Examining what made Valve’s science fiction puzzle-platformers absolute must-plays for any and all gamers.
A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.
From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."
Portal RTX may look like a quant remaster, but that couldn't be further from the truth. It's one of the most demanding games available today.
And in a bad way! This is not where gaming should be going. We should focus more on better physics, AI, more meaningful writing, substance in storytelling and overall art over reflections and lighting effects. But hey, you've got billion dollar companies trying to sell you stuff, so I guess you have to make a whole ecosystem around ray tracing because people make a living out of it on youtube. Talk about losing touch with reality and taking eye off the ball. Advancing gaming as a whole my ass!
I would put either one in my top 10. Not bad games but I didn't love them.
Definitive franchise of the generation?
Gears of War?
Uncharted?
Assassin's Creed?
Seems like any of those would be more deserving of that title.
Hell, what about Call of Duty, for that matter?
Portal and Portal 2 are both great, but c'mon...
The Souls series
Mass Effect probably because people from all platforms adore the series
The portal games were great fun though