Bifrost Entertainment is based in the cold harsh lands of Norway. The bridge connecting the mortal realm to Valhalla, Bifrost represents the link between the player and the game with the aim of delivering original and refreshing games to players of all ages, across platforms. Their award-winning first app, Maja and the Magic Mirror, will be followed by action title Myriad.
http://www.bifrostent.com/
Myriad is a stark naked action game where you make and break worlds. Your choices and actions bend time and are translated into space, as well as an exponential number of new threats. The more space, the more enemies -- until you detonate your newborn cosmos in a brilliant daisy-chain of destruction and start over again. Player actions conduct the soundtrack and give the world rhythm, each performance streamed or stored for future editing and sharing. Show off your record-breaking rounds, or invite people to watch as you conduct a symphony of colour, shape and sound.
http://www.bifrostent.com/#...
Play on: Coming to Windows, Mac and Linux with more platforms to be announced.
Mini Q&A
answers by Erlend Grefsrud, Co-Founder
Why do you make games?
For the challenge the opportunity to explore and maybe help define an emerging art form.
I think in terms of games -- some people have story ideas, some invent riffs or write melodies, their imagination finely tuned to particular modes of expression.
Mine is games. I come up with structures and systems for games, and I have to make them.
Why should people play your games?
They're aesthetically unique, and I don't just mean "they look neat". I care a whole lot about how things feel, how input and player intent and decisions are represented, amplified, diminished in the game, how the player shapes the game system.
I want to make games where players have lots of influence over the game rather than being funnelled through authored content. I want players to express and perform, not just trundle along I path I've drawn.
What element of game design do you hold above all others
Kinaesthetics, the raw moment-to-moment affect of motion. The parts of a game that encourage flow or zoning or whatever you wanna call it, the things that help you fully concentrate on and be absorbed by the game.
The way the game talks to the player not with words but with motion and dynamics.
Today’s Stories:
Interview with Bifrost's Erlend Grefsrud, Co-Founder Part One: http://n4g.com/user/blogpos...
Interview with Bifrost's Erlend Grefsrud, Co-Founder Part Two: http://n4g.com/user/blogpos...
Win an Amazon Gift Card - and Enter to Win a PS4!: http://n4g.com/user/blogpos...
Day 26 | Bifrost Entertainment
An executive of Electronic Arts Japan has criticised the Japanese video game ratings board for allowing upcoming action game Stellar Blade to be released uncensored while EA's own Dead Space was banned in the country.
He’s got a point. If a game is M-Rated, which is the equivalent of an R rating, I don’t get why you need to censor anything. The rating is the indicator of the content and the age appropriate. If it’s appropriate for adults… why treat them like children? 🤷♂️
Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
"The Vancouver-based (Canada) indie games developer Blinkmoon Games are today very happy and proud to announce that their dark fantasy bullet heaven "Necromantic", is coming to PC via Steam Early Access in 2024." - Jonas Ek, TGG.
The description of this game sounds crazy over the top. Bending time and and breaking worlds! I just hope the gameplay translates those concepts well.
The visuals are stunning, these games has a cool soundtrack too.
That's one of the most appropriately-named developers that have been on IndieMonth thus far.
Hmmm...I think a picture is missing that's intended to break up the dev's description and mini Q+A.
I want to see some sort of gameplay for this one
Nice Website for this company.. pretty cool
I like when he says, " I come up with structures and systems for games, and I have to make them." - I am the same way, I come up with games ideas, only thing is, I just wish I could make them..
-Has to be pretty cool to be able to do what you Love to do..
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