This is the week of financial reports and Take Two Interactive has announced that for its first fiscal quarter of 2015 (ending on June 30th 2014) it shipped 34 million units for Grand Theft Auto 5. This isn’t the number of units sold through though but we’re pretty sure the actual number of units sold would be fairly close.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Why you do double articles? http://n4g.com/news/1562299...
How could they possibly show losses? That is just insane.
Let's say they sold 29mil units. Not including digital, obviously. And let's say they make $40 per unit. That's fair after not including digital and what-not. They could make more actually. So that's $1,160,000,000. A Billion. What are they doing in other developments to make that a loss? Even though most of that was last year I'm sure almost %40 of that was this year.
Is this similar to Hollywood's accounting practices? Are they showing a loss on paper so they can screw creators out of their share of the profits? I can't see how they could sell 34 million copies of a game and come out in the red! Something is fishy at Take Two!
failed online@