"Let’s face it; we’ve reached a point where the cynical, yet-unavoidable truth concerning the relevancy of JRPG couldn’t nearly deafen any opposing dissention to the contrary anymore like it has in 2014. Every new batch of titles hazardously published by the brave publishers who endorse them dangerously escalate the degree of pandering the same monotonous exercise of tired conventions and obnoxiously antiquated visual designs that are do very little, or nothing, to break the repeating slump of circle-jerking that’s been plaguing the genre for the better part of ten years."
Numerous factors are in play when it comes to delivering turn-based combat that feels like it packs the punches it dishes out.
In this first edition of "PunishedChat," a new series where The Punished Backlog's Sam Martinelli interviews friends about various video game related subjects, he discusses the JRPG genre.
Octopath Traveler really blew up, didn’t it? The Nintendo Switch exclusive became a top eShop seller after launch and physical copies were so rare, Square Enix was issuing apologies and asking people to please consider a digital copy if they could not wait. It is a fun RPG to spend 40 to 60 hours playing. But, what if [a player has] already finished the game? What if [they] are ready to follow some new stories?
You aren't finishing this game in 40-60hrs... maybe one or two of the eight character's individual stories.
#neverstoptraveling
That was a combulated read. Unnecessarily complex sentences disrupt the pacing throughout the article! Hey! Just the same thing I believe the article was complaining about JRPGS!
There has been a string of recent articles pointing out faults in JRPGs. While I do enjoy that sub-genre of gaming, I think the recent criticism they are getting is quite fair.
Pacing, mechanics, tutorials, generic teenage characters are starting to get very stale.