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Interview with Size Five Games' Dan Marshall

Dan Marshall of Size Five Games talks to us about what it means to be an indie developer, the deeper meaning behind Gun Monkeys and refuses to share even the slightest morsel on his next project.

Herobyclicking What does being an independent game developer mean to you?

Dan I guess it means freedom to do whatever I want, not having to answer to anyone. Really, the most important thing is the fact that I can sit here with a cup of coffee, talking to fans and customers and not having to get approval from a single other soul. I'm allowed to make my own idiot mistakes.

Herobyclicking Gun Monkeys is about the annihilation of the human race in the quest for an energy source. Is this allegorical? Or is it just about monkeys with guns?

Dan I'm pretty sure the Gun Monkeys plot is a complex, intriguing and industry-defining metaphor, I'm just not 100% sure what that metaphor is, yet.

Herobyclicking What are your thoughts about the current landscape of PC gaming, specifically sales platforms like humble bundle, steam, gog and green man gaming?

Dan I think gaming's in great shape, there's never been so many amazing funky little games to play. I love the fact that when I've got an hour to kill and fancy something new to play I can get a whole new experience at the click of a button.

http://s2.n4g.com/media/11/...

Herobyclicking Is it likely that we will see Gun Monkeys on the consoles?

Dan It's something that's been on the back burner for a year, we're sort of looking at how it'd work as an offline, sofa-play kind of game. I think it'd work great, it's just a matter of finding the time to make it!

Herobyclicking Tell us about your next game, or your next concept?

Dan Ha ha, sorry, at the moment I'm not quiiiite ready to talk about it. I'll be banging on about it over at @danthat soon enough, don't worry.

Herobyclicking Is it comedic? Or will you consider venturing into a more dramatic genre?

Dan Uh, neither really. It's a different kind of game, and I'm not sure how much or how little plot to put into it just yet. At the moment, the alpha is pure gameplay.

Herobyclicking Whatever possessed you to make a multiplayer game?

Dan Oh, I have no idea. I think I thought I was being clever.

http://s2.n4g.com/media/11/...

Herobyclicking What were your influences?

Dan Gun Monkeys was heavily influenced by Bomberman and Worms, that kind of 'sharing a monitor' old school fun. It also has a little bit of Unreal Tournament running through it, I guess, that meta-game to stop it being pure deathmatch...

Herobyclicking On your blog you warn against making a multiplayer indie game altogether, any other advice for aspiring or fellow developers?

Dan Hah, I don't know, I think that's it, actually. Make whatever you like, make amazing, clever, unique little games but don't make pure multiplayer. That's the extent of my advice!

Herobyclicking What non-video game games, movies or books if any, have influenced your design/development processes?

Dan I've been thinking a lot about how much of an influence Rik Mayall's comedy was, recently. It's so sad that we lost him, and I'm gutted I'll now never get to tell him how much of my games, how much of my sense of humour he influenced. To that degree, I guess Stewart Lee has also been a big big influence.

Herobyclicking What are the Golden Tea Bag Awards and IndieVisibility?

Dan The Golden Teabag awards are something I run sporadically when the opportunity arises. They're just a bunch of silly/ genuine awards to honour some of the brilliant stuff the indie industry does. They tend to be British-focused, and everyone who wins one gets an actual teabag spray-painted gold. Some idiots try making a cup of tea with it, and email me photos of the disastrous results.

We ran one recently at the Develop conference. I'll put the winners online when I get a sec!

Day 29 | Size Five Games

Christopher3553d ago

His answer to the first question is exactly why I think most developers get into the Indie development scene. A huge move away from the need to manage everything to one that's more in tune with remaining honest and connected with the people who will play your game.

That and who likes to see managers take home a large percentage of the money that is made off of the labor of people who actually create games as opposed to just manage people and money?

MrxDeath3553d ago

so there is an up coming game :3
i hope it's fun like this one

oasdada3553d ago

" make whatever you like, make amazing, clever, unique little games but don't make pure multiplayer. That's the extent of my advice! "

For some reason this also what i feel.. mp only games are more like a competition than an experience worth having

Derekvinyard133553d ago

Golden tea bag part huh sounds fun

nunley333553d ago

Gun Monkeys was heavily influenced by Bomberman and Worms. It also has a bit of unreal Unreal Tournament running through it, this sounds great to me.

Show all comments (39)
130°

Razer Kishi Ultra Review - Full Size Fun

The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.

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Ranking the Devil May Cry Series

VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."

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VersusDMC7h ago

First to last for me...3,4,5,1,2.

VersusDMC5h ago

Me leaving it out should be telling of my thoughts on it. Better than 2 as a DMC game.

Still a good game though.

Friendlygamer6h ago

3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them

monkey6025h ago(Edited 5h ago)

2.
Dmc.
4.
5.
1.
3.

God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best

Yui_Suzumiya4h ago

1 and DmC. The rest are unimportant.

DarXyde4h ago

Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...

5, 3, 1, 4, 2.

I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.

But even then... Still more enjoyable than 2 for me

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70°

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