﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>N4G.com : News Feed : mobile</title><link>http://www.n4g.com</link><description>All the lates news for mobile.</description><language>en-us</language><copyright>(c) 2006, N4G.com, All rights reserved.</copyright><ttl>60</ttl><item><title>Champions Online iPhone Companion Released</title><link>http://www.n4g.com/mobile/News-444017.aspx</link><description>Today Cryptic Studio released the Champions Companion. It's an iPhone/iPod Touch program that lets you stay connected to Champions Online even when you're on the go.</description><pubDate>Tue, 15 Dec 2009 08:11:05 GMT</pubDate></item><item><title>CrimeCraft: Kingpin Bowls Over Your iPhone Today</title><link>http://www.n4g.com/mobile/News-443938.aspx</link><description>If you're wondering just why you should check out this app -- aside from the fact that it's shiny and new -- then be aware that the first 50 players to hit max level in Kingpin will earn a CrimeCraft AUG that offers an experience and a money bonus. Also in the wings are a limited number of CrimeCraft gold bar packages, the Valley Forge Federalist, an assault rifle with five &amp;quot;slots&amp;quot; and a five slot submachine gun, the R-Sys Smilodon.</description><pubDate>Mon, 14 Dec 2009 22:26:48 GMT</pubDate></item><item><title>Warrior Epic Expands to Facebook and iPhone</title><link>http://www.n4g.com/mobile/News-443933.aspx</link><description>Warrior Epic, the free-to-play MMO from True Games, is joining what very well may be the next big thing for MMO gaming: they now have an iPhone app. They follow in the footsteps of games like Fallen Earth and Crime Craft, who led the charge earlier this year by announcing that they were working on iPhone apps.</description><pubDate>Mon, 14 Dec 2009 22:18:39 GMT</pubDate></item><item><title>Monkeys in Space: Escape to Banana Base Alpha - ZTGD Review</title><link>http://www.n4g.com/mobile/News-443865.aspx</link><description>Cat writes: With line-drawing as established an app formula as match-3, it's nice when one comes on the scene that doesn't make me want to cry from the pain of bland mimicry. The abundantly titled Monkeys in Space: Escape to Banana Base Alpha stays true to the simple hook of path management. Polished to a sparkling sheen the addictive gameplay is made impossibly better by the addition of monkeys.</description><pubDate>Mon, 14 Dec 2009 20:47:20 GMT</pubDate></item><item><title>Tiny Nuclear Batteries to Power Micro Devices</title><link>http://www.n4g.com/mobile/News-443231.aspx</link><description>Typical chemical batteries just don't cut it when a device needs to run for years without fail. Enter the betavoltaics, or tiny nuclear batteries that harvest energy from radioactive sources such as tritium.  &lt;br&gt;  &lt;br&gt; Now a company called Widetronix has developed new betavoltaics that can run for up to 25 years and perhaps power tiny devices in everything from military hardware to smartphone sensors.</description><pubDate>Sun, 13 Dec 2009 17:56:21 GMT</pubDate></item><item><title>IGN: 2009 Game of the Year Award Nominees</title><link>http://www.n4g.com/mobile/News-442702.aspx</link><description>IGN's official Game of the Year awards are approaching. Today they proudly present to you the official nominees for every category, on each platform.</description><pubDate>Sat, 12 Dec 2009 02:06:22 GMT</pubDate></item><item><title>Kingdom Hearts Birth by Sleep, Coded full scans: Zack and Herc childhood friends?</title><link>http://www.n4g.com/mobile/News-442087.aspx</link><description>FULL scans are here (previous updates have been partial).  Six Famitsu pages show new Kingdom Hearts: Birth by Sleep images, including more Zack and Kairi.  These include a shot of Kingdom Hearts Coded.</description><pubDate>Fri, 11 Dec 2009 18:08:40 GMT</pubDate></item><item><title>'Paperboy' Coming to iPhone</title><link>http://www.n4g.com/mobile/News-442164.aspx</link><description>Touch Arcade: &lt;br&gt;  &lt;br&gt; Elite Systems has announced that they will be bringing the classic arcade game Paperboy to the iPhone and iPod Touch. Paperboy was an arcade game originally released in 1984 by Atari. Your job was to deliver newspapers to your customers while riding your bike.</description><pubDate>Fri, 11 Dec 2009 04:35:33 GMT</pubDate></item><item><title>Take the Poll: Nintendo DS vs. Sony PSP vs. iPhone/iPod Touch</title><link>http://www.n4g.com/mobile/News-441516.aspx</link><description>The convergence of social media and gaming is becoming harder to deny. The domination of the FarmVille Facebook game, the blockbuster acquisition of Playfish by EA, and the rise of the iPhone as a gaming platform immediately come to mind as examples of social media's impact on the game industry.</description><pubDate>Thu, 10 Dec 2009 08:41:18 GMT</pubDate></item><item><title>iCasual: A Farewell to Kings | The Portable Gamer</title><link>http://www.n4g.com/mobile/News-441346.aspx</link><description>On today's episode of The Portable Gamer's iCasual podcast, Michelle Lopez reviews A Farewell to Kings from Rob Steward Inc. New iCasual podcasts are available every weekday on TPG.</description><pubDate>Wed, 09 Dec 2009 23:25:39 GMT</pubDate></item><item><title>iPhone Review: Auditorium | The Portable Gamer</title><link>http://www.n4g.com/mobile/News-441344.aspx</link><description>The Portable Gamer writes &amp;quot;Electronic Arts brings Auditorium, Cipher Prime's Flash-based puzzle game, to the iPhone and iPod touch, and it is wonderful. The object of Auditorium is, at its most basic, to guide the flow of particles.  A flowing stream of music particles must be manipulated to reach a destination, a music basket. When enough particles from the stream flow into the basket, a single instrumental voice – a piano, string section, or the like – begins to play.  Multiple baskets in the same puzzle play different sounds, and each harmonizes with the other(s), so as more baskets are filled, increasingly sophisticated, musically lush, soundscapes are created.&amp;quot;</description><pubDate>Wed, 09 Dec 2009 23:16:42 GMT</pubDate></item><item><title>Breast Wobbling iPhone Game Maker Bribing Bloggers</title><link>http://www.n4g.com/mobile/News-441093.aspx</link><description>Negative Gamer writes; &lt;br&gt;  &lt;br&gt; &amp;quot;Earlier this year an iPhone app came out that let you set which parts (breasts) of an image (sexy lady) should wobble. When you shake the iPhone, whatever you set to wobble would do as expected. There's a new version of the game on the way and sticking to a tight moral code, the game's makers are offering $300 to bloggers who mention it.&amp;quot;</description><pubDate>Wed, 09 Dec 2009 22:42:44 GMT</pubDate></item><item><title>Time Magazine Top 10 videogames of 2009</title><link>http://www.n4g.com/mobile/News-440658.aspx</link><description>Time Magazine has gone &amp;quot;Top 10&amp;quot; mental and has issued loads of lists on its website but only one should be near and dear to your heart That would be the list of the top 10 videogames of 2009. Whether or not you agree with the list is entirely a matter of opinion &lt;br&gt;  &lt;br&gt; Top 10 Video Games &lt;br&gt; 1.??? &lt;br&gt; 2.Batman: Arkham Asylum &lt;br&gt; 3.DJ Hero &lt;br&gt; 4.Borderlands &lt;br&gt; 5.New Super Mario Bros. Wii &lt;br&gt; 6.Geo-Defense Swarm &lt;br&gt; 7.Scribblenauts &lt;br&gt; 8.Halo: ODST &lt;br&gt; 9.Assassin's Creed 2 &lt;br&gt; 10.Uncharted 2</description><pubDate>Wed, 09 Dec 2009 02:51:28 GMT</pubDate></item><item><title>The Portable Podcast, Episode 10 | The Portable Gamer</title><link>http://www.n4g.com/mobile/News-440642.aspx</link><description>TPG writes: &amp;quot;We speak with mobile game developer Markus Nigrin about the issues with trademarks on the App Store, particularly the Edge and Tim Langdell saga, and his own personal experience with trademark issues. We also speak about the other non-iPhone mobile gaming market, and how Android, BlackBerry, and Windows Mobile could affect the App Store gaming market in the coming months.&amp;quot;</description><pubDate>Tue, 08 Dec 2009 22:22:59 GMT</pubDate></item><item><title>iPhone Review: Super Monkey Ball 2 | The Portable Gamer</title><link>http://www.n4g.com/mobile/News-440633.aspx</link><description>TPG writes: &amp;quot;For ten bucks you are getting as close to the console version as any other portable version I've seen, and with the simplified level layouts and somewhat improved control, you can actually play SMB2 with some patience and practice.  If you are a big fan and felt burned on the first go round, give this one a shot.  The first SMB did not help this game's rep, but SMB2 goes a long way to redeem it.&amp;quot;</description><pubDate>Tue, 08 Dec 2009 22:11:51 GMT</pubDate></item><item><title>iPhone Review: Ace Combat Xi: Skies of Incursion | The Portable Gamer</title><link>http://www.n4g.com/mobile/News-440623.aspx</link><description>TPG writes: &amp;quot;Ace Combat Xi (which does not mean '11', this is a mini-sequel to Ace Combat X on PSP) was developed by Project Aces, the team responsible for all console versions.  The developers built the game from the ground up and it shows, the graphics are neck and neck with its PSP forefather.   Ace Combat Xi sports some of the tightest accelerometer and touch screen controls seen on an iPhone game to date.  Featuring an original story exclusive to iPhone, players can again join a fictional nation's air force (here the 'Falco Squadron') and take off towards a make believe neighboring nation's enemy-infested skies in real world aircraft.  The familiar sights and sounds give no doubt that this game is Ace Combat and Namco has made sure that everything you liked about the console version is here, it's just that there is not that much of it.  Some will argue they would have waited another couple of months and bought a longer game for 10 bucks, but I counter that I am glad to have the foundation of an amazing title in my hands now for five.&amp;quot;</description><pubDate>Tue, 08 Dec 2009 22:11:03 GMT</pubDate></item><item><title>Cash Cow - ZTGD Review</title><link>http://www.n4g.com/mobile/News-440430.aspx</link><description>Cat writes: Cash Cow, a matching game, proves that sometimes all that's needed for a good app is tried and true gameplay with a fresh spin. A port of the PC version released a year ago, there's no doubt the iPhone offering is the superior version. Touting slicker gameplay and even increased content, well, it's from Chillingo, so polish is practically guaranteed.</description><pubDate>Tue, 08 Dec 2009 18:03:40 GMT</pubDate></item><item><title>iPhone Review: Christmas Sudoku | The Portable Gamer</title><link>http://www.n4g.com/mobile/News-439977.aspx</link><description>TPG writes: &amp;quot;The glow of Christmas lights.  The brightly colored presents.  The Sudoku on your iDevice?!  It's beginning to look a lot like Christmas, so the folks at 99 Games have stuck a big red bow on a perennial puzzler.  So is Christmas Sudoku one of Dancer's favorites, or will it find a lump of coal in its stocking?&amp;quot;</description><pubDate>Tue, 08 Dec 2009 01:04:41 GMT</pubDate></item><item><title>iPhone Review: Twin Blades | The Portable Gamer</title><link>http://www.n4g.com/mobile/News-439974.aspx</link><description>TPG writes: &amp;quot;This game has its flaws, but it's also inordinately beautiful, and that seems to excuse some of its issues – with its great graphics, it's certainly fun to visually experience, and that does add value to the game. On its own, the game is decent – but the surrounding package adds value and quality to it. I have wondered if a good-looking game can add to the actual quality of the game – I think that the game needs to have the base goodness to it in order for the outlying elements to add some degree of quality to it. In this case, I feel it is the truth. Twin Blades is a joy to behold, and not bad to play despite its repetitiveness.&amp;quot;</description><pubDate>Tue, 08 Dec 2009 00:51:25 GMT</pubDate></item><item><title>iPhone Review: geoSpark | The Portable Gamer</title><link>http://www.n4g.com/mobile/News-439973.aspx</link><description>TPG writes: &amp;quot;But it's everything that comes together to make this game great – the graphics, the sound, the design, the gameplay itself – everything is working on an exceptional level. There is nothing quite like having an extended session going, your heart beating out of your chest, knowing that one mistake leads to heartbreak. You're just transfixed on your device, trying to keep chains going and frantically detonating sparks as they are about to collide with one another. It is when you realize just how intense the experience can get, when you start to see new sparks that you couldn't have imagined were in the game. It's the amazement of discovery, and the intensity of the gameplay, of perpetually living on the edge knowing of the thin line between success and failure, that makes this game one of the best iPhone games, if not one of the best games period, released this year.&amp;quot;</description><pubDate>Tue, 08 Dec 2009 00:49:33 GMT</pubDate></item></channel></rss>