90°

Grand Theft Auto V's script was 3500 pages Long

We all know Grand Theft Auto V had a bunch of dialogue, but how much paper does it actually take to contain all those cutscenes, asides, one liners and phone calls? The answer will be enough to give up your dream of ever working at Rockstar, just in case you end up having to do the photocopies.

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gamesreviews.com
Rock-Lee3550d ago (Edited 3550d ago )

And by TP you of course mean Trevor Phillips (Enterprises) right ;)

ZombieDust3550d ago

I know I will be personally attacked and have my life threatened for saying this, but seriously that's a lot of pages of BS storyline. That srory was bland and unfocused l, too many family drama missions too. I beat it twice to be sure I didn't care for ot too much even. Don't get me wrong I didn't hate the game.

ThatOneGuyThere3550d ago

im on a mission to actually finish the game since i sold it the first time i bought it. the story is pretty weak when you look past the entertaining characters. characters are great, story.....not so much.

elninels3550d ago

This is something very typical of video games.

Kane223550d ago

i cringed at playing michael. cause i knew i had to deal with the whining ass family of his. to me it wasn't entertaining at all.

ThatOneGuyThere3549d ago

see, I like playing as michael the most. Trevor is good and all, but a little too over the top. Franklin is super boring haha.

Joey_Leone3550d ago

I couldn't agree more, if you compare the storyline to previous GTA titles, it's pretty bland in comparison. I guess gamers will accept anything you feed them these days.

RamboRabbi3549d ago

Compared to GTA IV it's leagues ahead in terms of character development and narrative direction, playing a stereotypical eastern European immigrant in a dull city with no mission diversity was the lowest point of the GTA series imo. They took the core element away from the series in GTA IV which was the fun factor.

mr2333550d ago

GTA 5 was like a Rated R version of Seinfeld. (Trever being a sociopathic version of Kramer). It was a game about "nothing", which is why I liked it. Each character had their issues and seemed completely believable. That doesn't mean you have to enjoy every moment of their live's that we shared, but it was realistic at least. (Of course that is the dialogue and not the over the top missions.)

Of all of the GTA's acting and dialogue, this one seemed most real and had you invested in the characters the most. Just MHO so, ...

50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing134d ago

Cost of realistic looking movement.

lucasnooker34d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos34d ago (Edited 34d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar34d ago

They already learned they dont have to actually make a great game

sagapo34d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp34d ago (Edited 34d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg34d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos34d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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