The PlayStation 4’s biggest game of the summer missed sales expectations by 50,000 copies, according to an analyst.
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
Not really surprising, it was only released a year ago on PS3.
@ Lukas, I dare you to find the word "disappointing" in my comment. I'll dumb my response down for you so you can understand; I'm not surprised ANY game released for a 2nd time within a year has not met analysts expectations
@ Lukas, all is forgiven, cheers
July was pretty weak, but surprised Last of Us didn't do a little bit better.
Were expectations out of whack here?
It failed because it didn't meet an analysts expectations? LOL
I would THINK Sony's expectations are the only ones that matter here.
But hey what do I know