As Kickstarter failures continue to pile up, it’s time for gamers to vote with their wallets, and say no to crowdfunding.
Cinnabunny and Time is Honey are currently up to be crowdfunded on Kickstarter right now. They're both adorable.
A Kickstarter campaign for Scrylight, an AR game that lets players hunt ghosts, is launching in October.
"The Darmstadt-based (Germany) indie games publisher rokaplay and indie games developer Cyberwave, are today very proud and happy to announce that their beautiful and cozy survival/crafting game “Solarpunk“, managed to become fully funded via Kickstarter on June 29th (2023)!
And it's all thanks to the 6,312 backers who pledged a total of €305,266 (which is 10 times the game's original goal of €30,000!) to Solarpunk's Kickstarter campaign." - Jonas Ek, TGG.
I don't want to do that at all because Kickstarter is the reason A Hat In Time and Mighty No. 9 even exist. For every bad Kickstarter failure, there is another great success. You can't automatically assume they are all bad because of a handful of bad eggs. That's just not helping anyone. You just need to be smart about what you back and hope for the best because Kickstarter is not a pre-order service and it is more like an investment. Sometimes those investments can go belly-up but thankfully nothing I've backed has been a failure thus far. Saying no to all Kickstarters denies you the chance to help some good quality developers who can make good use of your funding IMO. Heck, Star Citizen has made more money than its creators ever even thought to ask for and it's one of the industry's most anticipated PC games. That was all through crowdfunding.
*A kickstarter fails*
"DEATH TO CROWDFUNDING!"
Seems like the author backed Yogventures and is just being butthurt.
The failure rate of video game kickstarters is very low. Less than 5% of video game kickstarters end up in failure.
So that in mind. I will be voting with my wallet to say YES to crowdfunding because this article has not convinced me otherwise.
Let's abandon Kickstarting games cause of a tiny percentage?
Sorry, but NO. I've backed about 4 games, and the ones that have been funded are all on track and looking good.
why restrict ourselves? more option the better. I am more concern over early access stuff, Some of these are beyond pre-alpha and some of these dev can pull out at anytime once they got your money.
Crowd funding is way better imho
I'm sorry, but if Yu Suzuki puts up a Shenmue 3 kickstarter...
...that thing has my money.