170°

Grand Theft Auto 5 Ships 34 Million Units, Take Two Posts Losses

This is the week of financial reports and Take Two Interactive has announced that for its first fiscal quarter of 2015 (ending on June 30th 2014) it shipped 34 million units for Grand Theft Auto 5. This isn’t the number of units sold through though but we’re pretty sure the actual number of units sold would be fairly close.

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gamingbolt.com
Goro3548d ago (Edited 3548d ago )

Edit: My bad, the guy below me is correct.

antbolton893548d ago

There is more to this article than the shipped numbers of GTA 5

3-4-53548d ago

They spent $350 million on GTA5, but in all honesty, only looks like they invested about $150 million and pocketed the rest.

Not sure how they post a loss though.

Terrible management.

CaptainFist3548d ago (Edited 3548d ago )

Actually, they spent $260 million on the game, not $350mil.

nicksetzer13548d ago

How could they possibly show losses? That is just insane.

slinky1234563548d ago

Let's say they sold 29mil units. Not including digital, obviously. And let's say they make $40 per unit. That's fair after not including digital and what-not. They could make more actually. So that's $1,160,000,000. A Billion. What are they doing in other developments to make that a loss? Even though most of that was last year I'm sure almost %40 of that was this year.

Strange_Evil3548d ago

The loss is quarterly. They haven't had any releases this quarter and so for the span of the past 3 months their operating cost is more than the profits GTA brings in. GTA predominantly sold most of it's copies last year. I am pretty sure they'll post a huge profit annually (owing to the massive GTA sales) but your numbers don't reflect a companies quarterly performance.

I imagine they sold a million or 2 units this quarter and they have a massive team (not to account that GTA is now cheaper and they won't be getting 40$/copy after cutting the other factors).

Chevalier3548d ago

Exactly and with NBA 2K15 and WWE 2K15 due out soon and GTA V on next gen expect them to make a lot of money this fall.

hkgamer3548d ago

i think publishers get 30%, retailers get just under 25% and platform holders get 20%.

digital probably just splits the retailers cut 50%.

could be wrong though.

jnemesh3548d ago

Is this similar to Hollywood's accounting practices? Are they showing a loss on paper so they can screw creators out of their share of the profits? I can't see how they could sell 34 million copies of a game and come out in the red! Something is fishy at Take Two!

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160°

GTA 5’s cut “James Bond Trevor” DLC was already part-shot, actor says

The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.

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theloadout.com
Killer2020UK18h ago

More interested in money than giving fans what they want. Such a shame

CrimsonWing6918h ago

With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.

Profchaos16h ago

I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.

Because when online started taking off many of the studio leads began having falling outs and leading including a founder

Demetrius5h ago

Ikr mfs that greedy it's ridiculous

andy8515h ago

This makes me sad. Trevor was one of my favourite characters in gaming

Demetrius5h ago

One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com