100°

Make it a (Virtual) Reality: Grand Theft Auto

VRFocus - If there’s one franchise that could and should prove to be the ultimate virtual reality (VR) sandbox, it’s Grand Theft Auto. Ever since Rockstar Games revolutionised videogames with 2001’s Grand Theft Auto III the series has remained a consistent example in how to let players run free in the world and have fun the way they want to. Imagine transporting those open worlds and countless activities to the world of VR.

Neixus3527d ago

The game isn't meant to be seen from a first person point of view, thus breaking the illusion if some glitch or something happens.

ikarodemon3527d ago

I agree with Neixus.

- No first person
- you can't enter most buildings and homes
- 99% of NPC are randomly generated and has no personality or home or routine activities.
- you can't interact with small objects, only cars and weapons.

Skyrim is a much better choice!

Fastandslow3527d ago

So much death in skyrim so many falling mammoths

DoctorFry3527d ago

Except Skyrim is nowhere near as detailed or polished; it just has a pretentious amount of repetitive content (fetch quests much?) to supersede its flaws. You think any game like GTA would allow the player to scrutinize a myriad of objects? No, it would be nugatory for, let's see, having Trevor pick up a wooden plate. Besides, GTA would never have, or need first person. It'd be senseless, and completely awkward towards the game's core gameplay. It's always been third person.

Also, Skyrim doesn't have many buildings, whereas GTA has a proliferation of buildings since the game is instated with a city, alongside multiple towns. It'd be impracticable for GTA allowing the player to enter every building.

Dfooster3527d ago

I always thought this when you left the game running and it went into a first person view by itself after awhile and you could just appreciate the world carrying on without your input.

I'd be happy to just visit the grand theft auto universe as a tourist in VR even if they stripped away most of the gameplay it would still be amazing just to walk about a full size city.

1nsaint3527d ago

Could happen, think about it:

Grand theft auto Five (GTA V)
The people who made GTA are rockstar (R*)

Add R* to GTA V And you get GTA VR*
Take away the * and you get VR
VR means Virtual reality!

Coincidence? I think not!

50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing136d ago

Cost of realistic looking movement.

lucasnooker36d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos36d ago (Edited 36d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar36d ago

They already learned they dont have to actually make a great game

sagapo36d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp36d ago (Edited 36d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg36d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos36d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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