As we waltz into 2015, it seems that 2014 is shaping up to be known as the year of Early Access when everything is all said and done. Early Access is something indie game developers started doing to make money off their video games while still working on the game. When it first started, there wasn't much said about it. Just like anything else in the world, the more popular it became with game developers, the more criticism it started to receive and not just by the gaming public, but by the gaming journalists as well. However, when you look at it, how is it any different than when games come out on time “finished”?
Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.
For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.
Tons of reasons
But my silly little one…hunting for unique weapons and armour
Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.
Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.
I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.
I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.
Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.
Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.
I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.
The Fallout Anthology Edition is coming to PC very soon, and is packaged with some very S.P.E.C.I.A.L. bonuses.
It’s an awful downgrade to the last one they did
They included physical disc back then
I would love the classic fallout games on console. Closest I could find was atom rpg, I liked that one a lot
Getting free games is never a bad thing and Amazon Luna has new offerings for Fallout fans looking for free adventures in the Wasteland.
The problem with Early Access is playing an incomplete game. The temptation is HUGE to buy a game that has had your attention for a while, knowing it's on Steam to buy right now, even though it's early access.
Take a game like Lichdom. It looks amazing, and is totally my type of game. I'd love to get it now, but I know the game isn't done. There will be additional levels and powers and I don't want to play through the game before it's finished, because chances are I won't replay it if I beat it in early access. That's just an issue with single player, linear games, more so if they're story driven.
"Early Access", huh? Let's get COMPLETE/NON-BROKEN GAMES, first. And...of all publishers...EA is leading the charge of charging gamers for access to unfinished games? Pshyeah...lol.
I'm not one to purchase early access games, though prison architect is tempting me.
Still, I think people should think of an early access game purchase the same way they think of any other game purchase. You're getting what you paid for at the time. If the creators do fulfill their promise, then great, but don't expect that to always happen.
I'm not sure comparing Early Access games, that get released unfinished, to games that become broken years after release, as in the case of Fallout 3 having no patches for Windows 7, is fair.
The bottom line is you can get it or NOT!! Lease it's not like Ps4 n X1 to play online you have no choice but to get it, we should worry if it goes that way!!!
Like if you bought Madden n only way to play your friends are to pay the access