis talks about action vs. stealth in his upcoming title [/i]Heat Signature[i], i... Comments(0)
IndieMonth 30m ago
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Heat Signature: Sneaking in Space

[b]From Herobyclicking[/b] [i]It may seem lonely. A small ship drifting through space. Th... Comments(0)
IndieMonth 35m ago
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Win an Amazon Gift Card - and Enter to Win a PS4!

[i]From Cat, With Love[/i] [i]Heat Signature[/i] is pre-Alpha! Today we’re giving away 3... Comments(0)

Latest

Message to all gamers (No Point for Console War)

12d ago ... From the last few years, I have seen people fighting over what kind of gaming console they have. There has been a continuous debate among people on their gaming entertainment. What are they getting out of it, I don’t see any point of fighting or any conclusion down the road. It has become a race of cat and mouse in which every person wants to dominate over another person’s opinion. Moreover, it...

At a Glance: Galactic Cafe

12d ago ... [b]Galactic Cafe[/b] is in the business of video games. They take video games extremely seriously. Observe, closely, as they make video games. (In a play for map domination, Galactic Cafe is split 50-50 between Halifax, England and Austin, Texas) http://www.galactic-cafe.com/ [b]The Stanley Parable[/b] is an exploration of story, games, and choice. Except the story doesn't matter, it...

How to level design like William Pugh.

12d ago ... Hello. My name is William Pugh and today I'm going to show you how to design a level like me - William Pugh. There are lots of things to make levels for, but today I'm going to just go and make a level for one of my favourite games: Team Fortress 2. These steps can be followed for making maps for pretty much any game, but I'll be speaking mainly in TF2 lingo for this article. [b]Step 1. The...

An Interview with William Pugh

12d ago ... William Pugh chatted with Honest Dragon about a game called [i]The Stanley Parable[/i] they both seem to more or less like. [b]HONESTDRAGON:[/b] The Stanley Parable is certainly a unique game. How did you and your team come about creating such a concept?   [b]WILLIAM:[/b] The core principle we held for design and coming up with ideas was: 'If we don't understand how to design it, that mea...

Mystery and Intrigue in The Stanley Parable

12d ago ... [b]From HonestDragon[/b] Another game I had the pleasure to play for Indie Month is one of the more unique titles I have seen. The Stanley Parable offers players the chance to see how much they will follow the game's instructions or completely take things into another direction. From the shoes of Stanley, you will have many choices to make in this game. Obey or rebel? Follow or lead? Please...

Giveaway: The Stanley Parable - and Enter to Win a PS4!

12d ago ... [i]From Cat, With Love[/i] We’re giving you a code for The Stanley Parable. Probably. There are more codes than I can count without running out of toes so odds are pretty good. [b]How to enter:[/b][THIS PART OF THE CONTEST IS CLOSED. ALL WINNERS HAVE BEEN NOTIFIED VIA N4G TICKET!] Comment on any and all of the stories we have running today from our IndieMonth account on Galactic Cafe an...

Mighty No. 9 And Why It's Not About Greed

12d ago ... There is a lot of negativity that gets flung toward Keiji Inafune's latest big game and I want to throw down some counterparts for it all. Fans are upset because the Kickstarter page suggested the team could have full voice acting for an additional $100k through Paypal donations. This has riled up fans who now seem to think that the campaign is based upon greed and that the game has enough mone...

PC vs Console

12d ago ... Today I'm blogging about which is better to play on a PC or Console? Being a very avid gamer I love to discover new things and play on newer systems whether I am in the store such as, GameStop or at a friends. One thing I've discovered is there are a ton of PC gamers. Awhile I came across a gaming community called Steam. Most if not all gamers have heard of Steam. If not, here's a quick ove...

At a Glance: 17-BIT

13d ago ... [b]17-BIT[/b] is a boutique independent developer with a gift for revitalizing classic genres with a next-gen twist. 17-BIT games are the descendants of classic 2D games, with the luxury of modern horsepower, cutting-edge AI, and juicy scoops of RAM. Founded in 2009 by game industry veteran Jake Kazdal, 17-BIT aims to deliver iconoclastic games that take the very best memories of the 16-bit...

A 17-BIT Interview with Jake Kazdal

13d ago ... [i]An interview in which Jake Kazdal, Founder and CEO of 17-BIT, talks about passion, the Arcade era, and settles the “indie” question.[/i] [b]CAT:[/b] In the mini Q&A you said that “Making great games is art” - can you expand on that? What are your thoughts on the ongoing games-as art discussion? Art in the design, the creation, the final product? [b]JAKE:[/b] I just really think making...

COUNTING FROM ONE TO INFINITY

13d ago ... [b]By Raj Joshi, 17-BIT Studio Director[/b] As we’ve built [i]Galak-Z[/i], we realized a funny thing – we kept building onto one main level rather than adding new levels. Typically, we'd be building new levels left and right to express new gameplay concepts, but with [i]Galak-Z[/i], we were focused on how each new enemy, trap, plant, and weapon fit into the mix, so we kept smushing them tog...

Surviving Indie Game “Success”

13d ago ... [b]By Borut Pfeifer, Plush Apocalypse Productions[/b] I’ve made hundreds of people angry at me for something I said on the internet. I guess that’s one way of defining success. When you set out on the path of independent game development, you naturally look to successful games and their makers as role models to follow. You become convinced, because these are the stories you hear, that you...

Giveaway: Skulls of the Shogun - and Enter to Win a PS4!

13d ago ... [i]From Cat, With Love[/i] I’m going to let you in on a little secret: [i]Galak-Z[/i] isn’t out yet! What’s a super awesome indie dev to do when they can’t give you their upcoming game? Oh, that’s right, give you copies of their super awesome previously released game: [i]Skulls of the Shogun[/i]! 10 codes up for grabs! [b]How to enter:[/b] (THIS PORTION OF THE GIVEAWAY IS CLOSED. ALL WINN...

EA Has Already Managed to Ruin The Sims 4

13d ago ... Last month, Electronic Arts and Maxis issued a statement informing us that when The Sims 4 launches in September this year, swimming pools and toddlers will not be included. Ryan Vaughan, one of the developers over at Maxis, posted a blog that explains that the two features may be introduced later, though nothing is guaranteed. Understandably, this managed to upset and even enrage fans, raising...

At a Glance: Jason Rohrer and The Castle Doctrine

14d ago ... [b]Jason Rohrer[/b] is an American computer programmer, writer, musician, and game designer. He publishes most of his software under the GNU GPL or into the public domain. Rohrer is currently parenting and making video games in Davis, California. He is probably best know for [i]Passage[/i], burying a board game in the Nevada desert, and trouncing the competition at the GDC Game Design Challenge...

Jason Rohrer on The Castle Doctrine, Self-defense, and His New Project, Part One

14d ago ... [i]Jason Rohrer is programmer, writer, musician and game designer, husband, and father - and games are a medium through which he explores life, death, and at least a few of the human foibles in between. Jason and Cat talk about [/i]The Castle Doctrine[i], at its simplest a home defense and robbery MMO, what he values in game design, and his next project. [/i] [b]CAT:[/b] More and more of...

Jason Rohrer on The Castle Doctrine, Self-defense, and His New Project, Part Two

14d ago ... [i]Jason Rohrer is programmer, writer, musician and game designer, husband, and father - and games are a medium through which he explores life, death, and at least a few of the human foibles in between. Jason and Cat talk about [i]The Castle Doctrine[/i], at its simplest a home defense and robbery MMO, what he values in game design, and his next project. Read Part One of the interview her...

The Castle Doctrine: I killed Your Wife

14d ago ... [b]By Cat[/b] What do you do when your pregnant wife is attacked by a dog as you stand by, defenseless, helpless, without so much as a carefully formed string of expletives to hurl? If you’re acclaimed indie developer Jason Rohrer, you make a game. [i]The Castle Doctrine[/i] is born of fear, of the dual-edged nature of security, and the simple realization that parenthood effectively changes...

Giveaway: The Castle Doctrine - and Enter to Win a PS4!

14d ago ... [i]From Cat, With Love[/i] Today you can win one of 9 codes for Jason Rohrer’s [i]The Castle Doctrine[/i]! A massively-multiplayer game of burglary and home defense, [i]The Castle Doctrine[/i] is Rohrer’s tenth game and may or may not have something to do with the real life experience of protecting his family from dogs. Though the game is played online with the full population of active p...

Pre-Order Babies

14d ago ... Hello again kiddies to another one of my polarizing blogs subject for today's blog is one about pre-orders and the people who take issues with them. Now A game that has been on my radar for a while now has been Alien Isolation Sega's millionth attempt to revive this dead franchise and tensions are high as the stench of Colonial Marines still linger in the air. Recently they have shown off a...
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