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IndieMonth 10h ago
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At a Glance: Miegakure

[b]Marc ten Bosch[/b] is an independent game developer based in San Francisco. He’s wildly s... Comments(22)
IndieMonth 10h ago
260°

Interview with Miegakure’s Marc ten Bosch, Part One

[i]Marc ten Bosch is creating Miegakure, a puzzle platformer in the fourth dimension. He too... Comments(19)
IndieMonth 10h ago
260°

Interview with Miegakure’s Marc ten Bosch, Part Two

[i]Marc ten Bosch is creating Miegakure, a puzzle platformer in the fourth dimension. He too... Comments(18)
IndieMonth 10h ago
260°

A Game in 4D: Miegakure

[b]By Cat[/b] Miegakure is a game of the fourth dimension. My first play came in 2011 at... Comments(19)

Latest

Red Barrels: An Interview with David Chateauneuf and Philippe Morin

3d ago ... It has been a long time since we have seen an interesting survival horror game - until OUTLAST was released by Red Barrels. With OUTLAST they set an example for the current, and next generation of horror games. FogKnight talks with the co-founders for Red Barrels, David Chateauneuf and Philippe Morin about the foundation of Red Barrels, the making of OUTLAST and OUTLAST: Whistleblower, and t...

Whistles of the Outlasting Insanity

3d ago ... [b]By FogKnight[/b]  The horror genre. It’s been one of the most appreciated yet risky types of games to make and sell for the longest time. One of the most vocal reasons is that not many people will actually buy horror games since they don’t like being terrified, which leads to some publishers making their developers create a horror game that i[i]sn’t actually that scary[/i] - like FEAR 3,...

Giveaway: OUTLAST: Whistleblower Codes- and enter to win a PS4!

3d ago ... [i]From Cat, With Love[/i] Outlast: Whistleblower follows the story of Waylon Park, the software engineer under contract with the Murkoff Corporation who emails journalists around the world - including Miles Upshur - at the beginning of Outlast. Whistleblower starts the story that led to Outlast, and stretches past the events of the first game to show the true final chapter in the story of M...

It's Sabotage!

4d ago ... [b]By Valenka[/b] Imagine for a moment that Hotline Miami and Syndicate were getting busy with Starsky and Hutch on the television across the room and the Beastie Boys’ “Sabotage” playing in the background. It’s essentially the combination of the four that produced indie studio Modern Dream’s fourth creation: LA Cops. It’s currently in development and in a nutshell, it’s a fast-paced, top do...

At a Glance: Modern Dream

4d ago ... [b]Modern Dream[/b] is a small group of game developers passionate about games, art and music. from The Button Affair to The Cat That Got the Milk to their latest title, LA Cops, their style and vision is recognizable and distinctly beautiful. http://www.modern-dream.com/ [b]LA Cops[/b] A shootout game with a hint of strategy and gameplay inspired by Syndicate (The Bullfrog Classic) and...

Interview with Modern Dream’s Ollie Clark - LA Cops

4d ago ... [i]Imagine for a moment that Hotline Miami and Syndicate were getting busy with Starsky and Hutch on the television across the room and the Beastie Boys’ “Sabotage” playing in the background. It’s essentially the combination of the four that produced indie studio Modern Dream’s fourth creation: LA Cops. It’s currently in development and in a nutshell, it’s a fast-paced, top down shooter with a...

Giveaway: Steam Codes, LA Cops - and enter to win a PS4!

4d ago ... [i]From Cat, With Love[/i] Today you can win Steam gift codes! (Plus we’ll be keeping in touch with Modern Dream Creative Director to buy/beg a copy of LA Cops when it’s complete :) ) A shootout game with a hint of strategy and gameplay inspired by Syndicate (The Bullfrog Classic) and modern top down shooters, LA Cops is bold, vibrant and un-apologetically filled with gun action. LA Cops...

At a Glance: Chris Hecker

5d ago ... [b]Chris Hecker[/b] focuses on solving hard problems at the intersection of gameplay, aesthetics, and technology. He is an outspoken advocate for pushing the current boundaries of design and interactivity, in the hope that games will eventually reach their full potential as a medium. To this end he helped organize the Indie Game Jam, the Experimental Gameplay Workshop, and The Depth Jam, and hi...

SpyParty: A Game in Which I Kill My Husband

5d ago ... [b]By Cat[/b] Chris Hecker gets paid to watch me kill my husband over and over again. Well, he gets paid for his magnificent creation, [i]SpyParty[/i], with which I, through a combination of sheer luck and such skill it defies human limitations, kill my husband*. Over and over again. [i]SpyParty[/i] is an espionage game with two players where you play as Spy or Sniper. More than a comp...

Interview with SpyParty's Chris Hecker, Part One

5d ago ... [i]In Part One, Cat talks to Chris Hecker about working on Spore, how he explains [/i]SpyParty[i], the experience of shooting with guaranteed accuracy, and environments.[/i] [b]CAT:[/b] History time: before SpyParty, you worked on Spore. What was that like, and how has it informed the development of SpyParty? [b]CHRIS:[/b] Spore was the best of times, and it was the worst of times.  Or so...

Interview with SpyParty's Chris Hecker, Part Two

5d ago ... [i]Cat badgers Chris Hecker about in-game diversity, the value of aesthetics vs. gameplay, the "indie" label, and why the [/i]SpyParty[i] community is so darn nice. You can find Part One of the interview here: http://n4g.com/user/blogpost/indiemonth/528204 [/i] [b]CAT:[/b] The character models are getting their own makeovers, too, and I know you’ve spoken about diversity in the pa...

Giveaway: SpyParty - and enter to win a PS4!

5d ago ... [i]From Cat, With Love[/i] Today you can win one of a half dozen places in the Early-Access Beta of SpyParty! SpyParty is a tense competitive spy game set at a high society party. It's about subtle behavior, perception, and deception, instead of guns, car chases, and explosions. One player is the Spy, trying to accomplish missions while blending into the crowd. The other player is the Sni...

What exactly does a AAA game mean?

5d ago ... We've all heard it before, and with each new generation of gaming we all want to play them, but what exactly are they? Ask anyone and you are likely to get various answers. Some may argue they are based on budgets, some may suggest they are based on the amount of marketing they get. While others can claim it's a thresh-hold of how well they sell. Could it possibly be a combination of all thr...

Giveaway: Always Sometimes Monsters - and enter to win a PS4!

6d ago ... [i]From Cat, With Love[/i] Today you can win one of two dozen copies of Always Sometimes Monsters! In Always Sometimes Monsters you live for 30 days trying to make it from one coast to the other before your one true love marries someone else. Faced with course-altering decisions at every turn, you affect your path, the characters you meet and the world around them - but few things are eve...

Interview with Vagabond Dog, Part Two

6d ago ... [i]Less than a month ago, Always Sometimes Monsters was released by Vagabond Dog as their first project about moral choices in life. Small choices or not, they impact the main character's life and your ability to achieve your only objective: getting the love of your life back. FogKnight spoke with Vagabond Dog's creative director, Justin Amirkhani, about the very creation of Vagabond Dog and...

Interview with Vagabond Dog, Part One

6d ago ... [i]Less than a month ago, Always Sometimes Monsters was released by Vagabond Dog as their first project about moral choices in life. Small choices or not, they impact the main character's life and your ability to achieve your only objective: getting the love of your life back. FogKnight spoke with Vagabond Dog's creative director, Justin Amirkhani, about the very creation of Vagabond Dog and...

Finding Answers in Always Sometimes Monsters

6d ago ... [b]By Justin Amirkhani, Creative Director[/b] Always Sometimes Monsters started as an attempt to find the answer to one of the biggest questions I had ever come across. What else could my life be? Whether the game was ever able to successfully answer it, or if it was even able to pose the question to players is not what's worth talking about here. Over the course of producing ASM I have c...

Could We Be Always, Sometimes, Monsters?

6d ago ... [b]By Fogknight[/b] How can you know when you are actually making  a morally correct choice or not? How can you know if the choices you made were the right or wrong ones? Will every bad decision bring a consequence or not? Those are some of the questions we ask ourselves during our lifetime before we make some serious decisions.

 Many games have used the element of morality to engage pla...

At a Glance: Vagabond Dog

6d ago ... [b]Vagabond Dog[/b] is a small independent game studio from Toronto. They make games about life, inspired by their experiences. http://vagabonddog.com/ [b]Always Sometimes Monsters[/b] is a unique roleplaying game set in the modern world. You take on the life of your character for 30 days as you try and make it from the east coast to the west coast before your one true love marries someon...

The 7 Worst Football Videogames

6d ago ... Note; This is a follow-up to 'The 7 Greatest Football Videogames' which I posted on here a few weeks back. If you want to read it, here's the link http://n4g.com/user/blogpost/ashhd/527885 FIFA President Sepp Blatter once said “FIFA stands for discipline, respect and fair-play, not just on the field of play, but in our society as well”. Clearly then, Mr Blatter has never taken a three-nil...
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