We all know Grand Theft Auto V had a bunch of dialogue, but how much paper does it actually take to contain all those cutscenes, asides, one liners and phone calls? The answer will be enough to give up your dream of ever working at Rockstar, just in case you end up having to do the photocopies.
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
that´s alot of TP
I know I will be personally attacked and have my life threatened for saying this, but seriously that's a lot of pages of BS storyline. That srory was bland and unfocused l, too many family drama missions too. I beat it twice to be sure I didn't care for ot too much even. Don't get me wrong I didn't hate the game.
GTA 5 was like a Rated R version of Seinfeld. (Trever being a sociopathic version of Kramer). It was a game about "nothing", which is why I liked it. Each character had their issues and seemed completely believable. That doesn't mean you have to enjoy every moment of their live's that we shared, but it was realistic at least. (Of course that is the dialogue and not the over the top missions.)
Of all of the GTA's acting and dialogue, this one seemed most real and had you invested in the characters the most. Just MHO so, ...
So 3500 pages of crap.