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rambi80 1d 16h ago
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The Outrage Cycle - Click, Rage, Repeat

I’m staring at a submitted article entitled “PS4 vs Xbox One: Sony’s in Trouble, Not Microso... Comments(10)
DragonKnight 1d 18h ago
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Celebgate and Gamergate: A New Culture War

Do you know what happens when you listen to people who say "GEEZ, you all need to stop talki... Comments(8)
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I teach through gaming (What gaming has taught me).

I have the most rewarding job in the world. I teach. I teach students of all levels, of all... Comments(9)
cgoodno 3d ago
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Blood & Blade Giveaway

To celebrate the release of Blood & Blade on the Google Play store, IGG is hosting a special... Comments(4)

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IndieMonth: Final Phase

115d ago ... IndieMonth is indie-ing. I mean ending. Maybe both. Tomorrow is the last day, and it's a doozy! Before you all scatter, here's your chance: What did you think of this inaugural IndieMonth? Love it? Hate it? Feel fierce ambivalence? What was your favorite type of content - did you have a least favorite type of content? Want more of something and less of something else? Find games you n...

At a Glance: Tom Francis & Heat Signature

116d ago ... [b]Tom Francis[/b] designed Gunpoint, a game about reiring things and punching people, and another called Floating point about swinging around on a rope (it’s free!). He’s currently working on Heat Signature which is about sneaking aboard randomly generated spaceships. http://www.pentadact.com/ [b]Heat Signature[/b] is a space stealth game that has the player sneaking aboard randomly genera...

Interview with Tom Francis

116d ago ... [i]Tom Francis talks about action vs. stealth in his upcoming title [/i]Heat Signature[i], its influences, and we pick his brain on upcoming projects.[/i] [b]Herobyclicking:[/b] Heat Signature is a stealth game that places you aboard a ship that can board other ships searching for one ship in endless, infinite space. What is it about stealth that motivated your design? [b]Tom:[/b] It's a...

Heat Signature: Sneaking in Space

116d ago ... [b]From Herobyclicking[/b] [i]It may seem lonely. A small ship drifting through space. The camera pulls out and the vast nothingness surrounds your meager vehicle, placing you as a speck amongst the stars. But you are not lonely, you haven’t time for such things. You speed through space, picking up a ship on your sensors. You sneak on board, you gather information, you have your target. You...

Win an Amazon Gift Card - and Enter to Win a PS4!

116d ago ... [i]From Cat, With Love[/i] [i]Heat Signature[/i] is pre-Alpha! Today we’re giving away 3 gift cards - 1 $50 Amazon Gift card and 2 $25 Amazon Gift cards! [b]How to enter for a gift card:[/b] (THIS PORTION OF THE CONTEST HAS CLOSED. ALL WINNERS HAVE BEEN NOTIFIED VIA N4G TICKET) 1. Comment on any and all of the stories we have running today from our IndieMonth account on Tom Francis and [...

At a Glance: Size Five Games

117d ago ... [b]Size Five Games[/b] was rather inventively set up at the very peak of the Global Economic Meltdown by part-time Indie developer and full-time against-the-grain specialist Dan Marshall. It started out life as Zombie Cow Studios, before the crashing realisation that that is a [i]horrible[/i] name, and they changed it for something much less stupid. They make comedy games and have won a BAFTA....

Gun Monkeys: Killing for Cubes for Humanity

117d ago ... [b]From Herobyclicking[/b] If you were ever familiar with Size FIve Games when they were [i]Zombie Cow Studios[/i], you would know that they make games, BAFTA-award winning to boot. Though you might be more than a little surprised to know that the game that won an award from the British Academy of Film and Television, [i]Privates[/i], had to do with sexually transmitted diseases. If you were...

Interview with Size Five Games' Dan Marshall

117d ago ... [i]Dan Marshall of Size Five Games talks to us about what it means to be an indie developer, the deeper meaning behind Gun Monkeys and refuses to share even the slightest morsel on his next project. [/i] [b]Herobyclicking[/b] What does being an independent game developer mean to you? [b]Dan[/b] I guess it means freedom to do whatever I want, not having to answer to anyone. Really, the mos...

Win a Copy of Gun Monkeys - and Enter to Win a PS4!

117d ago ... [i]From Cat, With Love[/i] We have copies of [i]Gun Monkeys[/i] for you! Actually, we have two copies of [i]Gun Monkeys[/i] for each of you - one code gets you the game, and one for a friend! [b]How to enter for a code:[/b] (CLOSED) 1. Comment on any and all of the stories we have running today from our IndieMonth account on Size Five Games and [i]Gun Monkeys[/i]! 2. Your comment should...

My Idea For A New Ape Escape

117d ago ... While my first gaming console was an NES, the console that really made me into a gamer was my Playstation. The original Playstation, to me, is the cornerstone of gaming and part of a turning point in the industry that has provided us with so many new experiences over the past decade or so. I really liked Nintendo games almost as much as I am liking them now, but at the end of the day in my hone...

The ongoing list of third party ports and their flaws:

117d ago ... Note: This list will be ongoing and will include games outside the Wii U, so if I miss any, feel free to contribute. It's time this parties were shown where they went wrong, where common sense in development failed to enter into their plans for some ports, and to silence apologists who use their console preferences to defend the flawed ports. So a bunch of people (read: apologists) have tak...

At a Glance: Robin Arnott & SoundSelf

118d ago ... [b]Robin Arnott[/b] is an audio designer and interactive artist best know for "that creepy gas mask game", Deep Sea and "that chanting game," SoundSelf. He loves play. He loves learning. He loves the future, and how you and he will help create it. He wants you to prove that everything he thinks is wrong. He thinks that the way it's always been done is stupid. He thinks the way it's always been...

Interview with Robin Arnott, Part One

118d ago ... [i]Robin Arnott, sound designer and lead developer, takes us through a very educated and radical journey about SoundSelf and its far-out origins and even more complex goals as a medium for self-discovery.[/i] [b]Kyle:[/b] Now, SoundSelf is a “game” unlike any other, one directed entirely by your voice, or voices, as it were.  What sort of places did you draw inspiration to even conceive Soun...

Interview with Robin Arnott, Part Two

118d ago ... [i]Robin Arnott, sound designer and lead developer, takes us through a very educated and radical journey about SoundSelf and its far-out origins and even more complex goals as a medium for self-discovery. Read Part One of the interview here: http://n4g.com/user/blogpost/indiemonth/529433 [/i] [b]Kyle:[/b] In general, what sort of “higher plane” forces influence your creative potential...

Some Words for SoundSelf

118d ago ... [b]From Kyle[/b] Traveling to the astral plane by opening your third eye and leaving your pathetic meat and fiber sack behind is not something you consider doing often, but developer and sound designer Robin Arnott may have just the conduit to allow you to explore this possibility without the need for decade-long escapes to the furthest reaches of the Himalayas among spiritually altruistic m...

Win a Copy of SoundSelf - and Enter to Win a PS4!

118d ago ... [i]From Cat, With Love[/i] We have 9 copies of SoundSelf to give away! These are extra special because they grant you access to the current Alpha build AND to the final game when it's complete! [b]How to enter for a gift card:[/b] (THIS PORTION OF THE CONTEST HAS ENDED. ALL WINNERS HAVE BEEN NOTIFIED BY N4G TICKET) 1. Comment on any and all of the stories we have running today from our I...

At a Glance: Funomena

119d ago ... [b]Funomena[/b] is an independent game studio located in downtown San Francisco, California. The company was founded in January of 2013 by Robin Hunicke and Martin Middleton – two passionate game developers who believe that games can have a positive impact on the world. If you are curious how to say Funomena – just use this little song as a guide. https://www.youtube.com/watch?NR=1&feature=e...

The Funomena: When All You Can Make Are Games

119d ago ... It is difficult to predict what exactly Funomena has in store. They’re a team of developers with backgrounds creating games like [i]The Sims[/i], [i]Journey[/i], [i]Noby Noby Boy[/i], [i]Katamari Damacy[/i], [i]Flower[/i], and [i]The Walking Dead[/i] - just to name a few. Things like "kittens", "monkeys", "Origami", and "sunshine" top the team's list of Favorites. They have a logo made of block...

Win an Amazon Gift Card - and Enter to Win a PS4!

119d ago ... [i]From Cat, With Love[/i] Funomena is working on 3 unannounced titles that span a variety of platforms from console to iOS to VR! So we're giving away 3 gift cards - one for each unannounced game! 1 $50 Amazon Gift card and 2 $25 Amazon Gift cards! [b]How to enter for a gift card:[/b] (THIS PORTION OF THE CONTEST HAS ENDED. ALL WINNERS HAVE BEEN CONTACTED BY N4G TICKET) 1. Comment on an...

At a Glance: Bifrost Entertainment

120d ago ... [b]Bifrost Entertainment[/b] is based in the cold harsh lands of Norway. The bridge connecting the mortal realm to Valhalla, Bifrost represents the link between the player and the game with the aim of delivering original and refreshing games to players of all ages, across platforms. Their award-winning first app, Maja and the Magic Mirror, will be followed by action title Myriad. http://www....
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