Last week UK developer Ninja Theory unveiled its new game, Hellblade, during Sony's press conference.
It did so with a trailer that showed off a character that reminded some of one of Ninja Theory's old games: Heavenly Sword.
Ninja Theory's Tameem Antoniades talked with Wccftech on Hellblade's development, the "independent AAA" market and what's next for the studio.
Chris White: "I had the pleasure of talking to Tameem Antoniades, Ninja Theory's Chief Creative Director about the game's development, including how a research into psychosis helped to shape Hellblade, the game's leading actor, sybolism and how that plays a role, and more."
How Ninja Theory built a dark AAA game with 20 people and some Ikea poles.
Let's see some gameplay first. But, looks like a female hero with a sword in a fantasy setting. Yep, sounds like Heavenly Sword 2 alright.
It's not a bad thing necessarily because so far that is the best game they made. So they should be proud.
Why? That's what it is.
from the article:
""The great thing is we find ourselves in a situation where digital distribution and self-publishing allows us to make something where we don't have to pretend it's for a massive audience," Matthews says. "This is something for people who like combat games, story games and like what we do."
I love this statement. I wish more devs made games with this thinking. too many games are trying to do too much and it ends up like CoD - half-baked MP and sh1t SP.
I'm even more excited for hellblade now!
Then make a different character model. It looks just like Kai.