The story of Metal Gear, in its entirety, begins with The Boss.
The Boss is a woman who, in her mid-20s, assembled a
cooperative special forces unit of american and soviet operatives in WWII that played a significant role in the allied victory (the "Cobra Unit".) Upon the start of the cold war, the Cobras were disbanded as her loyalties remained with the United States.
The Boss trained Naked Snake ("John," "Jack," "Big Boss".) for at
least a decade after WWII they were partners, and he was her last and
perhaps greatest apprentice. They were closer than allies, than friends
or family. In the late fifties they parted ways, Snake no longer her
fledgling but fully capable as an independent operative.
in 1964, in the height of the cold war, The Boss defected to the soviet
union, rejoining the Cobras under the ambitions of Colonel Volgin's
radicalist unit. There she gave her new hosts a pair of american-made
nuclear shells, along with the return of their asylum-seeking weapons
development scientist Dr Sokolov (the obligatory scientist-in-distress
of MGS3.) Unexpectedly, Volgin used one of these shells to eradicate a
soviet development site, removing evidence of his insurrections against
the soviet government and Premier Khruschev.
Naked Snake, her last disciple, was enlisted to find her and eliminate
her along with the growing soviet threat she has enabled. She never
expresses to him any purposes behind her defection, only that she is
'loyal to the end.'
Only in the end do we understand her purpose. only once snake's mission
is complete does he understand. The Boss's defection was, at first, an
order. She was to defect to the soviet union, specifically to Volgin's
command, as a ruse by the US government.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
They better not screw up the movie!
I love the backstory of this series. Metal Gear Solid 4 cannot come out soon enough!
-Squall
*Brain hurts*
MGS2 was all Genes Vs. MEME aspect and MEME prevailing on the end at least for what Solidus/Raiden believed in.
This actually fills in some gaps and sets the chronological order of the games for me perfectly. I think due to the fact that they jumped around in the timeliness with the games it confuses everyone a bit. This definitely puts everything in it's correct order and really brings the story together. A must read for all Metal Gear Fans. Now I just need to get my hands on the first Metal Gear game.
-Black-