170°

Grand Theft Auto 5 Ships 34 Million Units, Take Two Posts Losses

This is the week of financial reports and Take Two Interactive has announced that for its first fiscal quarter of 2015 (ending on June 30th 2014) it shipped 34 million units for Grand Theft Auto 5. This isn’t the number of units sold through though but we’re pretty sure the actual number of units sold would be fairly close.

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gamingbolt.com
Goro3545d ago (Edited 3545d ago )

Edit: My bad, the guy below me is correct.

antbolton893545d ago

There is more to this article than the shipped numbers of GTA 5

3-4-53545d ago

They spent $350 million on GTA5, but in all honesty, only looks like they invested about $150 million and pocketed the rest.

Not sure how they post a loss though.

Terrible management.

CaptainFist3545d ago (Edited 3545d ago )

Actually, they spent $260 million on the game, not $350mil.

nicksetzer13545d ago

How could they possibly show losses? That is just insane.

slinky1234563545d ago

Let's say they sold 29mil units. Not including digital, obviously. And let's say they make $40 per unit. That's fair after not including digital and what-not. They could make more actually. So that's $1,160,000,000. A Billion. What are they doing in other developments to make that a loss? Even though most of that was last year I'm sure almost %40 of that was this year.

Strange_Evil3545d ago

The loss is quarterly. They haven't had any releases this quarter and so for the span of the past 3 months their operating cost is more than the profits GTA brings in. GTA predominantly sold most of it's copies last year. I am pretty sure they'll post a huge profit annually (owing to the massive GTA sales) but your numbers don't reflect a companies quarterly performance.

I imagine they sold a million or 2 units this quarter and they have a massive team (not to account that GTA is now cheaper and they won't be getting 40$/copy after cutting the other factors).

Chevalier3545d ago

Exactly and with NBA 2K15 and WWE 2K15 due out soon and GTA V on next gen expect them to make a lot of money this fall.

hkgamer3545d ago

i think publishers get 30%, retailers get just under 25% and platform holders get 20%.

digital probably just splits the retailers cut 50%.

could be wrong though.

jnemesh3545d ago

Is this similar to Hollywood's accounting practices? Are they showing a loss on paper so they can screw creators out of their share of the profits? I can't see how they could sell 34 million copies of a game and come out in the red! Something is fishy at Take Two!

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing137d ago

Cost of realistic looking movement.

lucasnooker37d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos37d ago (Edited 37d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar36d ago

They already learned they dont have to actually make a great game

sagapo37d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp36d ago (Edited 36d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg37d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos37d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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