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At a Glance: Bifrost Entertainment

Bifrost Entertainment is based in the cold harsh lands of Norway. The bridge connecting the mortal realm to Valhalla, Bifrost represents the link between the player and the game with the aim of delivering original and refreshing games to players of all ages, across platforms. Their award-winning first app, Maja and the Magic Mirror, will be followed by action title Myriad.

http://www.bifrostent.com/

Myriad is a stark naked action game where you make and break worlds. Your choices and actions bend time and are translated into space, as well as an exponential number of new threats. The more space, the more enemies -- until you detonate your newborn cosmos in a brilliant daisy-chain of destruction and start over again. Player actions conduct the soundtrack and give the world rhythm, each performance streamed or stored for future editing and sharing. Show off your record-breaking rounds, or invite people to watch as you conduct a symphony of colour, shape and sound.
http://www.bifrostent.com/#...

Play on: Coming to Windows, Mac and Linux with more platforms to be announced.

Mini Q&A
answers by Erlend Grefsrud, Co-Founder

Why do you make games?
For the challenge the opportunity to explore and maybe help define an emerging art form.
I think in terms of games -- some people have story ideas, some invent riffs or write melodies, their imagination finely tuned to particular modes of expression.

Mine is games. I come up with structures and systems for games, and I have to make them.

Why should people play your games?
They're aesthetically unique, and I don't just mean "they look neat". I care a whole lot about how things feel, how input and player intent and decisions are represented, amplified, diminished in the game, how the player shapes the game system.

I want to make games where players have lots of influence over the game rather than being funnelled through authored content. I want players to express and perform, not just trundle along I path I've drawn.

What element of game design do you hold above all others
Kinaesthetics, the raw moment-to-moment affect of motion. The parts of a game that encourage flow or zoning or whatever you wanna call it, the things that help you fully concentrate on and be absorbed by the game.

The way the game talks to the player not with words but with motion and dynamics.

Today’s Stories:
Interview with Bifrost's Erlend Grefsrud, Co-Founder Part One: http://n4g.com/user/blogpos...
Interview with Bifrost's Erlend Grefsrud, Co-Founder Part Two: http://n4g.com/user/blogpos...
Win an Amazon Gift Card - and Enter to Win a PS4!: http://n4g.com/user/blogpos...

Day 26 | Bifrost Entertainment

yoshiroaka3561d ago

The description of this game sounds crazy over the top. Bending time and and breaking worlds! I just hope the gameplay translates those concepts well.

LightDiego3561d ago

The visuals are stunning, these games has a cool soundtrack too.

coolbeans3561d ago

That's one of the most appropriately-named developers that have been on IndieMonth thus far.

Hmmm...I think a picture is missing that's intended to break up the dev's description and mini Q+A.

Derekvinyard133561d ago

I want to see some sort of gameplay for this one

Crazyglues3560d ago (Edited 3560d ago )

Nice Website for this company.. pretty cool

I like when he says, " I come up with structures and systems for games, and I have to make them." - I am the same way, I come up with games ideas, only thing is, I just wish I could make them..

-Has to be pretty cool to be able to do what you Love to do..

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Show all comments (40)
20°
9.3

Stellar Blade Review - A Cut Above | COGconnected

Poised to make its mark, Stellar Blade is a stylish adventure but, will it cut through the competition to soar past comparisons?

Read Full Story >>
cogconnected.com
70°

Shenmue: Reclaiming the Path is a fan game coming out September 16th.

Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.

Inverno56m ago

Something about recreating old school graphics in an era of HD high poly photo realism just hits a spot. I'm not nostalgic cause I mostly played GameCube and GB/A, but it's a visual style that gets over looked even by indies.

120°

Microsoft Seemingly Closes Bethesda France

As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people

Read Full Story >>
insider-gaming.com
Hereandthere1h ago

Microsoft should have left them stay 3rd party

PassNextquestion52m ago(Edited 50m ago)

Bethesda France was made up of roughly 15 people... they couldn't of being doing much

Bethesda France mainly did publishing and marketing within the region

Profchaos51m ago(Edited 51m ago)

Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.

I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games

Tacoboto30m ago

It's France too, there's a high likelihood only 1-2 people on the team even had an Xbox.

Profchaos7m ago

Possibly guven all the leaks we know the Xbox brand is really struggling in the region.