140°

Crytek drops U.K. studio and downsizes its team in Austin after Deep Silver buys Homefront

VB:

"Crytek just sold the rights to Homefront to Saints Row publisher Deep Silver, and the company is also enacting some major restructuring.

The Crysis and Ryse: Son of Rome developer is closing its U.K. studio and cutting jobs from its U.S. team in Austin, Texas. Much of the talent from Crytek U.K. will join Deep Silver’s new studio in England to continue working on Homefront: The Revolution. The Austin wing of the company will remain open to operate as a support team for North American developers that license the studio’s CryEngine development toolkit, but development of co-op thriller Hunt: Horrors of the Gilded Age will move from Austin to Crytek’s Frankfurt team. This news comes after months of rumors that the developers was missing payroll payments to its employees."

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venturebeat.com
DeadRabbits3551d ago ShowReplies(4)
Benoski3551d ago

A shame, really.

But let's face it: Crytek is dead. There's not a chance in hell that they can recover from this.

Gh05t3551d ago

Why not? They have what six or seven offices/studios left?

I'm no Crytek fan but I would say they are far from over and have the chance to restructure multiple times before they sell out completely (Assuming no one makes them an offer that's worth taking before they are truly out of money).

TheGrimReaper3551d ago

1 true dev department left -> Frankfurt, Germany

Gh05t3551d ago

Crytek in Bulgaria is making Arena of Fate so I don't know how there is only "One true dev department left"

danny8183551d ago

i feel bad for the people working on homefront. Its been jumping around like crazy lol to cryteck, and now deepsilver. Starting from THQ

HacSawJimThugin3551d ago

Should of sold Ryse to MSFT back in March...

ABizzel13551d ago

I understand why they wanted to keep it, but if the price was right it would have been sold Day 1 without a second thought if I were in charge.

But at the same time when you're an artist it's kind of hard to let your work go.

But back to the real world of business, who else wants Ryse as an IP besides MS? Nobody, so why not go ahead and work with them on a real exclusive. Do like Epic did with Gears of War. 3 game deal, and then sale off the IP.

HacSawJimThugin3551d ago

A lo of people wouldn't have lost jobs if they would have sold it to MSFT. They could have save some of their former employees a ton of heart ache and financial woes if they sold the IP instead if making them suffer. I don't respect them for that reason alone.

I hope to see a Ryse sequel on day, I still enjoy playing it and though it was a cool regardless of popular opinion. Other than that, I agree with you...I would have sold it day one.

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10°

The Optimistic Rebirth of Timesplitters

Timesplitters has always been considered a wonderful oddity in the industry. Nothing compares to the series' wacky antics and insane multiplayer action. Unfortunately despite critical success and a rabid fan base the franchise is struggling against modern forces threatening its very existence.

Triad Gamer takes a look at the Timesplitters series and investigates why after 9 years the franchise is still waiting on a 4th iteration.

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triadgamer.co.uk
40°

Crytek still owns TimeSplitters, since it wasn't part of Deep Silver's Homefront deal

Crytek retains the rights to the TimeSplitters intellectual property following the publisher's sale of the Homefront franchise to Deep Silver, a representative for Deep Silver confirmed to Polygon this week.

"The TimeSplitters IP did not come with the deal — it was only for the Homefront IP," the Deep Silver spokesperson said.

porkChop3543d ago

They've already said many times that they have no interest in reviving the TimeSplitters franchise, so why even keep it?

Rockefellow3542d ago

I'd be interested in seeing where they've said they have "no interest" in reviving it. I did a quick Google search, but nothing comprehensive.

I recall hearing about the team's excitement and passion for the franchise and a desire to create another game multiple times, and even remember them putting out some kind of social media campaign to gauge consumer interest-- sounds a lot more like a lack of funding and demographic than "no interest."

porkChop3540d ago

They said the TimeSplitters series wasn't popular enough for them to revive the series. Yeah, the developers were fans of the series, but they were never going to actually make a game.

170°

How the Xbox One cloud could help animators, according to Crytek

I spent quite a lot of last week listening to various
highly intelligent people bang on about the potential
benefits of remote processing, aka "the power of the
cloud", at the Develop conference in Brighton, UK.
Among these highly intelligent people was Mark
Jackson, technical animation director at Crytek - a
company that is reportedly undergoing something of a
financial meltdown right now. Jackson wasn't able to
comment on these claims on the record, but he was
able to say a few things about how Xbox Live's
scalable server support might be of service to
animation departments in particular.

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totalxbox.com
3567d ago Replies(1)
XiSasukeUchiha3567d ago

I know Right Naruto, sigh Sharingan!

Fishy Fingers3567d ago (Edited 3567d ago )

Industry professional, prepare to be shot down by N4Gs technically inept who know better...

Godmars2903567d ago

@Fishy Fingers:
Overreaching industry professionals prepare to be treated to skepticism by those who have yet to see any practical, released to retail, examples of what you're talking about.

Nevermind that said professional is both on thin ice credibility wise by what he's said yet hasn't delivered in the past, much less that he can't pay his staff.

rdgneoz33567d ago

"Industry professional"

You're calling a company that can't pay it's own employees and had people walk off the job as a result, an industry professional?

Also, they describe the tech demo as "running on a high end machine." And you can bet the "cloud" wasn't several states away, the servers were probably set up in the back.

p.s. "Jackson discussed the difficulties of trying for the same level of fidelity you'd expect of Ryse: Son of Rome"

When 100 employees walk off the job from not getting paid, it can be difficult...

Rik_Mayall3567d ago

rdgneoz3

Bless you, you seem to think that Crytek is a talking entity...

The person who works for Crytek and talking to said website is the industry professional.

+ Show (1) more replyLast reply 3567d ago
Letthewookiewin3567d ago

The cloud is also helpful to farmers..,, no? Ok Ill see my self out.

gamerfan09093567d ago

Idk about the Cloud ever helping graphics, but what really excites me and no one ever talks about this, is the effects it could have on AI. Drivatar flat out works and changes the way racing AI plays. It's not perfect and it's not 100 percent there, but it's pretty damn good. I have no clue why this tech can't be put into shooters or action games where you could take the way real humans play and put into the AI enemies attacks through cloud data.

This could change sports games, shooters, RPG's, ect. Another promise that I'd like to see more talk on is the effects it has on destructibility. If they can blow apart buildings like they showed at BUILD with the framerate staying locked, then that's game changer.

Microsoft, in my opinion, should look into these things I've mentioned exclusively and maybe hold off the graphics boost stuff. Is it possible, maybe, but the infrastructure might not be there yet. To shit on the idea of what the cloud can do for gaming is ignorant though.

Ghost_Nappa3567d ago

All we want is an in game example of the power of the cloud

truefan13567d ago (Edited 3567d ago )

No you don't, because if you did you would notice drive-a-tars is calculated using the cloud and Forza 5 has been available since launch. Not to mention Dedicated servers and the AI (Dumb or not) in Titanfall

On topic, I can't to learn other ways the cloud will contribute to my gaming experience. Crackdown could be a gamechanger with the destructibility.

Death3567d ago

PSNow is 100% calculated on a server or "in the cloud". The only thing we are doing on the client side are location calculations. The examples truefan gave are also calculation being made server side and then applied to the client who is running a remote application.

Cloud compute is very real with Folding at Home being an earlier attempt at using cloud compute to simulate a super computer for calculations. You want examples when they are all around you. You just need to stop not wanting to see it.

OpenGL3567d ago

@Death

Folding@home was an example of distributed computing. The software was run locally on PS3s or PCs and then the data that had been processed locally was sent back to Stanford.

Mystogan3567d ago

They did at build. Stop denying the power of the cloud.

+ Show (1) more replyLast reply 3567d ago
Volkama3567d ago (Edited 3567d ago )

I don't think Forza is a particularly grand example of what the cloud is capable of. All those fancy AI routines actually run offline after all, the servers just crunch data to put the profile together.

But I do think AI, physics, persistent and/or connected worlds are the areas MS can achieve things, and I think that is exactly what they are focusing on.

@RDG to a limited extent, AI and physics have been present in MMORPGs for many years too. But then so have "polygons" and "lighting" and everything else that makes up today's games. That doesn't mean there is no potential to improve those areas.

rdgneoz33567d ago

"I don't think Forza is a particularly grand example of what the cloud is capable of. All those fancy AI routines actually run offline after all, the servers just crunch data to put the profile together."

Exactly, the game is basically uploading and downloading data from servers that it can use even when it's not connected online.

"persistent and/or connected worlds" MMO's / dedicated servers.

3567d ago
Volkama3567d ago (Edited 3567d ago )

He doesn't really go as far as saying that any of the calculations around animation could actually be offloaded. I'd think those fall under the "real-time critical" category?

At least where the player character is concerned anyway. I suppose it could be used quite effectively for NPC animations, particularly combined with hosted AI.

Death3567d ago

Cloud compute can help graphics multiple ways. By not using a consoles available power for AI, it frees up resources for other calculations such as graphics. The demo we seen by Microsoft of the exploding building are another way. By using servers, the calculations made for the falling pieces of the building are being done remotely leaving more power for the console to use. We seen how cloud compute not only was more detailed, but the frame rate was much faster. If you lose your internet connection, the game still plays, but the building animations will be far less detailed.

Cloud compute in gaming is still in it's infancy. It will take time to see all the benefits it can have. Anyone expecting it to make a differance overnight is going to be disappointed.

DougLord3567d ago

People have to look beyond resolution and FPS to understand the potential benefit of the cloud. Just look at something like WoW. That is the benefit of having hundreds of millions of $$ of servers supporting a game. Except MSFT is putting BILLIONS to work. Yes - a mega hit like DOTA or WoW can probably afford its own servers, but many titles sacrifice and have user hosting. So don't think of the cloud as offering a bump from 900p to 1080p or to 60fps. Think of the cloud as more massive and expansive worlds, massive numbers of "smart" npcs, and things like physics effects that allow for tens of thousands of pieces of debris and fully destructible environments instead of exploding barrels.

Volkama3567d ago

Wait, so you are saying that with cloud computing we can't have exploding barrels any more?

This is an outrage, I'm unplugging my XBox immediately.

gamerfan09093567d ago

rdgneoz3, I'm going to post this here since for some reason I can't reply to your comment. What does Crytek having financial problems have to do with their expertise on technology? That's one of the stupidest things I've ever heard anyone say on here. These guys are easily some of the most gifted programmers and game designers in the world and their games, no matter how flawed the combat and story were, always stood out for their animations and graphics. You're saying this guy isn't an industry professional because his company has financial problems?

Death3567d ago

It would be different if Sony was having money problems too...

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