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IndieMonth 9h ago
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At a Glance: New World Interactive

[b]New World Interactive[/b] An Independent game developer/publisher focused on the creatio... Comments(5)
IndieMonth 9h ago
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Interview with New World Interactive's Andrew Spearin

[i]Valenka asked Andrew Spearin, Creative Director at New World Interactive, about the conce... Comments(4)
IndieMonth 10h ago
260°

Better, Faster, Stronger Shooter

[b]By Valenka[/b] Insurgency was originally an idea that came to the mind of Andrew Spear... Comments(4)
IndieMonth 10h ago
260°

Win a Copy of Insurgency - Plus Enter to Win a PS4!

[i]From Cat, With Love[/i] The follow-up game to the award-winning Source mod, INSURGENCY... Comments(5)

Latest

COUNTING FROM ONE TO INFINITY

7d ago ... [b]By Raj Joshi, 17-BIT Studio Director[/b] As we’ve built [i]Galak-Z[/i], we realized a funny thing – we kept building onto one main level rather than adding new levels. Typically, we'd be building new levels left and right to express new gameplay concepts, but with [i]Galak-Z[/i], we were focused on how each new enemy, trap, plant, and weapon fit into the mix, so we kept smushing them tog...

Surviving Indie Game “Success”

7d ago ... [b]By Borut Pfeifer, Plush Apocalypse Productions[/b] I’ve made hundreds of people angry at me for something I said on the internet. I guess that’s one way of defining success. When you set out on the path of independent game development, you naturally look to successful games and their makers as role models to follow. You become convinced, because these are the stories you hear, that you...

Giveaway: Skulls of the Shogun - and Enter to Win a PS4!

7d ago ... [i]From Cat, With Love[/i] I’m going to let you in on a little secret: [i]Galak-Z[/i] isn’t out yet! What’s a super awesome indie dev to do when they can’t give you their upcoming game? Oh, that’s right, give you copies of their super awesome previously released game: [i]Skulls of the Shogun[/i]! 10 codes up for grabs! [b]How to enter:[/b] (THIS PORTION OF THE GIVEAWAY IS CLOSED. ALL WINN...

EA Has Already Managed to Ruin The Sims 4

7d ago ... Last month, Electronic Arts and Maxis issued a statement informing us that when The Sims 4 launches in September this year, swimming pools and toddlers will not be included. Ryan Vaughan, one of the developers over at Maxis, posted a blog that explains that the two features may be introduced later, though nothing is guaranteed. Understandably, this managed to upset and even enrage fans, raising...

At a Glance: Jason Rohrer and The Castle Doctrine

8d ago ... [b]Jason Rohrer[/b] is an American computer programmer, writer, musician, and game designer. He publishes most of his software under the GNU GPL or into the public domain. Rohrer is currently parenting and making video games in Davis, California. He is probably best know for [i]Passage[/i], burying a board game in the Nevada desert, and trouncing the competition at the GDC Game Design Challenge...

Jason Rohrer on The Castle Doctrine, Self-defense, and His New Project, Part One

8d ago ... [i]Jason Rohrer is programmer, writer, musician and game designer, husband, and father - and games are a medium through which he explores life, death, and at least a few of the human foibles in between. Jason and Cat talk about [/i]The Castle Doctrine[i], at its simplest a home defense and robbery MMO, what he values in game design, and his next project. [/i] [b]CAT:[/b] More and more of...

Jason Rohrer on The Castle Doctrine, Self-defense, and His New Project, Part Two

8d ago ... [i]Jason Rohrer is programmer, writer, musician and game designer, husband, and father - and games are a medium through which he explores life, death, and at least a few of the human foibles in between. Jason and Cat talk about [i]The Castle Doctrine[/i], at its simplest a home defense and robbery MMO, what he values in game design, and his next project. Read Part One of the interview her...

The Castle Doctrine: I killed Your Wife

8d ago ... [b]By Cat[/b] What do you do when your pregnant wife is attacked by a dog as you stand by, defenseless, helpless, without so much as a carefully formed string of expletives to hurl? If you’re acclaimed indie developer Jason Rohrer, you make a game. [i]The Castle Doctrine[/i] is born of fear, of the dual-edged nature of security, and the simple realization that parenthood effectively changes...

Giveaway: The Castle Doctrine - and Enter to Win a PS4!

8d ago ... [i]From Cat, With Love[/i] Today you can win one of 9 codes for Jason Rohrer’s [i]The Castle Doctrine[/i]! A massively-multiplayer game of burglary and home defense, [i]The Castle Doctrine[/i] is Rohrer’s tenth game and may or may not have something to do with the real life experience of protecting his family from dogs. Though the game is played online with the full population of active p...

Pre-Order Babies

9d ago ... Hello again kiddies to another one of my polarizing blogs subject for today's blog is one about pre-orders and the people who take issues with them. Now A game that has been on my radar for a while now has been Alien Isolation Sega's millionth attempt to revive this dead franchise and tensions are high as the stench of Colonial Marines still linger in the air. Recently they have shown off a...

At a Glance: Klei Entertainment

9d ago ... [b]Klei Entertainment[/b] was built because they want to build games that they care about. When talented, creative people can work toward that goal, amazing things happen. They can create anendearing off-the-wall puzzle game. They can redefine what an oldschool beat-em-up is. They can create products that live up to your childhood memories of your coolest games. Klei is located in Vancouver...

Coming to PS4 July 22: Don't Starve: Reign of Giants Expansion

9d ago ... It’s official! Don't Starve: Reign of Giants Expansion is launching on PS4 on July 22 in North America and July, 23 in Europe! It will be available for $4.99 on PSN, and PS+ members will get a 10% launch discount! http://forums.kleientertainment.com/topic/38438-dont-starve-reign-of-giants-launching-on-ps4-july-22-in-north-america-july-23-europe/ From Joe at Klei: [i]Don’t Starve: Reign...

Interview with Don’t Starve: Reign of Giants’ Seth Rosen, Part One

9d ago ... [i]Don't Starve reigns as one of the most interesting titles in recent years, offering more in the ways of the experience and focusing on the journey rather than being a means to an end. Klei Entertainment's Seth Rosen (Designer/Programmer) elucidates some of the finer points of Don't Starve, communities on both PC and console, and what's next for our morbid little dudes and dudettes in the va...

Interview with Don’t Starve: Reign of Giants’ Seth Rosen, Part Two

9d ago ... [i]Don't Starve reigns as one of the most interesting titles in recent years, offering more in the ways of the experience and focusing on the journey rather than being a means to an end. Klei Entertainment's Seth Rosen (Designer/Programmer) elucidates some of the finer points of Don't Starve, communities on both PC and console, and what's next for our morbid little dudes and dudettes in the va...

Invisible, Inc.: Secret Agent Men and Lessons in Not Skipping Tutorials

9d ago ... [b]By Kyle I-Skipped-the-Tutorial Gaddo[/b] [i]Note: All images on this page are from the early stages of the Steam Early-Access beta preparation for when the game becomes available for purchase again. These are brand new, never before released Beta teaser screenshots![/i] [i]Invisible, Inc.[/i], is Klei Entertainment's upcoming title in a series of “This is Really Hard, Why Am I Doing This...

Survival 101 with Don't Starve: In Tools, Hats, and Scary Monsters

9d ago ... [b]By Kyle[/b] [i]“Say, pal, you don't look so good. You'd better find something to eat before night comes.”[/i] Many of you may already be familiar with Klei Entertainment's [i]Don't Starve[/i]. Released in April of 2013, this survival “simulator” captured many hearts by drawing inspiration from the adorable-yet-morbid mind of Tim Burton and taking a page out of the “lesson learned” game...

Giveaway: Don’t Starve - and Enter to Win a PS4!

9d ago ... [i]From Cat, With Love[/i] Today you can win one of 14 codes for Klei’s [i]Don’t Starve[/i]! [i]Don’t Starve[/i] is an uncompromising wilderness survival game full of science and magic. You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if...

At a Glance: Miegakure

10d ago ... [b]Marc ten Bosch[/b] is an independent game developer based in San Francisco. He’s wildly smart and more than a little fascinated by the intersection of math, games, and visiting the fourth dimension through code. http://marctenbosch.com/ [b]Miegakure[/b] is a platform game where you explore the fourth dimension to solve puzzles. Our world is three-dimensional: width, depth, and height....

Interview with Miegakure’s Marc ten Bosch, Part One

10d ago ... [i]Marc ten Bosch is creating Miegakure, a puzzle platformer in the fourth dimension. He took the time to talk with Cat about how that works, what it’s like designing a game in 4D, and the implications of exploring the fourth dimension.[/i] [b]CAT:[/b] Miegakure is a game of the fourth dimension - you better explain that! How did you arrive at the game concept? How exactly does that *work*?...

Interview with Miegakure’s Marc ten Bosch, Part Two

10d ago ... [i]Marc ten Bosch is creating Miegakure, a puzzle platformer in the fourth dimension. He took the time to talk with Cat about how that works, what it’s like designing a game in 4D, and the implications of exploring the fourth dimension. You can read Part One of the interview here: http://n4g.com/user/blogpost/indiemonth/528270 [/i] [b]CAT:[/b] The game concept is very cerebral and so...
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