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At a Glance: Q-Games

Q-Games’ focus is technology, originality and creativity. Founded in Kyoto, Japan by Dylan Cuthbert in 2001, Q-Games has since created 18 games across numerous platforms. The PixelJunk Series exemplifies their characteristic devotion to innovation and whimsy.

http://www.q-games.com/

Nom Nom Galaxy is the newest member of the PixelJunk family. Debuting on Steam Early access, fans have a chance to contribute to development. Players are cast as Astroworkers working for galactic corporation, Soup Co. Explore the galaxy for rare ingredients, make delicious soups, create a soup monopoly!

http://nomnomgalaxy.com/

Play on:Steam Early-Access

https://www.youtube.com/wat...

Mini Q&A
Answers from Dylan Cuthbert, Q-Games Founder

Why do you make games?
We make games because they are so inspiring and a ton of fun. They let people explore worlds that are beyond their imaginations, and they do it all interactively as opposed to movies. Games are a multi-headed medium too, they can be sports (twitch.tv attests to that), adventure, puzzles, education, complex simulations, and a whole lot more, there is probably no other medium that can enable so many things.

Why should people play titles from Q-Games?
The games from Q-Games are for people who like to see a unique take on things. We try not to do anything in the way people have done it before and this can alienate people who want a bit of an easier life (and that's fine too), however for those who want to bite off a little more than they can chew every time they play a game our games are perfect.

What element of game design do you hold above all others?
The controls are the immediate feedback to the player and have to be just right. That's the reason why Nintendo's version of Tetris on the gameboy was the king of all tetrises in its day. Controls are subtle delicate things and if you make a slip up it affects every single player. I also like a story, not one that is thrust down your throat but a cleverly expositioned story. Movies like Star Wars show how this is done and a lot of games follow that kind of approach to give you a real sense of the "epic". (Dark Souls for example)

Today’s Stories:
At a Glance: Q-Games (YOU ARE HERE): http://n4g.com/user/blogpos...
The Diabolical Whimsy of Q-Games: An Interview with Dylan Cuthbert: http://n4g.com/user/blogpos...
Nom Nom Galaxy: http://n4g.com/user/blogpos...
Q-Games' John Davis on Nom Nom Galaxy and T-Shirts: http://n4g.com/user/blogpos...
PixelJunk - Nom Nom Galaxy T-Shirt Design Contest: http://n4g.com/user/blogpos...
Win a Copy of Nom Nom Galaxy - and Enter to Win a PS4!: http://n4g.com/user/blogpos...

Day 31 | Q-Games

BiggCMan3555d ago

That video was absolutely glorious hahaha.

Derekvinyard133555d ago

Skip over 4:11 and 4:40 if your Squimish

Jeice3555d ago

I can see Q-Games has been around for some time. This is exactly what we need, experienced game developers.

MrxDeath3555d ago

omg , they have split-screen co-op !
this game looks fantastic :3
it's a good ending to this awesome month

Fifagirl20143555d ago

This game is kind of gross but I like it which is weird!

Show all comments (48)
40°

Starship Troopers: Extermination Deploys New Class System With A Trailer

Starship Troopers: Extermination is continuing its early access period with a class system overhaul that will give players more options when it comes to pushing back the bugs.

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cgmagonline.com
40°
6.0

Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants (PS5) Review | VGChartz

VGChartz's Evan Norris: "Ultimately, Wrath of the Mutants can't compete with Shredder's Revenge or the better Teenage Mutant Ninja Turtles games out there. Still, thanks to its smooth controls, shallow-but-satisfying brawling, and diverse settings, it's a competent beat-'em-up. With more stages & modes, greater gameplay depth, and prettier graphics, it would begin to flirt with that next tier of TMNT titles. Even without, it's a mostly fun time, especially with a few friends fighting alongside you."

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vgchartz.com
40°
7.0

Review - Phantom Fury (PC) | WayTooManyGames

WTMG's Leo Faria: "My overall feelings about Phantom Fury are mixed. It’s far from being a bad game, mind you. There’s quite a bit to like about it, such as its Half-Life-esque presentation and expansive levels. With that being said, it’s not as over-the-top, and as a result, entertaining, as its predecessor, which featured better combat sections and more replayability. It does scratch a very specific itch. If you want to play something that vaguely resembles the original Half-Life in scope and gameplay, I think that Phantom Fury can satiate said niche."

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waytoomany.games