IGN - Devs were saying porting a PS3 game to the PS4 would be hard, so is The Last of Us proof they were lying? No. No, it isn't.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Najam from eXputer writes "It's time fore a new installment in the series, not another pointless remaster."
They are working on something new. Not to be rude but it is impossibility stupid to think ND next major announcement is going to be a remaster or their next Last of Us entry is going to be another remaster.
The team is sad for losing out on such a great project but celebrates its growth because of spending time on it.
All they had to do was make a basic online mode like their previous games. Instead they wanted more money and choose to go live service which makes games worse in my opinion.
What a waste of time and money, what a shame.
Not sure why they didn’t just make Factions 2. There was no need to make it a live service.
TLoU Factions was a great addition such a shame they couldn’t be bothered to remaster that for PS5 considering the crazy high price tag of the remaster of a remaster…
This is something to be celebrated. This studio is smart and they get it, even factions 2 wouldn't've have been worth the time. I am surprised they didn't just remaster the first one though, but actually how popular was Factions?
porting from PC is easy, porting from a PS3 games designed for the CELL is hard, it needs re-writing and re-synchronizing, but ND managed it anyway.
- the CELL has different architecture from 86x, so new code needs to be re-wrote for the PS4 CPU.
- the CELL(a CPU) handled some GPU jobs, on the PS4 it is the revers as the GPU is designed to handle CPU jobs.
- the CELL was proprietary so developers needed to learn new things to develop for it and only high level coders can work on it properly, also this leads to a small pool of API developers, on the other hand 86x is the standard as it has a long history of documentation and every coder knows it in and out.
Honestly if you actually know anything about game development. It's all bullshit. Any modern engine can convert your game into whatever hardware with only a few weeks worth of work. It's rather the company doesn't want to, lying to you how hard it is, or doesn't have modern tech. At least those were the words from my computer science professor
The port is really shoddy actually.
Glitches a lot, sound stops working at times, NPCs disappearing, NPC path-finding breaking, and the matchmaking is a pathetic joke that has caused me to trade the game in.
I played the game through again, played the awesome DLC, then went to MP and just couldn't believe how rubbish matchmaking is.
I'm not willing to sit for upwards of 10 minutes to wait for a game.
I thought ND were amazing. This proves they're human and make a lot of mistakes at times.
The port just completely lacks the polish of the PS3 version.
Only a person who knows nothing about game development would think that porting a game between two consoles with completely different architectures is easy. Kind of like people who still believe that a DDoS attack is a hack.