140°

AMD Showcases Crysis 3 & Battlefield 4 Running On Laptops Via Cloud Gaming

AMD has released a new video, in which Alex Nataros, CEO of Leap Computing, explain the technologies behind cloud gaming and the benefits of what its solution brings to gamers everywhere.

Read Full Story >>
dsogaming.com
Godz Kastro3526d ago

Cloud based tech is the future. I wanna see what MS does in this category.

Ares84HU3526d ago

It is the future unfortunately. But I don't like it. It takes away our ownership of video games and it's bad news for collectors like myself.

bandit9053526d ago

same here I cant wait, its gonna be awesome

hello123526d ago

cloud gaming is the future. Sony fans will see the future on xb1 soon enough and the hate will diminish.

MrDead3526d ago (Edited 3526d ago )

Cloud gaming is not exclusive to Xbox. There is nothing stopping Sony, Nintendo or any company from using this.

Ripsta7th3526d ago (Edited 3526d ago )

Its not exclusive but MS and other parties seem to be the ones hard at work to perfect this new tech. Meaning when it finally takes off they will have the most experience
@Ares below- PS now is completely different to the Cloud computing MS is doing, as you guys have said many times

GUTZnPAPERCUTZ3526d ago

Im sorry, last time I checked PS4 and WiiU did not have the hardware for Cloud Computing on the same level MS does...? Xbox One has a Faster CPU, 4 Move Engines specifically for Cloud Computing and a fast 32mb ESRAM Cache for read/write and dumping dumping of data... Just saying

MrSec843526d ago (Edited 3526d ago )

@GUTZ all of that is meaningless, all any platform needs to use cloud computing is an Ethernet connection or wifi.

This is proven by the fact that this guy isn't using an Xbox One for each of these games, he's using APU based laptops.

Even an APU isn't needed to use "the cloud", so yes Nintendo and Sony could use this if they want to.

I'd be interested to know how far away the servers are from those laptops.
If the servers are in the building I'd be laughing my backside off.

Even if MS managed to reduce the latency down to reasonable levels, there's still the issue of cost of servers and maintenance.
Keep in mind that multiple times the processing power of Xbox One, means multiple times the cost of an Xbox One's production costs, times that by the amount of people you need to provide external processing power for at high demand times.

Reality is that Microsoft will want to make money off of this, so Xbox Live Gold isn't going to cover the price of entry for customers, more than likely a subscription system will be needed for MS to make money and gamers won't want to pay more than they already have for the console and their yearly XBL sub fee.

dcbronco3526d ago

MrSec, Microsoft already has a cloud server system in place. It's called Azure. 800,000 servers spread throughout the world. And their division that contains Azure already has revenue of several billion dollars a year and was the biggest gainer in the cloud space last year (one of). So business' are already footing the bill. Gamers will be piggy backing on that. And trust me, business' pay a premium for these services. Though it is still a savings overall for them.

Also as far as an increase in cost to reproduce Xbox One power you're looking at that wrong. The latest AMD chips to come out that replaces the Jaguar cores with Puma cores are 40% faster, lower powered and use a slightly modified Jaguar core. They just made it more efficient and rebranded it. It also has a much better GPU still built on the same GCN design found in the Xbox One. I believe the clock speed is higher on both sides also. I'm sure the server won't be spending it's entire time focused on one Xbox. Each will handle many. I would bet a server with several APUs and a bunch of RAM could be set up to run a given map for MP or level for SP in a physics model that would then run scenarios received from a user. Since both would have the level loaded, the server just does the scenario and updates the results.

+ Show (1) more replyLast reply 3526d ago
Ares84HU3526d ago (Edited 3526d ago )

@KNWS

Answer: Playstation Now

Guess you are too much of a Xbox fanboy to know about it. But please google it.

Thanks!

Nekroo913526d ago

Sony is the one doing cloud gaming.. MS is cloud computing.

What kind of fanboy are you when you dont even know this

Pricey3526d ago

KNWS why don't you get the difference between streaming a game( OnLive, PS Now, AMD) and offloading processing to a server. Playstation fans are skeptical about the later not the former.

It seems to me that KNWS knows f-all.

+ Show (1) more replyLast reply 3526d ago
CertifiedGamer3526d ago

In what maps is there a helicopter that you fly? I think that BF2.

uth113526d ago

It's not the future until internet bandwidth is beefed up across the board. Still plenty of areas where internet is too slow to support game streaming properly

lokirevamped3525d ago

I agree, but some of us have fast enough internet, I have 150\65, Fios.

270°

AMD FSR 3.1 Announced at GDC 2024, FSR 3 Available and Upcoming in 40 Games

Last September, we unleashed AMD FidelityFX™ Super Resolution 3 (FSR 3)1 on the gaming world, delivering massive FPS improvements in supported games.

Read Full Story >>
community.amd.com
Eonjay24d ago (Edited 24d ago )

So to put 2 and 2 together... FSR 3.1 is releasing later this year and the launch game to support it is Rachet and Clank: Rift Apart. In Sony's DevNet documentation it shows Rachet and Clank: Rift Apart as the example for PSSR. PS5 Pro also launches later this year... but there is something else coming too: AMD RDNA 4 Cards (The very same technology thats in the Pro). So, PSSR is either FSR 3.1 or its a direct collaboration with AMD for that builds on FSR 3.1. Somehow they are related. I think PSSR is FSR 3.1 with the bonus of AI... now lets see if RDNA 4 cards also include an AI block.

More details:
FSR 3.1 fixes Frame Generation
If you have a 30 series RTX card you can now use DLSS3 with FSR Frame Generation (No 40 Series required!)
Its Available on all Cards (we assume it will come to console)
Fixes Temporal stability

MrDead23d ago

I've been using a mod that allows dlss frame gen on my 3080 it works on all rtx series. It'll be good not to rely on mods for the future.

darksky23d ago

The mods avaiable are actually using FSR3 frame gen but with DLSS or FSR2 upscaling.

Babadook723d ago (Edited 23d ago )

I think that the leaks about the 5 Pro would debunk the notion that the two (FSR 3.1 and PSSR) are the same technology. PSSR is a Sony technology.

MrDead24d ago (Edited 24d ago )

I wonder how much they fixed the ghosting in dark areas as Nvidia are leaving them in the dust with image quality. Still good that they are improving in big leaps, I'll have to see when the RTX5000 series is released who I go with... at the moment the RTX5000's are sounding like monsters.

just_looken23d ago

Did you see the dell leaks were they are trying to cool cards using over 1k watts of power.

We are going to need 220 lines for next gen pcs lol

MrDead23d ago

That's crazy! Sounds like heating my house won't be a problem next winter.

porkChop23d ago

As much as I hate supporting Nvidia, AMD just doesn't even try to compete. Their whole business model is to beat Nvidia purely on price. But I'd rather pay for better performance and better features. AMD also doesn't even try to innovate. They just follow Nvidia's lead and make their own version of whatever Nvidia is doing. But they're always 1 or 2 generations behind when it comes to those software/driver innovations, so Nvidia is always miles ahead in quality and performance.

MrDead23d ago

I do a lot of work on photoshop so an Intel Nvidia set up has been the got to because of performance edge, more expensive but far more stable too. Intel also have the edge over AMD processors with better load distribution on the cores, less spikes and jitters. When you're working large format you don't want lag or spikes when you're editing or drawing.

I do think AMD has improved massively though and whist I don't think they threaten Nvidia on the tech side they do make very well priced cards and processors for the power. I'm probably going with a 5080 or 5090 but AMD will get a little side look from me, which is a first in a long time... but like you said they are a generation or two behind at the moment.

Goosejuice22d ago

While I can't argue for amd gpu, they aren't bad but they aren't great either. The cpu for amd have great. I would argue the 7800x3d as one of the best cpu for gaming right now. Idk about editing so I take ur word for that but gaming amd cpu is a great option these days.

porkChop22d ago

@Goosejuice

I have a 7800X3D. It certainly is great for gaming. Though for video editing, rendering, etc, I think Intel have the advantage from what I remember. I just mean from a GPU standpoint I can't support them.

70°

AMD storm Nvidia's Super launch party with temporary price cut to RX 7900 XT

Now that the RTX 4070 Super has launched, AMD have chopped the price of the RX 7900 XT to new lows.

Read Full Story >>
videogamer.com
80°

AMD Radeon 700M "RDNA 3" iGPUs Recieve Fluid Motion Frames Support, Brings FPS-Boost To Gamers

AMD has expanded its Fluid Motion Frames (AFMF) tech to Radeon 700M iGPUs which play a major role in laptops, handhelds & desktops.

Read Full Story >>
wccftech.com
Tapani96d ago

The ideal FPS would be for Steam Deck 45fps which is boosted to match the 90hz screen. However, today's new games are not on that level even on the OLED version, so the successor to Phoenix Point needs to come out fast. The 2nd Gen Steam Deck needs a VRR screen as well to make this doable. 2025 should be the year for such a device.

XBManiac95d ago

Or you need to play games better suited for Steam Deck. What would be great is a more powerful version of Steam Deck with higher specs for latest games. But... it will take a couple of years, it seems, as Gabe is waiting for a real next gen Zen+RDNA really portable kit.

Tapani95d ago

You are right, it really does come down to understanding what your Steam Deck can play and how. And that to me, is a bit of a pain to deal with. For a portable, I have zero interest in tuning anything, and just want to pick up and play. To do so in the PC space, you are correct, there needs to be a real next gen APU available.

That being said, I really appreciate there are these devices and can see how people like using them. To me the Steam Deck or any PC handheld should be a device which can continue the AAA games I play on my 4090 when I'm on the go.

Personally, I'm waiting for Strix Point, RDNA 3.5 at 16CU and an OLED VRR 90-120hz screen and better memory bandwidth. This should play AAA games at low settings at locked 40 or 45 fps which would be great already for a handheld. When Strix Point is out, most of the non-Valve PC handheld manufacturers have already sorted out the kinks in their software as well, so there should be a good maturity in 2024 or 2025 in these devices.

I do think, though, that Fluid Motion Frames will be a technique that these handhelds will benefit a lot from in the coming years as it spreads.