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IndieMonth 1h ago
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It's Sabotage!

[b]By Valenka[/b] Imagine for a moment that Hotline Miami and Syndicate were getting busy... Comments(2)
IndieMonth 1h ago
260°

At a Glance: Modern Dream

[b]Modern Dream[/b] is a small group of game developers passionate about games, art and musi... Comments(0)
IndieMonth 1h ago
260°

Interview with Modern Dream’s Ollie Clark - LA Cops

[i]Imagine for a moment that Hotline Miami and Syndicate were getting busy with Starsky and... Comments(0)
IndieMonth 1h ago
260°

Giveaway: Steam Codes, LA Cops - and enter to win a PS4!

[i]From Cat, With Love[/i] Today you can win Steam gift codes! (Plus we’ll be keeping in... Comments(2)

Latest

It's Sabotage!

1h ago ... [b]By Valenka[/b] Imagine for a moment that Hotline Miami and Syndicate were getting busy with Starsky and Hutch on the television across the room and the Beastie Boys’ “Sabotage” playing in the background. It’s essentially the combination of the four that produced indie studio Modern Dream’s fourth creation: LA Cops. It’s currently in development and in a nutshell, it’s a fast-paced, top do...

At a Glance: Modern Dream

1h ago ... [b]Modern Dream[/b] is a small group of game developers passionate about games, art and music. from The Button Affair to The Cat That Got the Milk to their latest title, LA Cops, their style and vision is recognizable and distinctly beautiful. http://www.modern-dream.com/ [b]LA Cops[/b] A shootout game with a hint of strategy and gameplay inspired by Syndicate (The Bullfrog Classic) and...

Interview with Modern Dream’s Ollie Clark - LA Cops

1h ago ... [i]Imagine for a moment that Hotline Miami and Syndicate were getting busy with Starsky and Hutch on the television across the room and the Beastie Boys’ “Sabotage” playing in the background. It’s essentially the combination of the four that produced indie studio Modern Dream’s fourth creation: LA Cops. It’s currently in development and in a nutshell, it’s a fast-paced, top down shooter with a...

Giveaway: Steam Codes, LA Cops - and enter to win a PS4!

1h ago ... [i]From Cat, With Love[/i] Today you can win Steam gift codes! (Plus we’ll be keeping in touch with Modern Dream Creative Director to buy/beg a copy of LA Cops when it’s complete :) ) A shootout game with a hint of strategy and gameplay inspired by Syndicate (The Bullfrog Classic) and modern top down shooters, LA Cops is bold, vibrant and un-apologetically filled with gun action. LA Cops...

At a Glance: Chris Hecker

23h ago ... [b]Chris Hecker[/b] focuses on solving hard problems at the intersection of gameplay, aesthetics, and technology. He is an outspoken advocate for pushing the current boundaries of design and interactivity, in the hope that games will eventually reach their full potential as a medium. To this end he helped organize the Indie Game Jam, the Experimental Gameplay Workshop, and The Depth Jam, and hi...

SpyParty: A Game in Which I Kill My Husband

23h ago ... [b]By Cat[/b] Chris Hecker gets paid to watch me kill my husband over and over again. Well, he gets paid for his magnificent creation, [i]SpyParty[/i], with which I, through a combination of sheer luck and such skill it defies human limitations, kill my husband*. Over and over again. [i]SpyParty[/i] is an espionage game with two players where you play as Spy or Sniper. More than a comp...

Interview with SpyParty's Chris Hecker, Part One

23h ago ... [i]In Part One, Cat talks to Chris Hecker about working on Spore, how he explains [/i]SpyParty[i], the experience of shooting with guaranteed accuracy, and environments.[/i] [b]CAT:[/b] History time: before SpyParty, you worked on Spore. What was that like, and how has it informed the development of SpyParty? [b]CHRIS:[/b] Spore was the best of times, and it was the worst of times.  Or so...

Interview with SpyParty's Chris Hecker, Part Two

23h ago ... [i]Cat badgers Chris Hecker about in-game diversity, the value of aesthetics vs. gameplay, the "indie" label, and why the [/i]SpyParty[i] community is so darn nice. You can find Part One of the interview here: http://n4g.com/user/blogpost/indiemonth/528204 [/i] [b]CAT:[/b] The character models are getting their own makeovers, too, and I know you’ve spoken about diversity in the pa...

Giveaway: SpyParty - and enter to win a PS4!

23h ago ... [i]From Cat, With Love[/i] Today you can win one of a half dozen places in the Early-Access Beta of SpyParty! SpyParty is a tense competitive spy game set at a high society party. It's about subtle behavior, perception, and deception, instead of guns, car chases, and explosions. One player is the Spy, trying to accomplish missions while blending into the crowd. The other player is the Sni...

What exactly does a AAA game mean?

1d ago ... We've all heard it before, and with each new generation of gaming we all want to play them, but what exactly are they? Ask anyone and you are likely to get various answers. Some may argue they are based on budgets, some may suggest they are based on the amount of marketing they get. While others can claim it's a thresh-hold of how well they sell. Could it possibly be a combination of all thr...

Giveaway: Always Sometimes Monsters - and enter to win a PS4!

1d 22h ago ... [i]From Cat, With Love[/i] Today you can win one of two dozen copies of Always Sometimes Monsters! In Always Sometimes Monsters you live for 30 days trying to make it from one coast to the other before your one true love marries someone else. Faced with course-altering decisions at every turn, you affect your path, the characters you meet and the world around them - but few things are ev...

Interview with Vagabond Dog, Part Two

1d 22h ago ... [i]Less than a month ago, Always Sometimes Monsters was released by Vagabond Dog as their first project about moral choices in life. Small choices or not, they impact the main character's life and your ability to achieve your only objective: getting the love of your life back. FogKnight spoke with Vagabond Dog's creative director, Justin Amirkhani, about the very creation of Vagabond Dog and...

Interview with Vagabond Dog, Part One

1d 22h ago ... [i]Less than a month ago, Always Sometimes Monsters was released by Vagabond Dog as their first project about moral choices in life. Small choices or not, they impact the main character's life and your ability to achieve your only objective: getting the love of your life back. FogKnight spoke with Vagabond Dog's creative director, Justin Amirkhani, about the very creation of Vagabond Dog and...

Finding Answers in Always Sometimes Monsters

1d 23h ago ... [b]By Justin Amirkhani, Creative Director[/b] Always Sometimes Monsters started as an attempt to find the answer to one of the biggest questions I had ever come across. What else could my life be? Whether the game was ever able to successfully answer it, or if it was even able to pose the question to players is not what's worth talking about here. Over the course of producing ASM I have c...

Could We Be Always, Sometimes, Monsters?

1d 23h ago ... [b]By Fogknight[/b] How can you know when you are actually making  a morally correct choice or not? How can you know if the choices you made were the right or wrong ones? Will every bad decision bring a consequence or not? Those are some of the questions we ask ourselves during our lifetime before we make some serious decisions.

 Many games have used the element of morality to engage pla...

At a Glance: Vagabond Dog

1d 23h ago ... [b]Vagabond Dog[/b] is a small independent game studio from Toronto. They make games about life, inspired by their experiences. http://vagabonddog.com/ [b]Always Sometimes Monsters[/b] is a unique roleplaying game set in the modern world. You take on the life of your character for 30 days as you try and make it from the east coast to the west coast before your one true love marries someon...

The 7 Worst Football Videogames

2d ago ... Note; This is a follow-up to 'The 7 Greatest Football Videogames' which I posted on here a few weeks back. If you want to read it, here's the link http://n4g.com/user/blogpost/ashhd/527885 FIFA President Sepp Blatter once said “FIFA stands for discipline, respect and fair-play, not just on the field of play, but in our society as well”. Clearly then, Mr Blatter has never taken a three-nil...

The Virtues Of Assassin's Creed 3

2d ago ... There are times in my life where I have kind of a "gaming rut;" an extended period of time where there is either nothing new or current that interests me, or I simply do not have the finances to purchase what does. In these moments I take to going back and playing older games. Sometimes I age myself and go way back to play NES to PS1 games; still other times I don't go so far and I will play PS...

Giveaway: Drunken Robot Pornography - and enter to win a PS4!

2d ago ... [i]From Cat, With Love[/i] Now’s your chance to discover what happens when you give your robot bartender sentience. Today we’re giving away codes to Dejobaan Games’ [i]Drunken Robot Pornography[/i]. [b]How to enter:[/b] Comment on any and all of the stories we have running today from our IndieMonth account on Dejobaan Games and [i]Drunken Robot Pornography[/i]: [b]Today’s Stories:[/b]...

Interview with Dejobaan Games

2d ago ... [i]Herobyclicking talks with Dejobaan founder, Ichiro Lambe, about [/i]Drunken Robot Pornography[i], their new title [/i]Elegy for a Dead World[i], platforms and design influences.[/i] [b]Herobyclicking:[/b] Why do you make games? [b]Ichiro:[/b] Instead of tossing me a baseball when I was a kid, my father sat me down in front of a TI 99/4A. Flash forward 30 years later, and when I wake up...
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