Sean Davies of PSgamer: The PS4 is quickly becoming the new home for the best that indie gaming has to offer. The Swapper, Nidhogg, Spelunky, Rollers of the Realm, Habitat: A Thousand Generations In Orbit, Oddworld: New ‘N’ Tasty and, of course, No Man’s Sky are being joined by hundreds of of other independently developed games heading to the PS4.
With each announcement of a new indie game coming to the PS4 that we cover at PSGamer, I have noticed a pattern emerging – that of abject negativity. “Great, another game that belongs on Facebook”, “More indie sh*t?”, “Less Indies, more AAA” and “Looks like a rubbish ZX Spectrum game” are common comments on any PS4 indie game article on N4G or Reddit and it is beginning to frustrate the life out of me. These comments are often counter intuitive, small minded and sometimes, plain stupid. We should be embracing the console indie revolution that Sony are attempting to spear head with the PS4 and PSVita instead of moaning about them and here is why.
The Nerd Stash: “The letter scene in Grandia is a magnificent, layered early example of the game's wonderful NPC interactions, and a real tear-jerker.”
A third game in the Falconeer series has been announced as the second, Bulwark: Falconeer Chronicles, launches.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".
Yeah I don't understand the gripes about having lots of games to choose from.
Mercenary Kings is still one of the best games this generation, and if it wasn't for an indie team we wouldn't have the game at all.
More games>Less games
More choices>Less choices
its pretty easy to understand.
Indie games are great, Sony should continue bringing these titles for PS4.
Since small developers do not have the burden of having huge budgets, they get to utilize their wide array of creativity more, despite the lack of budgets they may have. Which is an extremely good thing, because that means more quality driven games with a lot more depth to them than some big blockbuster title.
i don't understand this logic that just because its an indie game its automatically good so stfu and stop complaining about other people complaining.
just like AAA games theres only a small amount of good indies. i don't know were this hipster fad has come from tbh. if you wanted indies then go buy a Wii U. i bought a next gen console for next gen games.